*Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase

*Added a few missed copyright headers
*Fixed a filename typo
zircon^2
mingchen 2007-06-07 16:29:10 +00:00
parent 3fa76db3be
commit 458c6b6f16
23 changed files with 440 additions and 219 deletions

View File

@ -159,31 +159,34 @@
<Compile Include="Properties\AssemblyInfo.cs"> <Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AgentCircuitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetStorage.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\NeighbourInfo.cs"> <Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\ParcelData.cs"> <Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\PrimData.cs"> <Compile Include="Types\PrimData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\AssetStorage.cs"> <Compile Include="Types\EstateSettings.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\OSVector3.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AgentCiruitData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\Login.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetLandmark.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

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@ -36,15 +36,16 @@
<include name="Interfaces/IScriptAPI.cs" /> <include name="Interfaces/IScriptAPI.cs" />
<include name="Interfaces/ILocalStorage.cs" /> <include name="Interfaces/ILocalStorage.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
<include name="Types/AgentCircuitData.cs" />
<include name="Types/AssetBase.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetStorage.cs" />
<include name="Types/Login.cs" />
<include name="Types/NeighbourInfo.cs" /> <include name="Types/NeighbourInfo.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/ParcelData.cs" /> <include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" /> <include name="Types/PrimData.cs" />
<include name="Types/AssetStorage.cs" /> <include name="Types/EstateSettings.cs" />
<include name="Types/OSVector3.cs" />
<include name="Types/AgentCiruitData.cs" />
<include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" />
<include name="Types/AssetBase.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -0,0 +1,50 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public LLVector3 startpos;
public string firstname;
public string lastname;
public uint circuitcode;
public bool child;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
}
}

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.Framework.Types
{
public class AgentCircuitData
{
public AgentCircuitData() { }
public LLUUID AgentID;
public LLUUID SessionID;
public LLUUID SecureSessionID;
public LLVector3 startpos;
public string firstname;
public string lastname;
public uint circuitcode;
public bool child;
public LLUUID InventoryFolder;
public LLUUID BaseFolder;
}
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -1,3 +1,31 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

View File

@ -1,3 +1,31 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -1,3 +1,31 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -1,3 +1,31 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

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@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005 # Visual C# Express 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenUser.Config.UserConfigDb4o", "OpenGridServices\OpenUser.Config\UserConfigDb4o\OpenUser.Config.UserConfigDb4o.csproj", "{7E494328-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenUser.Config.UserConfigDb4o", "OpenGridServices\OpenUser.Config\UserConfigDb4o\OpenUser.Config.UserConfigDb4o.csproj", "{7E494328-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.AssetServer", "OpenGridServices\OpenGridServices.AssetServer\OpenGridServices.AssetServer.csproj", "{0021261B-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.AssetServer", "OpenGridServices\OpenGridServices.AssetServer\OpenGridServices.AssetServer.csproj", "{0021261B-0000-0000-0000-000000000000}"
@ -31,16 +31,6 @@ Global
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
({1E3F341A-0000-0000-0000-000000000000}).4 = ({62CDF671-0000-0000-0000-000000000000})
({39BD9497-0000-0000-0000-000000000000}).3 = ({62CDF671-0000-0000-0000-000000000000})
({21BFC8E2-0000-0000-0000-000000000000}).6 = ({62CDF671-0000-0000-0000-000000000000})
({21BFC8E2-0000-0000-0000-000000000000}).7 = ({7924FD35-0000-0000-0000-000000000000})
({0A563AC1-0000-0000-0000-000000000000}).3 = ({62CDF671-0000-0000-0000-000000000000})
({338FA00B-0000-0000-0000-000000000000}).6 = ({62CDF671-0000-0000-0000-000000000000})
({66591469-0000-0000-0000-000000000000}).5 = ({62CDF671-0000-0000-0000-000000000000})
({0F3C3AC1-0000-0000-0000-000000000000}).3 = ({62CDF671-0000-0000-0000-000000000000})
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU {7E494328-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU

View File

@ -1,4 +1,4 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectType>Local</ProjectType> <ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion> <ProductVersion>8.0.50727</ProductVersion>
@ -6,7 +6,8 @@
<ProjectGuid>{E141F4EE-0000-0000-0000-000000000000}</ProjectGuid> <ProjectGuid>{E141F4EE-0000-0000-0000-000000000000}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon></ApplicationIcon> <ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName> <AssemblyKeyContainerName>
</AssemblyKeyContainerName> </AssemblyKeyContainerName>
<AssemblyName>ServiceManager</AssemblyName> <AssemblyName>ServiceManager</AssemblyName>
@ -15,9 +16,11 @@
<DefaultTargetSchema>IE50</DefaultTargetSchema> <DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign> <DelaySign>false</DelaySign>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<AppDesignerFolder></AppDesignerFolder> <AppDesignerFolder>
</AppDesignerFolder>
<RootNamespace>ServiceManager</RootNamespace> <RootNamespace>ServiceManager</RootNamespace>
<StartupObject></StartupObject> <StartupObject>
</StartupObject>
<FileUpgradeFlags> <FileUpgradeFlags>
</FileUpgradeFlags> </FileUpgradeFlags>
</PropertyGroup> </PropertyGroup>
@ -28,7 +31,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE;DEBUG</DefineConstants> <DefineConstants>TRACE;DEBUG</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>True</DebugSymbols> <DebugSymbols>True</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>False</Optimize> <Optimize>False</Optimize>
@ -37,7 +41,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<AllowUnsafeBlocks>False</AllowUnsafeBlocks> <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@ -46,7 +51,8 @@
<ConfigurationOverrideFile> <ConfigurationOverrideFile>
</ConfigurationOverrideFile> </ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<DocumentationFile></DocumentationFile> <DocumentationFile>
</DocumentationFile>
<DebugSymbols>False</DebugSymbols> <DebugSymbols>False</DebugSymbols>
<FileAlignment>4096</FileAlignment> <FileAlignment>4096</FileAlignment>
<Optimize>True</Optimize> <Optimize>True</Optimize>
@ -55,7 +61,8 @@
<RemoveIntegerChecks>False</RemoveIntegerChecks> <RemoveIntegerChecks>False</RemoveIntegerChecks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors> <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn></NoWarn> <NoWarn>
</NoWarn>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System"> <Reference Include="System">
@ -87,7 +94,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="ServiceManager.cs"> <Compile Include="ServiceManager.cs">
<SubType>Code</SubType> <SubType>Component</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />

View File

@ -2,8 +2,13 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Framework.Types;
namespace OpenSim.RegionServer.Estate namespace OpenSim.RegionServer.Estate
{ {
/// <summary>
/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
/// </summary>
public class EstateManager public class EstateManager
{ {

View File

@ -142,15 +142,9 @@
<Compile Include="Grid.cs"> <Compile Include="Grid.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs"> <Compile Include="PacketServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsBase.cs"> <Compile Include="AuthenticateSessionsBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -163,15 +157,18 @@
<Compile Include="RegionServerBase.cs"> <Compile Include="RegionServerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.Client.cs"> <Compile Include="Simulator\Avatar.Client.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Simulator\Entity.cs"> <Compile Include="Simulator\Entity.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Simulator\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.PacketHandlers.cs"> <Compile Include="Simulator\World.PacketHandlers.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -181,18 +178,9 @@
<Compile Include="Simulator\AvatarAnimations.cs"> <Compile Include="Simulator\AvatarAnimations.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Simulator\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\WorldBase.cs"> <Compile Include="Simulator\WorldBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Simulator\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive.cs"> <Compile Include="Simulator\Primitive.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -202,6 +190,18 @@
<Compile Include="Simulator\Primitive2.cs"> <Compile Include="Simulator\Primitive2.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Simulator\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Estate\EstateManager.cs"> <Compile Include="Estate\EstateManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>

View File

@ -17,26 +17,26 @@
<include name="AuthenticateSessionsRemote.cs" /> <include name="AuthenticateSessionsRemote.cs" />
<include name="OpenSimNetworkHandler.cs" /> <include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" /> <include name="Grid.cs" />
<include name="RegionInfoBase.cs" />
<include name="PacketServer.cs" /> <include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="AuthenticateSessionsBase.cs" /> <include name="AuthenticateSessionsBase.cs" />
<include name="VersionInfo.cs" /> <include name="VersionInfo.cs" />
<include name="AgentAssetUpload.cs" /> <include name="AgentAssetUpload.cs" />
<include name="RegionServerBase.cs" /> <include name="RegionServerBase.cs" />
<include name="RegionInfoBase.cs" />
<include name="RegionInfo.cs" />
<include name="Simulator/Avatar.Client.cs" /> <include name="Simulator/Avatar.Client.cs" />
<include name="Simulator/Entity.cs" /> <include name="Simulator/Entity.cs" />
<include name="Simulator/Avatar.cs" />
<include name="Simulator/World.PacketHandlers.cs" /> <include name="Simulator/World.PacketHandlers.cs" />
<include name="Simulator/Avatar.Update.cs" /> <include name="Simulator/Avatar.Update.cs" />
<include name="Simulator/AvatarAnimations.cs" /> <include name="Simulator/AvatarAnimations.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Simulator/WorldBase.cs" /> <include name="Simulator/WorldBase.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/Primitive.cs" /> <include name="Simulator/Primitive.cs" />
<include name="Simulator/World.Scripting.cs" /> <include name="Simulator/World.Scripting.cs" />
<include name="Simulator/Primitive2.cs" /> <include name="Simulator/Primitive2.cs" />
<include name="Simulator/Avatar.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Estate/EstateManager.cs" /> <include name="Estate/EstateManager.cs" />
<include name="CAPS/AdminWebFront.cs" /> <include name="CAPS/AdminWebFront.cs" />
<include name="Assets/InventoryCache.cs" /> <include name="Assets/InventoryCache.cs" />

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@ -232,12 +232,12 @@ namespace OpenSim.RegionServer
attri = configData.GetAttribute("TerrainFile"); attri = configData.GetAttribute("TerrainFile");
if (attri == "") if (attri == "")
{ {
this.TerrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32"); this.estateSettings.terrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32");
configData.SetAttribute("TerrainFile", this.TerrainFile); configData.SetAttribute("TerrainFile", this.estateSettings.terrainFile);
} }
else else
{ {
this.TerrainFile = attri; this.estateSettings.terrainFile = attri;
} }
attri = ""; attri = "";
@ -245,12 +245,12 @@ namespace OpenSim.RegionServer
if (attri == "") if (attri == "")
{ {
string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0"); string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0");
this.TerrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture); this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture);
configData.SetAttribute("TerrainMultiplier", this.TerrainMultiplier.ToString()); configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString());
} }
else else
{ {
this.TerrainMultiplier = Convert.ToDouble(attri); this.estateSettings.terrainMultiplier = Convert.ToDouble(attri);
} }
attri = ""; attri = "";

View File

@ -33,6 +33,7 @@ using System.Web;
using System.IO; using System.IO;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Framework.Types;
using libsecondlife; using libsecondlife;
namespace OpenSim.RegionServer namespace OpenSim.RegionServer
@ -44,41 +45,13 @@ namespace OpenSim.RegionServer
public uint RegionLocX; public uint RegionLocX;
public uint RegionLocY; public uint RegionLocY;
public ulong RegionHandle; public ulong RegionHandle;
public ushort RegionWaterHeight = 20;
public bool RegionTerraform = true;
public LLUUID RegionOwner = new LLUUID();
public int IPListenPort; public int IPListenPort;
public string IPListenAddr; public string IPListenAddr;
// Region Information
// Low resolution 'base' textures. No longer used.
public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default
public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default
public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default
public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default
// Higher resolution terrain textures
public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000");
public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000");
// First quad - each point is bilinearly interpolated at each meter of terrain
public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think )
public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think )
public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think )
public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think )
// Second quad - also bilinearly interpolated.
// Terrain texturing is done that:
// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
public float TerrainHeightRange00 = 60.0f;
public float TerrainHeightRange01 = 60.0f;
public float TerrainHeightRange10 = 60.0f;
public float TerrainHeightRange11 = 60.0f;
// Terrain Default (Must be in F32 Format!)
public string TerrainFile = "default.r32";
public double TerrainMultiplier = 60.0;
public EstateSettings estateSettings;
public RegionInfoBase() public RegionInfoBase()
{ {

View File

@ -425,14 +425,14 @@ namespace OpenSim.RegionServer.Simulator
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0; handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false; handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01; handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10; handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11; handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00; handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01; handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10; handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11; handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE;
handshake.RegionInfo.SimAccess = 13; handshake.RegionInfo.SimAccess = 13;
handshake.RegionInfo.WaterHeight = m_regionWaterHeight; handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
uint regionFlags = 72458694; uint regionFlags = 72458694;
@ -442,15 +442,15 @@ namespace OpenSim.RegionServer.Simulator
} }
handshake.RegionInfo.RegionFlags = regionFlags; handshake.RegionInfo.RegionFlags = regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID;
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0; handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1; handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2; handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3; handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0; handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1; handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2; handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3;
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");

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@ -284,7 +284,6 @@ namespace OpenSim.RegionServer.Simulator
{ {
end_x -= 4; end_x -= 4;
end_y -= 4; end_y -= 4;
Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
//This should be fixed later -- somewhat "incomplete code" --Ming //This should be fixed later -- somewhat "incomplete code" --Ming
@ -315,7 +314,6 @@ namespace OpenSim.RegionServer.Simulator
return false; return false;
} }
Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
//Same owners! Lets join them //Same owners! Lets join them
//Merge them to startParcel //Merge them to startParcel
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
@ -573,7 +571,6 @@ namespace OpenSim.RegionServer.Simulator
if (remote_client.AgentID == parcelData.ownerID) if (remote_client.AgentID == parcelData.ownerID)
{ {
//Needs later group support //Needs later group support
Console.WriteLine("Request for update - parcel #" + parcelData.localID);
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);

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@ -41,10 +41,7 @@ namespace OpenSim.RegionServer.Simulator
{ {
public class SceneObject : Entity public class SceneObject : Entity
{ {
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
private Dictionary<uint, ClientView> m_clientThreads;
private World m_world;
public SceneObject() public SceneObject()
{ {

View File

@ -463,7 +463,7 @@ namespace OpenSim.RegionServer.Simulator
float[] map = this.localStorage.LoadWorld(); float[] map = this.localStorage.LoadWorld();
if (map == null) if (map == null)
{ {
if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
{ {
Console.WriteLine("No default terrain, procedurally generating..."); Console.WriteLine("No default terrain, procedurally generating...");
this.Terrain.hills(); this.Terrain.hills();
@ -474,8 +474,8 @@ namespace OpenSim.RegionServer.Simulator
{ {
try try
{ {
this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
this.Terrain *= this.m_regInfo.TerrainMultiplier; this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
} }
catch (Exception e) catch (Exception e)
{ {