Removed a few comments sent to the console
parent
00579d3581
commit
43da731307
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@ -329,7 +329,6 @@ namespace OpenSim.Assets
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/// <param name="transferRequest"></param>
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public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
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{
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Console.WriteLine("AssetCache- got asset request: " + transferRequest.TransferInfo.TransferID.ToString());
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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//check to see if asset is in local cache, if not we need to request it from asset server.
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if (!this.Assets.ContainsKey(requestID))
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@ -338,7 +337,6 @@ namespace OpenSim.Assets
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// so request from asset server
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if (!this.RequestedAssets.ContainsKey(requestID))
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{
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Console.WriteLine("which isn't in our cache, so requesting from asset server");
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = requestID;
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@ -349,8 +347,7 @@ namespace OpenSim.Assets
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return;
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}
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//it is in our cache
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Console.WriteLine("which is in our cache so will be sending it");
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AssetInfo asset = this.Assets[requestID];
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AssetInfo asset = this.Assets[requestID];
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//work out how many packets it should be sent in
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// and add to the AssetRequests list
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@ -357,7 +357,7 @@ namespace OpenSim
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break;
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case PacketType.UpdateInventoryItem:
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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Console.WriteLine(Pack.ToString());
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//Console.WriteLine(Pack.ToString());
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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if (update.InventoryData[i].TransactionID != LLUUID.Zero)
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@ -744,7 +744,6 @@ namespace OpenSim
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{
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if (packet.InventoryBlock.Type == 7)
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{
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Console.WriteLine(packet.ToString());
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this.debug = true;
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//lets try this out with creating a notecard
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AssetBase asset = new AssetBase();
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@ -754,7 +753,6 @@ namespace OpenSim
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asset.Type = packet.InventoryBlock.Type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[0];
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Console.WriteLine("created new notecard with asset : " + asset.FullID.ToStringHyphenated());
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m_assetCache.AddAsset(asset);
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m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
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