refactor: Fold 3 ScenePresence() constructors into one since only one is called.
parent
c1a34cd8da
commit
45c37ef494
|
@ -713,15 +713,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Constructor(s)
|
#region Constructor(s)
|
||||||
|
|
||||||
public ScenePresence()
|
public ScenePresence(
|
||||||
|
IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
|
||||||
{
|
{
|
||||||
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
|
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
|
||||||
CreateSceneViewer();
|
CreateSceneViewer();
|
||||||
m_animator = new ScenePresenceAnimator(this);
|
m_animator = new ScenePresenceAnimator(this);
|
||||||
}
|
|
||||||
|
|
||||||
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, PresenceType type) : this()
|
|
||||||
{
|
|
||||||
PresenceType = type;
|
PresenceType = type;
|
||||||
m_DrawDistance = world.DefaultDrawDistance;
|
m_DrawDistance = world.DefaultDrawDistance;
|
||||||
m_rootRegionHandle = reginfo.RegionHandle;
|
m_rootRegionHandle = reginfo.RegionHandle;
|
||||||
|
@ -768,11 +765,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
RegisterToEvents();
|
RegisterToEvents();
|
||||||
SetDirectionVectors();
|
SetDirectionVectors();
|
||||||
}
|
|
||||||
|
|
||||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
|
|
||||||
: this(client, world, reginfo, type)
|
|
||||||
{
|
|
||||||
m_appearance = appearance;
|
m_appearance = appearance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue