Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
41616cad09
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@ -1176,7 +1176,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_callbackURI = null;
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m_callbackURI = null;
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}
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}
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m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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//m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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m_controllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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SendInitialData();
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SendInitialData();
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@ -2523,7 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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private void SendInitialData()
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private void SendInitialData()
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
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//m_log.DebugFormat("[SCENE PRESENCE] SendInitialData: {0} ({1})", Name, UUID);
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// Moved this into CompleteMovement to ensure that m_appearance is initialized before
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// Moved this into CompleteMovement to ensure that m_appearance is initialized before
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// the inventory arrives
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// the inventory arrives
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// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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@ -2568,7 +2568,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void SendAvatarDataToAllAgents()
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public void SendAvatarDataToAllAgents()
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAllAgents: {0} ({1})", Name, UUID);
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// only send update from root agents to other clients; children are only "listening posts"
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// only send update from root agents to other clients; children are only "listening posts"
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if (IsChildAgent)
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if (IsChildAgent)
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{
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{
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@ -2622,7 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="avatar"></param>
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/// <param name="avatar"></param>
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public void SendAvatarDataToAgent(ScenePresence avatar)
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public void SendAvatarDataToAgent(ScenePresence avatar)
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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avatar.ControllingClient.SendAvatarDataImmediate(this);
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if (Animator != null)
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if (Animator != null)
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@ -2665,7 +2665,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void SendOtherAgentsAppearanceToMe()
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public void SendOtherAgentsAppearanceToMe()
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{
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{
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m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
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//m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID);
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m_perfMonMS = Util.EnvironmentTickCount();
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m_perfMonMS = Util.EnvironmentTickCount();
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int count = 0;
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int count = 0;
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