Fixed bug in assetcache where certain textures were not being packetized correctly
							parent
							
								
									ec77e1eb17
								
							
						
					
					
						commit
						46fbcad2aa
					
				|  | @ -325,7 +325,7 @@ namespace OpenSim.Framework.Communications.Cache | ||||||
|                             if (image.Data.LongLength > 600) |                             if (image.Data.LongLength > 600) | ||||||
|                             { |                             { | ||||||
|                                 //over 600 bytes so split up file |                                 //over 600 bytes so split up file | ||||||
|                                 req.NumPackets = 1 + (int) (image.Data.Length - 600)/1000; |                                 req.NumPackets = 2 + (int) (image.Data.Length - 601)/1000; | ||||||
|                             } |                             } | ||||||
|                             else |                             else | ||||||
|                             { |                             { | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue
	
	 Brian McBee
						Brian McBee