HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration
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9914e371af
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42a58101cf
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@ -92,6 +92,11 @@ namespace OpenSim.Region.Framework.Scenes
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uint priority;
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uint priority;
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// HACK
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return GetPriorityByBestAvatarResponsiveness(client, entity);
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switch (m_scene.UpdatePrioritizationScheme)
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switch (m_scene.UpdatePrioritizationScheme)
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{
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{
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case UpdatePrioritizationSchemes.Time:
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case UpdatePrioritizationSchemes.Time:
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