Remove "static" from the AsyncCommand Manager to make it work properly

in multiple region per sim setups
0.6.0-stable
Melanie Thielker 2008-08-12 02:31:57 +00:00
parent f894f5d87b
commit 44adeb4ec8
1 changed files with 1 additions and 1 deletions

View File

@ -64,7 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal uint m_localID; internal uint m_localID;
internal LLUUID m_itemID; internal LLUUID m_itemID;
internal bool throwErrorOnNotImplemented = true; internal bool throwErrorOnNotImplemented = true;
internal static AsyncCommandManager AsyncCommands = null; internal AsyncCommandManager AsyncCommands = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
{ {