Merge branch 'ubitwork'
commit
433d5f1d3e
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@ -26,6 +26,7 @@
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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@ -33,6 +34,7 @@ using System.Xml;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.Framework.Scenes
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namespace OpenSim.Region.Framework.Scenes
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{
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{
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@ -116,8 +118,6 @@ namespace OpenSim.Region.Framework.Scenes
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vd.m_linearDeflectionTimescale = pValue;
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vd.m_linearDeflectionTimescale = pValue;
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break;
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break;
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case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
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case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
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// if (pValue < timestep) pValue = timestep;
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// try to make impulses to work a bit better
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if (pValue < timestep) pValue = timestep;
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if (pValue < timestep) pValue = timestep;
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else if (pValue > 120) pValue = 120;
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else if (pValue > 120) pValue = 120;
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vd.m_linearMotorDecayTimescale = pValue;
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vd.m_linearMotorDecayTimescale = pValue;
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@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void ToXml2(XmlTextWriter twriter)
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public void ToXml2(XmlTextWriter twriter)
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{
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{
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writer = twriter;
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writer = twriter;
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writer.WriteStartElement("SOGVehicle");
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writer.WriteStartElement("Vehicle");
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XWint("TYPE", (int)vd.m_type);
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XWint("TYPE", (int)vd.m_type);
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XWint("FLAGS", (int)vd.m_flags);
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XWint("FLAGS", (int)vd.m_flags);
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@ -483,5 +483,260 @@ namespace OpenSim.Region.Framework.Scenes
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writer.WriteEndElement();
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writer.WriteEndElement();
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writer = null;
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writer = null;
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}
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}
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XmlTextReader reader;
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private int XRint()
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{
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return reader.ReadElementContentAsInt();
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}
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private float XRfloat()
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{
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return reader.ReadElementContentAsFloat();
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}
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public Vector3 XRvector()
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{
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Vector3 vec;
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reader.ReadStartElement();
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vec.X = reader.ReadElementContentAsFloat();
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vec.Y = reader.ReadElementContentAsFloat();
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vec.Z = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return vec;
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}
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public Quaternion XRquat()
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{
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Quaternion q;
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reader.ReadStartElement();
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q.X = reader.ReadElementContentAsFloat();
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q.Y = reader.ReadElementContentAsFloat();
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q.Z = reader.ReadElementContentAsFloat();
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q.W = reader.ReadElementContentAsFloat();
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reader.ReadEndElement();
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return q;
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}
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public static bool EReadProcessors(
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Dictionary<string, Action> processors,
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XmlTextReader xtr)
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{
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bool errors = false;
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string nodeName = string.Empty;
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while (xtr.NodeType != XmlNodeType.EndElement)
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{
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nodeName = xtr.Name;
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName);
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Action p = null;
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if (processors.TryGetValue(xtr.Name, out p))
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{
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// m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName);
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try
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{
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p();
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}
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catch (Exception e)
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{
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errors = true;
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if (xtr.NodeType == XmlNodeType.EndElement)
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xtr.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
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xtr.ReadOuterXml(); // ignore
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}
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}
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return errors;
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}
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public void FromXml2(XmlTextReader _reader, out bool errors)
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{
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errors = false;
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reader = _reader;
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Dictionary<string, Action> m_VehicleXmlProcessors
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= new Dictionary<string, Action>();
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m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type);
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m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags);
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// Linear properties
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m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection);
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m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale);
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m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale);
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m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale);
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m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset);
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//Angular properties
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m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection);
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m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale);
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m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale);
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m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale);
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//Deflection properties
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m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency);
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m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale);
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m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency);
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m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale);
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//Banking properties
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m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency);
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m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix);
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m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale);
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//Hover and Buoyancy properties
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m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight);
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m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency);
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m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale);
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m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy);
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//Attractor properties
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m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency);
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m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale);
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m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame);
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vd = new VehicleData();
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reader.ReadStartElement("Vehicle", String.Empty);
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errors = EReadProcessors(
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m_VehicleXmlProcessors,
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reader);
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reader.ReadEndElement();
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reader = null;
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}
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private void ProcessXR_type()
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{
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vd.m_type = (Vehicle)XRint();
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}
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private void ProcessXR_flags()
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{
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vd.m_flags = (VehicleFlag)XRint();
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}
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// Linear properties
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private void ProcessXR_linearMotorDirection()
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{
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vd.m_linearMotorDirection = XRvector();
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}
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private void ProcessXR_linearFrictionTimescale()
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{
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vd.m_linearFrictionTimescale = XRvector();
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}
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private void ProcessXR_linearMotorDecayTimescale()
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{
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vd.m_linearMotorDecayTimescale = XRfloat();
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}
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private void ProcessXR_linearMotorTimescale()
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{
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vd.m_linearMotorTimescale = XRfloat();
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}
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private void ProcessXR_linearMotorOffset()
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{
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vd.m_linearMotorOffset = XRvector();
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}
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//Angular properties
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private void ProcessXR_angularMotorDirection()
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{
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vd.m_angularMotorDirection = XRvector();
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}
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private void ProcessXR_angularMotorTimescale()
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{
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vd.m_angularMotorTimescale = XRfloat();
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}
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private void ProcessXR_angularMotorDecayTimescale()
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{
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vd.m_angularMotorDecayTimescale = XRfloat();
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}
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private void ProcessXR_angularFrictionTimescale()
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{
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vd.m_angularFrictionTimescale = XRvector();
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}
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//Deflection properties
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private void ProcessXR_angularDeflectionEfficiency()
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{
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vd.m_angularDeflectionEfficiency = XRfloat();
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|
}
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private void ProcessXR_angularDeflectionTimescale()
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|
{
|
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|
vd.m_angularDeflectionTimescale = XRfloat();
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|
}
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|
private void ProcessXR_linearDeflectionEfficiency()
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|
{
|
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|
vd.m_linearDeflectionEfficiency = XRfloat();
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|
}
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|
private void ProcessXR_linearDeflectionTimescale()
|
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|
{
|
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|
vd.m_linearDeflectionTimescale = XRfloat();
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|
}
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|
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|
//Banking properties
|
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|
private void ProcessXR_bankingEfficiency()
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|
{
|
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|
vd.m_bankingEfficiency = XRfloat();
|
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|
}
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|
private void ProcessXR_bankingMix()
|
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|
{
|
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|
vd.m_bankingMix = XRfloat();
|
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|
}
|
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|
private void ProcessXR_bankingTimescale()
|
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|
{
|
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|
vd.m_bankingTimescale = XRfloat();
|
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|
}
|
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|
|
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|
//Hover and Buoyancy properties
|
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|
private void ProcessXR_VhoverHeight()
|
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|
{
|
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|
vd.m_VhoverHeight = XRfloat();
|
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|
}
|
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|
private void ProcessXR_VhoverEfficiency()
|
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|
{
|
||||||
|
vd.m_VhoverEfficiency = XRfloat();
|
||||||
|
}
|
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|
private void ProcessXR_VhoverTimescale()
|
||||||
|
{
|
||||||
|
vd.m_VhoverTimescale = XRfloat();
|
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|
}
|
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|
|
||||||
|
private void ProcessXR_VehicleBuoyancy()
|
||||||
|
{
|
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|
vd.m_VehicleBuoyancy = XRfloat();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Attractor properties
|
||||||
|
private void ProcessXR_verticalAttractionEfficiency()
|
||||||
|
{
|
||||||
|
vd.m_verticalAttractionEfficiency = XRfloat();
|
||||||
|
}
|
||||||
|
private void ProcessXR_verticalAttractionTimescale()
|
||||||
|
{
|
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|
vd.m_verticalAttractionTimescale = XRfloat();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessXR_referenceFrame()
|
||||||
|
{
|
||||||
|
vd.m_referenceFrame = XRquat();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -3180,6 +3180,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public SOPVehicle sopVehicle
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return m_vehicle;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
m_vehicle = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public int VehicleType
|
public int VehicleType
|
||||||
{
|
{
|
||||||
|
@ -3199,6 +3211,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void SetVehicleType(int type)
|
public void SetVehicleType(int type)
|
||||||
{
|
{
|
||||||
m_vehicle = null;
|
m_vehicle = null;
|
||||||
|
|
||||||
if (type == (int)Vehicle.TYPE_NONE)
|
if (type == (int)Vehicle.TYPE_NONE)
|
||||||
{
|
{
|
||||||
if (_parentID ==0 && PhysActor != null)
|
if (_parentID ==0 && PhysActor != null)
|
||||||
|
|
|
@ -350,6 +350,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
|
m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
|
||||||
m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
|
m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive);
|
||||||
|
|
||||||
|
//Ubit comented until proper testing
|
||||||
|
// m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle);
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region TaskInventoryXmlProcessors initialization
|
#region TaskInventoryXmlProcessors initialization
|
||||||
|
@ -572,6 +577,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
|
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
|
||||||
|
{
|
||||||
|
bool errors = false;
|
||||||
|
SOPVehicle _vehicle = new SOPVehicle();
|
||||||
|
|
||||||
|
_vehicle.FromXml2(reader, out errors);
|
||||||
|
|
||||||
|
if (errors)
|
||||||
|
{
|
||||||
|
obj.sopVehicle = null;
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
|
||||||
|
obj.Name, obj.UUID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
obj.sopVehicle = _vehicle;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
|
||||||
{
|
{
|
||||||
List<string> errorNodeNames;
|
List<string> errorNodeNames;
|
||||||
|
@ -1234,6 +1258,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
|
writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
|
||||||
writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
|
writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
|
||||||
|
|
||||||
|
//Ubit comented until proper testing
|
||||||
|
// if (sop.sopVehicle != null)
|
||||||
|
// sop.sopVehicle.ToXml2(writer);
|
||||||
|
|
||||||
writer.WriteEndElement();
|
writer.WriteEndElement();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue