* refactor: split out inventory services which are only used between non-region services

* more to follow
0.6.0-stable
Justin Clarke Casey 2008-07-23 21:40:06 +00:00
parent aad92e1368
commit 4452ed60f8
2 changed files with 63 additions and 19 deletions

View File

@ -0,0 +1,58 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
namespace OpenSim.Framework.Communications
{
/// <summary>
/// Inventory operations used between grid services.
/// </summary>
public interface IInterGridInventoryServices
{
string Host
{
get;
}
/// <summary>
/// Create a new inventory for the given user.
/// </summary>
/// <param name="user"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns>
bool CreateNewUserInventory(LLUUID user);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
}
}

View File

@ -40,12 +40,8 @@ namespace OpenSim.Framework.Communications
/// <summary> /// <summary>
/// Defines all the operations one can perform on a user's inventory. /// Defines all the operations one can perform on a user's inventory.
/// </summary> /// </summary>
public interface IInventoryServices public interface IInventoryServices : IInterGridInventoryServices
{ {
string Host
{
get;
}
/// <summary> /// <summary>
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received /// inventory has been received
@ -104,12 +100,10 @@ namespace OpenSim.Framework.Communications
bool DeleteItem(InventoryItemBase item); bool DeleteItem(InventoryItemBase item);
/// <summary> /// <summary>
/// Create a new inventory for the given user. /// Does the given user have an inventory structure?
/// </summary> /// </summary>
/// <param name="user"></param> /// <param name="userID"></param>
/// <returns>true if the inventory was successfully created, false otherwise</returns> /// <returns></returns>
bool CreateNewUserInventory(LLUUID user);
bool HasInventoryForUser(LLUUID userID); bool HasInventoryForUser(LLUUID userID);
/// <summary> /// <summary>
@ -118,13 +112,5 @@ namespace OpenSim.Framework.Communications
/// <param name="userID"></param> /// <param name="userID"></param>
/// <returns>null if no root folder was found</returns> /// <returns>null if no root folder was found</returns>
InventoryFolderBase RequestRootFolder(LLUUID userID); InventoryFolderBase RequestRootFolder(LLUUID userID);
/// <summary>
/// Returns a list of all the folders in a given user's inventory.
/// </summary>
/// <param name="userId"></param>
/// <returns>A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user</returns>
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
} }
} }