Add --regex options to "sit user name" and "stand user name" console commands to sit/stand many avatars at once.
Currently, first name and last name are input separate but are concatenated with a space in the middle to form a regex. So to sit all bots with the first name "ima", for instance, the command is "sit user name --regex ima .*"0.7.6-extended
parent
e384ff604e
commit
43940f6562
|
@ -30,18 +30,16 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Animation;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.SitStand
|
||||
{
|
||||
|
@ -92,89 +90,122 @@ namespace OpenSim.Region.OptionalModules.Avatar.SitStand
|
|||
|
||||
scene.AddCommand(
|
||||
"Users", this, "sit user name",
|
||||
"sit user name <first-name> <last-name>",
|
||||
"Sit the named user on an unoccupied object with a sit target.\n"
|
||||
+ "If there are no such objects then nothing happens",
|
||||
"sit user name [--regex] <first-name> <last-name>",
|
||||
"Sit the named user on an unoccupied object with a sit target.",
|
||||
"If there are no such objects then nothing happens.\n"
|
||||
+ "If --regex is specified then the names are treated as regular expressions.",
|
||||
HandleSitUserNameCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "stand user name",
|
||||
"stand user name <first-name> <last-name>",
|
||||
"stand user name [--regex] <first-name> <last-name>",
|
||||
"Stand the named user.",
|
||||
"If --regex is specified then the names are treated as regular expressions.",
|
||||
HandleStandUserNameCommand);
|
||||
}
|
||||
|
||||
protected void HandleSitUserNameCommand(string module, string[] cmd)
|
||||
private void HandleSitUserNameCommand(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
if (cmd.Length != 5)
|
||||
if (cmd.Length < 5)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: sit user name <first-name> <last-name>");
|
||||
MainConsole.Instance.Output("Usage: sit user name [--regex] <first-name> <last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
string firstName = cmd[3];
|
||||
string lastName = cmd[4];
|
||||
List<ScenePresence> scenePresences = GetScenePresences(cmd);
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
|
||||
|
||||
if (sp == null || sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
SceneObjectPart sitPart = null;
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
|
||||
|
||||
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||
foreach (ScenePresence sp in scenePresences)
|
||||
{
|
||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||
SceneObjectPart sitPart = null;
|
||||
List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
|
||||
|
||||
foreach (SceneObjectGroup sceneObject in sceneObjects)
|
||||
{
|
||||
if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
|
||||
foreach (SceneObjectPart part in sceneObject.Parts)
|
||||
{
|
||||
sitPart = part;
|
||||
break;
|
||||
if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
|
||||
{
|
||||
sitPart = part;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sitPart != null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Sitting {0} on {1} {2} in {3}",
|
||||
sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
|
||||
|
||||
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
|
||||
sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Could not find any unoccupied set seat on which to sit {0} in {1}. Aborting",
|
||||
sp.Name, m_scene.Name);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStandUserNameCommand(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
if (cmd.Length < 5)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: stand user name [--regex] <first-name> <last-name>");
|
||||
return;
|
||||
}
|
||||
|
||||
if (sitPart != null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Sitting {0} on {1} {2} in {3}",
|
||||
sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
|
||||
List<ScenePresence> scenePresences = GetScenePresences(cmd);
|
||||
|
||||
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
|
||||
sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
|
||||
foreach (ScenePresence sp in scenePresences)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Standing {0} in {1}", sp.Name, m_scene.Name);
|
||||
sp.StandUp();
|
||||
}
|
||||
}
|
||||
|
||||
private List<ScenePresence> GetScenePresences(string[] cmdParams)
|
||||
{
|
||||
bool useRegex = false;
|
||||
OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
|
||||
|
||||
List<string> mainParams = options.Parse(cmdParams);
|
||||
|
||||
string firstName = mainParams[3];
|
||||
string lastName = mainParams[4];
|
||||
|
||||
List<ScenePresence> scenePresencesMatched = new List<ScenePresence>();
|
||||
|
||||
if (useRegex)
|
||||
{
|
||||
Regex nameRegex = new Regex(string.Format("{0} {1}", firstName, lastName));
|
||||
List<ScenePresence> scenePresences = m_scene.GetScenePresences();
|
||||
|
||||
foreach (ScenePresence sp in scenePresences)
|
||||
{
|
||||
if (!sp.IsChildAgent && nameRegex.IsMatch(sp.Name))
|
||||
scenePresencesMatched.Add(sp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Could not find any unoccupied set seat on which to sit {0} in {1}",
|
||||
sp.Name, m_scene.Name);
|
||||
}
|
||||
}
|
||||
|
||||
protected void HandleStandUserNameCommand(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
if (cmd.Length != 5)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: stand user name <first-name> <last-name>");
|
||||
return;
|
||||
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
|
||||
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
scenePresencesMatched.Add(sp);
|
||||
}
|
||||
|
||||
string firstName = cmd[3];
|
||||
string lastName = cmd[4];
|
||||
|
||||
ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
|
||||
|
||||
if (sp == null || sp.IsChildAgent)
|
||||
return;
|
||||
|
||||
sp.StandUp();
|
||||
return scenePresencesMatched;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue