speeup time update a bit ( this will be a conf option)
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				|  | @ -992,11 +992,13 @@ namespace OpenSim.Framework | |||
|                 east_angle = Utils.TWO_PI + east_angle; | ||||
| 
 | ||||
|             // this is just a case on one example daycyles, as wrong as any | ||||
|             /* | ||||
|             if (Utils.ApproxEqual(east_angle, Utils.PI, 1e-4f)) | ||||
|             { | ||||
|                 east_angle = 0; | ||||
|                 sun_angle = Utils.PI - sun_angle; | ||||
|             } | ||||
|             */ | ||||
|             if (Math.Abs(sun_angle) < 1e-6) | ||||
|                 sun_angle = 0; | ||||
|             else if (sun_angle < 0) | ||||
|  |  | |||
|  | @ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
|         private void UpdateEnvTime() | ||||
|         { | ||||
|             double now = Util.GetTimeStamp(); | ||||
|             if (now - m_framets < 10.0) | ||||
|             if (now - m_framets < 2.5) // this will be a conf option | ||||
|                 return; | ||||
| 
 | ||||
|             m_framets = now; | ||||
|  |  | |||
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