That also didn't work.
Revert "EXPERIMENTAL: Trying the other order -- delaying MoveAgentIntoRegion until after the departing agent is released."
This reverts commit fe2487f8d3
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cpu-performance
parent
fe2487f8d3
commit
428b51ffda
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@ -1329,6 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes
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bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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MakeRootAgent(AbsolutePosition, flying);
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MakeRootAgent(AbsolutePosition, flying);
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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// Remember in HandleUseCircuitCode, we delayed this to here
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// This will also send the initial data to clients when TP to a neighboring region.
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// Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do
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if (m_teleportFlags > 0)
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SendInitialDataToMe();
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// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
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@ -1355,13 +1361,6 @@ namespace OpenSim.Region.Framework.Scenes
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// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
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// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
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// }
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// }
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ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
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// Remember in HandleUseCircuitCode, we delayed this to here
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// This will also send the initial data to clients when TP to a neighboring region.
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// Not ideal, but until we know we're TP-ing from a neighboring region, there's not much we can do
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if (m_teleportFlags > 0)
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SendInitialDataToMe();
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ValidateAndSendAppearanceAndAgentData();
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ValidateAndSendAppearanceAndAgentData();
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// Create child agents in neighbouring regions
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// Create child agents in neighbouring regions
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