Add experimental "sit user name" and "stand user name" console commands in SitStandCommandsModule.
"sit user name" will currently only sit the given avatar on prims which have a sit target set and are not already sat upon. Chiefly for debug purposes.0.7.6-extended
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Animation;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.Avatar.SitStand
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{
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    /// <summary>
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    /// A module that just holds commands for changing avatar sitting and standing states.
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    /// </summary>
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    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
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    public class SitStandCommandModule : INonSharedRegionModule
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    {
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//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private Scene m_scene;
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        public string Name { get { return "SitStand Command Module"; } }
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        public Type ReplaceableInterface { get { return null; } }
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        public void Initialise(IConfigSource source)
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        {
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//            m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
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        }
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        public void PostInitialise()
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        {
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//            m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
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        }
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        public void Close()
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        {
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//            m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
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        }
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        public void AddRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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        }
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        public void RemoveRegion(Scene scene)
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        {
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//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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        }        
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        public void RegionLoaded(Scene scene)
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        {
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//            m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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            m_scene = scene;
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            scene.AddCommand(
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                "Users", this, "sit user name",
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                "sit user name <first-name> <last-name>",
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                "Sit the named user on an unoccupied object with a sit target.\n"
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                    + "If there are no such objects then nothing happens",
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                HandleSitUserNameCommand);
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            scene.AddCommand(
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                "Users", this, "stand user name",
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                "stand user name <first-name> <last-name>",
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                "Stand the named user.",
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                HandleStandUserNameCommand);
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        }
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        protected void HandleSitUserNameCommand(string module, string[] cmd)
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        {
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            if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
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                return;
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            if (cmd.Length != 5)
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            {
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                MainConsole.Instance.Output("Usage: sit user name <first-name> <last-name>");
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                return;
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            }
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            string firstName = cmd[3];
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            string lastName = cmd[4];
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            ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
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            if (sp == null || sp.IsChildAgent)
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                return;
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            SceneObjectPart sitPart = null;
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            List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
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            foreach (SceneObjectGroup sceneObject in sceneObjects)
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            {
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                foreach (SceneObjectPart part in sceneObject.Parts)
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                {
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                    if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
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                    {
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                        sitPart = part;
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                        break;
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                    }
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                }
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            }
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            if (sitPart != null)
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            {
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                MainConsole.Instance.OutputFormat(
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                    "Sitting {0} on {1} {2} in {3}", 
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                    sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
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                sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
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                sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
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            }
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            else
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            {
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                MainConsole.Instance.OutputFormat(
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                    "Could not find any unoccupied set seat on which to sit {0} in {1}",
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                    sp.Name, m_scene.Name);
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            }
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        }
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        protected void HandleStandUserNameCommand(string module, string[] cmd)
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        {
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            if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
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                return;
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            if (cmd.Length != 5)
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            {
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                MainConsole.Instance.Output("Usage: stand user name <first-name> <last-name>");
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                return;
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            }
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            string firstName = cmd[3];
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            string lastName = cmd[4];
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            ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
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            if (sp == null || sp.IsChildAgent)
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                return;
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            sp.StandUp();
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        }
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    }
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}
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