Removed a few comments sent to the console

0.1-prestable
MW 2007-03-30 11:12:10 +00:00
parent 00579d3581
commit 43da731307
2 changed files with 3 additions and 8 deletions

View File

@ -329,7 +329,6 @@ namespace OpenSim.Assets
/// <param name="transferRequest"></param>
public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
{
Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString());
LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
//check to see if asset is in local cache, if not we need to request it from asset server.
if (!this.Assets.ContainsKey(requestID))
@ -338,7 +337,6 @@ namespace OpenSim.Assets
// so request from asset server
if (!this.RequestedAssets.ContainsKey(requestID))
{
Console.WriteLine("which isn't in our cache, so requesting from asset server");
AssetRequest request = new AssetRequest();
request.RequestUser = userInfo;
request.RequestAssetID = requestID;
@ -349,8 +347,7 @@ namespace OpenSim.Assets
return;
}
//it is in our cache
Console.WriteLine("which is in our cache so will be sending it");
AssetInfo asset = this.Assets[requestID];
AssetInfo asset = this.Assets[requestID];
//work out how many packets it should be sent in
// and add to the AssetRequests list

View File

@ -357,7 +357,7 @@ namespace OpenSim
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
Console.WriteLine(Pack.ToString());
//Console.WriteLine(Pack.ToString());
for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
@ -744,7 +744,6 @@ namespace OpenSim
{
if (packet.InventoryBlock.Type == 7)
{
Console.WriteLine(packet.ToString());
this.debug = true;
//lets try this out with creating a notecard
AssetBase asset = new AssetBase();
@ -754,7 +753,6 @@ namespace OpenSim
asset.Type = packet.InventoryBlock.Type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[0];
Console.WriteLine("created new notecard with asset : " + asset.FullID.ToStringHyphenated());
m_assetCache.AddAsset(asset);
m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);