* Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16))
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@ -2062,7 +2062,7 @@ namespace OpenSim.Region.ClientStack
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// Item from inventory???
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// Item from inventory???
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outPacket.ObjectData[0].NameValue =
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outPacket.ObjectData[0].NameValue =
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Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
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Helpers.StringToField("AttachItemID STRING RW SV " + objectID.UUID);
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outPacket.ObjectData[0].State = (byte)(((byte)AttachPoint) << 4);
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outPacket.ObjectData[0].State = (byte)((AttachPoint % 16) * 16 + (AttachPoint / 16));
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}
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}
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// Sound Radius
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// Sound Radius
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@ -2288,7 +2288,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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LLQuaternion mRot = RotationOffset;
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if (m_IsAttachment)
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if (m_IsAttachment)
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{
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)(((byte)m_attachmentPoint) << 4));
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)));
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}
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}
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else
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else
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{
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{
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