Commented out debug messages in enabling LinkObject synchronization.
parent
101d67c45b
commit
441551e7c6
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@ -1073,8 +1073,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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{
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Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
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Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
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m_log.Debug(LogHeader + " handle update message of object " + sog.UUID);
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//if (added)
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//if (added)
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switch (updateResult)
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switch (updateResult)
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{
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{
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@ -1348,7 +1346,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/// <param name="data">OSDMap data of event args</param>
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/// <param name="data">OSDMap data of event args</param>
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private void HandleRemoteEvent_OnChatFromClient(string actorID, ulong evSeqNum, OSDMap data)
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private void HandleRemoteEvent_OnChatFromClient(string actorID, ulong evSeqNum, OSDMap data)
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{
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromClient from "+actorID+", seq "+evSeqNum);
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//m_log.Debug(LogHeader + ": received ChatFromClient from "+actorID+", seq "+evSeqNum);
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OSChatMessage args = new OSChatMessage();
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OSChatMessage args = new OSChatMessage();
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args.Channel = data["channel"].AsInteger();
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args.Channel = data["channel"].AsInteger();
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@ -1368,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void HandleRemoteEvent_OnChatFromWorld(string actorID, ulong evSeqNum, OSDMap data)
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private void HandleRemoteEvent_OnChatFromWorld(string actorID, ulong evSeqNum, OSDMap data)
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{
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{
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m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromWorld from " + actorID + ", seq " + evSeqNum);
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//m_log.Debug(LogHeader + ", " + m_actorID + ": received ChatFromWorld from " + actorID + ", seq " + evSeqNum);
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OSChatMessage args = new OSChatMessage();
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OSChatMessage args = new OSChatMessage();
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args.Channel = data["channel"].AsInteger();
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args.Channel = data["channel"].AsInteger();
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@ -757,8 +757,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="childrenIDs"></param>
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/// <param name="childrenIDs"></param>
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public void LinkObjectBySync(SceneObjectGroup linkedGroup, UUID rootID, List<UUID> childrenIDs)
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public void LinkObjectBySync(SceneObjectGroup linkedGroup, UUID rootID, List<UUID> childrenIDs)
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{
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{
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m_log.Debug("Start to LinkObjectBySync");
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//m_log.Debug("Start to LinkObjectBySync");
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DebugSceneObjectGroups();
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//DebugSceneObjectGroups();
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List<SceneObjectPart> children = new List<SceneObjectPart>();
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List<SceneObjectPart> children = new List<SceneObjectPart>();
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SceneObjectPart root = GetSceneObjectPart(rootID);
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SceneObjectPart root = GetSceneObjectPart(rootID);
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@ -793,16 +793,19 @@ namespace OpenSim.Region.Framework.Scenes
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//The properties of the newly linked object should be updated later with another UpdatedObject message.
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//The properties of the newly linked object should be updated later with another UpdatedObject message.
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//Set the property values as in the incoming copy of the object group
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//Set the property values as in the incoming copy of the object group
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SceneObjectGroup localGroup = root.ParentGroup;
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SceneObjectGroup localGroup = root.ParentGroup;
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localGroup.UpdateObjectProperties(linkedGroup);
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localGroup.UpdateObjectProperties(linkedGroup);
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//debug
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//debug
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/*
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m_log.Debug("after SceneGraph.LinkObjectsBySync, the newly linked group is \n" + root.ParentGroup.DebugObjectUpdateResult());
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m_log.Debug("after SceneGraph.LinkObjectsBySync, the newly linked group is \n" + root.ParentGroup.DebugObjectUpdateResult());
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m_log.Debug("parts before linking now have properties: ");
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m_log.Debug("parts before linking now have properties: ");
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foreach (SceneObjectPart part in children)
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foreach (SceneObjectPart part in children)
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{
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{
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m_log.Debug(part.DebugObjectPartProperties());
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m_log.Debug(part.DebugObjectPartProperties());
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}
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}
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* */
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}
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}
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#endregion //SYMMETRIC SYNC
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#endregion //SYMMETRIC SYNC
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@ -1989,8 +1989,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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//Debug
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//Debug
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m_log.Debug("after AddOrUpdateObjectBySynchronization");
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//m_log.Debug("after AddOrUpdateObjectBySynchronization");
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m_parentScene.DebugSceneObjectGroups();
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//m_parentScene.DebugSceneObjectGroups();
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return updateResult;
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return updateResult;
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}
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}
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@ -675,7 +675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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return 0;
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return 0;
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}
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}
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m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID-{4}", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
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//m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID-{4}", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
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if (data.EventName == "timer")
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if (data.EventName == "timer")
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@ -788,7 +788,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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}
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}
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m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID -{4}; to trigger QueueEventHandler", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
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//m_log.DebugFormat("[Script] processing event {2} in state {3} to {0}.{1}, localID -{4}; to trigger QueueEventHandler", m_PrimName, m_ScriptName, data.EventName, m_State, m_LocalID);
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lock (m_EventQueue)
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lock (m_EventQueue)
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{
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{
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