* refactor: split out inventory services which are only used between non-region services

* more to follow
0.6.0-stable
Justin Clarke Casey 2008-07-23 21:40:06 +00:00
parent aad92e1368
commit 4452ed60f8
2 changed files with 63 additions and 19 deletions

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@ -0,0 +1,58 @@
/*
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using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Inventory operations used between grid services.
/// </summary>
public interface IInterGridInventoryServices
{
string Host
{
get;
}
/// <summary>
/// Create a new inventory for the given user.
/// </summary>
/// <param name="user"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns>
bool CreateNewUserInventory(LLUUID user);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
}
}

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@ -40,12 +40,8 @@ namespace OpenSim.Framework.Communications
/// <summary>
/// Defines all the operations one can perform on a user's inventory.
/// </summary>
public interface IInventoryServices
{
string Host
{
get;
}
public interface IInventoryServices : IInterGridInventoryServices
{
/// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
@ -104,12 +100,10 @@ namespace OpenSim.Framework.Communications
bool DeleteItem(InventoryItemBase item);
/// <summary>
/// Create a new inventory for the given user.
/// Does the given user have an inventory structure?
/// </summary>
/// <param name="user"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns>
bool CreateNewUserInventory(LLUUID user);
/// <param name="userID"></param>
/// <returns></returns>
bool HasInventoryForUser(LLUUID userID);
/// <summary>
@ -118,13 +112,5 @@ namespace OpenSim.Framework.Communications
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
InventoryFolderBase RequestRootFolder(LLUUID userID);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
}
}