Added SandBoxManager which in sandbox mode, acts as the backend server for the CommsManager interfaces (commsManager.gridServer etc).
parent
44e5ff33df
commit
453fadd940
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@ -16,7 +16,7 @@ namespace OpenGrid.Framework.Communications.GridServer
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/// </summary>
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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/// <returns></returns>
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internal virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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public virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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{
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return null;
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return null;
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}
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}
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@ -11,19 +11,21 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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{
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public class GridCommsManagerLocal : GridCommsManagerBase
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public class GridCommsManagerLocal : GridCommsManagerBase
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{
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{
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public GridCommsManagerLocal()
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private SandBoxManager sandBoxManager;
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{
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public GridCommsManagerLocal(SandBoxManager sandManager)
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{
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sandBoxManager = sandManager;
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}
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}
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internal override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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{
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return null;
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return sandBoxManager.RegisterRegion(regionInfo);
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}
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}
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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{
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return null;
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return sandBoxManager.RequestNeighbours(regionInfo);
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}
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}
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}
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}
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}
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}
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@ -13,7 +13,7 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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{
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}
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}
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internal override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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{
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return null;
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return null;
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}
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}
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{683344D5-0000-0000-0000-000000000000}</ProjectGuid>
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<ProjectGuid>{683344D5-0000-0000-0000-000000000000}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenGrid.Framework.Communications</AssemblyName>
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<AssemblyName>OpenGrid.Framework.Communications</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenGrid.Framework.Communications</RootNamespace>
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<RootNamespace>OpenGrid.Framework.Communications</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<Optimize>True</Optimize>
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@ -55,18 +61,20 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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@ -101,6 +109,7 @@
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<Compile Include="Properties\AssemblyInfo.cs">
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="SandBoxManager.cs" />
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<Compile Include="UserServer\UserCommsManagerBase.cs">
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<Compile Include="UserServer\UserCommsManagerBase.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -14,6 +14,7 @@
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<include name="RegionServerCommsLocal.cs" />
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<include name="RegionServerCommsLocal.cs" />
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<include name="RegionServerCommsManager.cs" />
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<include name="RegionServerCommsManager.cs" />
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<include name="RegionServerCommsOGS.cs" />
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<include name="RegionServerCommsOGS.cs" />
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<include name="SandBoxManager.cs" />
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<include name="GridServer/GridCommsManagerBase.cs" />
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<include name="GridServer/GridCommsManagerBase.cs" />
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<include name="GridServer/GridCommsManagerLocal.cs" />
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<include name="GridServer/GridCommsManagerLocal.cs" />
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<include name="GridServer/GridCommsManagerOGS.cs" />
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<include name="GridServer/GridCommsManagerOGS.cs" />
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@ -11,117 +11,22 @@ namespace OpenGrid.Framework.Communications
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{
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{
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public class RegionServerCommsLocal : RegionServerCommsManager
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public class RegionServerCommsLocal : RegionServerCommsManager
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{
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{
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protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
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public SandBoxManager SandManager = new SandBoxManager();
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protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
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public RegionServerCommsLocal()
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public RegionServerCommsLocal()
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{
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{
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userServer = new UserServer.UserCommsManagerLocal(); //Local User Server
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userServer = new UserServer.UserCommsManagerLocal(); //Local User Server
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gridServer = new GridServer.GridCommsManagerLocal(); //Locl Grid Server
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gridServer = new GridServer.GridCommsManagerLocal(SandManager); //Locl Grid Server
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}
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/// <summary>
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/// Main Register a region method with the CommsManager.
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/// Should do anything that is needed and also call the RegisterRegion method in the gridserver class
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/// to inform the grid server (in grid mode).
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
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if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
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{
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//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
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this.regions.Add(regionInfo.RegionHandle, regionInfo);
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RegionCommsHostBase regionHost = new RegionCommsHostBase();
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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return regionHost;
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}
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//already in our list of regions so for now lets return null
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return null;
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}
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/// <summary>
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/// In the current class structure this shouldn't be here as it should only be in the gridserver class
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/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
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/// it will have to be here as well
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
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List<RegionInfo> neighbours = new List<RegionInfo>();
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foreach (RegionInfo reg in this.regions.Values)
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{
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// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
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if (reg.RegionHandle != regionInfo.RegionHandle)
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{
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//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
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if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
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{
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if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
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{
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neighbours.Add(reg);
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}
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}
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}
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}
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return neighbours;
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}
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}
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/// <summary>
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/// <summary>
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/// informs a neighbouring sim to expect a child agent
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/// informs a neighbouring sim to expect a child agent
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/// I guess if we are going to stick with the current class structure then we need a intersim class
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/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
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/// </summary>
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <param name="agentData"></param>
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/// <returns></returns>
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/// <returns></returns>
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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{
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//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
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return SandManager.InformNeighbourOfChildAgent(regionHandle, agentData);
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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// Console.WriteLine("CommsManager- Informing a region to expect child agent");
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="loginData"></param>
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/// <returns></returns>
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public bool AddNewSession(ulong regionHandle, Login loginData)
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{
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//Console.WriteLine(" comms manager been told to expect new user");
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = new LLVector3(128, 128, 70);
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
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return true;
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}
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// region not found
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return false;
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}
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}
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}
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}
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}
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}
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}
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}
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public virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return null;
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}
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public virtual List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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return null;
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}
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public virtual bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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public virtual bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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{
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return false;
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return false;
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@ -14,27 +14,9 @@ namespace OpenGrid.Framework.Communications
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gridServer = new GridServer.GridCommsManagerOGS(); //Remote Grid Server
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gridServer = new GridServer.GridCommsManagerOGS(); //Remote Grid Server
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}
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}
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return gridServer.RegisterRegion(regionInfo);
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}
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/// <summary>
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/// In the current class structure this shouldn't be here as it should only be in the gridserver class
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/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
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/// it will have to be here as well
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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return gridServer.RequestNeighbours(regionInfo);
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}
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/// <summary>
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/// <summary>
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/// informs a neighbouring sim to expect a child agent
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/// informs a neighbouring sim to expect a child agent
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/// I guess if we are going to stick with the current class structure then we need a intersim class
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/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
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/// </summary>
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <param name="agentData"></param>
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@ -0,0 +1,125 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework.Types;
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using libsecondlife;
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namespace OpenGrid.Framework.Communications
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{
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public class SandBoxManager
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{
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protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
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protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
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public SandBoxManager()
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{
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}
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/// <summary>
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/// Main Register a region method with the CommsManager.
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/// Should do anything that is needed and also call the RegisterRegion method in the gridserver class
|
||||||
|
/// to inform the grid server (in grid mode).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionInfo"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
|
||||||
|
{
|
||||||
|
//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
|
||||||
|
if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
|
||||||
|
{
|
||||||
|
//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
|
||||||
|
this.regions.Add(regionInfo.RegionHandle, regionInfo);
|
||||||
|
RegionCommsHostBase regionHost = new RegionCommsHostBase();
|
||||||
|
this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
|
||||||
|
|
||||||
|
return regionHost;
|
||||||
|
}
|
||||||
|
|
||||||
|
//already in our list of regions so for now lets return null
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In the current class structure this shouldn't be here as it should only be in the gridserver class
|
||||||
|
/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
|
||||||
|
/// it will have to be here as well
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionInfo"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
|
||||||
|
List<RegionInfo> neighbours = new List<RegionInfo>();
|
||||||
|
|
||||||
|
foreach (RegionInfo reg in this.regions.Values)
|
||||||
|
{
|
||||||
|
// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
|
||||||
|
if (reg.RegionHandle != regionInfo.RegionHandle)
|
||||||
|
{
|
||||||
|
//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
|
||||||
|
if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
|
||||||
|
{
|
||||||
|
if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
|
||||||
|
{
|
||||||
|
neighbours.Add(reg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return neighbours;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// informs a neighbouring sim to expect a child agent
|
||||||
|
/// I guess if we are going to stick with the current class structure then we need a intersim class
|
||||||
|
/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionHandle"></param>
|
||||||
|
/// <param name="agentData"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
|
||||||
|
{
|
||||||
|
//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
|
||||||
|
if (this.regionHosts.ContainsKey(regionHandle))
|
||||||
|
{
|
||||||
|
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
|
||||||
|
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionHandle"></param>
|
||||||
|
/// <param name="loginData"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool AddNewSession(ulong regionHandle, Login loginData)
|
||||||
|
{
|
||||||
|
//Console.WriteLine(" comms manager been told to expect new user");
|
||||||
|
AgentCircuitData agent = new AgentCircuitData();
|
||||||
|
agent.AgentID = loginData.Agent;
|
||||||
|
agent.firstname = loginData.First;
|
||||||
|
agent.lastname = loginData.Last;
|
||||||
|
agent.SessionID = loginData.Session;
|
||||||
|
agent.SecureSessionID = loginData.SecureSession;
|
||||||
|
agent.circuitcode = loginData.CircuitCode;
|
||||||
|
agent.BaseFolder = loginData.BaseFolder;
|
||||||
|
agent.InventoryFolder = loginData.InventoryFolder;
|
||||||
|
agent.startpos = new LLVector3(128, 128, 70);
|
||||||
|
|
||||||
|
if (this.regionHosts.ContainsKey(regionHandle))
|
||||||
|
{
|
||||||
|
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// region not found
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -224,7 +224,6 @@ namespace OpenSim.Region
|
||||||
public void UpdateTexture(byte[] tex)
|
public void UpdateTexture(byte[] tex)
|
||||||
{
|
{
|
||||||
this.primData.Texture = tex;
|
this.primData.Texture = tex;
|
||||||
//this.dirtyFlag = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -387,8 +386,6 @@ namespace OpenSim.Region
|
||||||
lPos = this.Pos;
|
lPos = this.Pos;
|
||||||
lRot = this.rotation;
|
lRot = this.rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -544,7 +544,7 @@ namespace OpenSim.Region
|
||||||
protected void InformClientOfNeighbours(IClientAPI remoteClient)
|
protected void InformClientOfNeighbours(IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
// Console.WriteLine("informing client of neighbouring regions");
|
// Console.WriteLine("informing client of neighbouring regions");
|
||||||
List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
|
List<RegionInfo> neighbours = this.commsManager.gridServer.RequestNeighbours(this.m_regInfo);
|
||||||
|
|
||||||
//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
|
//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
|
||||||
if (neighbours != null)
|
if (neighbours != null)
|
||||||
|
@ -617,7 +617,7 @@ namespace OpenSim.Region
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void RegisterRegionWithComms()
|
public void RegisterRegionWithComms()
|
||||||
{
|
{
|
||||||
this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo);
|
this.regionCommsHost = this.commsManager.gridServer.RegisterRegion(this.m_regInfo);
|
||||||
if (this.regionCommsHost != null)
|
if (this.regionCommsHost != null)
|
||||||
{
|
{
|
||||||
this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
|
this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
|
||||||
|
|
|
@ -12,8 +12,6 @@
|
||||||
</resources>
|
</resources>
|
||||||
<sources failonempty="true">
|
<sources failonempty="true">
|
||||||
<include name="AgentAssetUpload.cs" />
|
<include name="AgentAssetUpload.cs" />
|
||||||
<include name="AuthenticateSessionsLocal.cs" />
|
|
||||||
<include name="AuthenticateSessionsRemote.cs" />
|
|
||||||
<include name="ClientView.API.cs" />
|
<include name="ClientView.API.cs" />
|
||||||
<include name="ClientView.cs" />
|
<include name="ClientView.cs" />
|
||||||
<include name="ClientView.Grid.cs" />
|
<include name="ClientView.Grid.cs" />
|
||||||
|
|
|
@ -131,7 +131,7 @@ namespace OpenSim
|
||||||
loginServer = new LoginServer(regionData[0].IPListenAddr, regionData[0].IPListenPort, regionData[0].RegionLocX, regionData[0].RegionLocY, false);
|
loginServer = new LoginServer(regionData[0].IPListenAddr, regionData[0].IPListenPort, regionData[0].RegionLocX, regionData[0].RegionLocY, false);
|
||||||
loginServer.Startup();
|
loginServer.Startup();
|
||||||
//loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler[0]).AddNewSession);
|
//loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler[0]).AddNewSession);
|
||||||
loginServer.SetSessionHandler(((RegionServerCommsLocal)this.commsManager).AddNewSession);
|
loginServer.SetSessionHandler(((RegionServerCommsLocal)this.commsManager).SandManager.AddNewSession);
|
||||||
//sandbox mode with loginserver not using accounts
|
//sandbox mode with loginserver not using accounts
|
||||||
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue