* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.

afrisby
Teravus Ovares 2007-11-11 00:08:18 +00:00
parent 9a4b4dae5e
commit ec77e1eb17
8 changed files with 87 additions and 79 deletions

View File

@ -73,6 +73,7 @@ namespace OpenSim
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
private bool m_verbose;
private bool m_physicalPrim;
private readonly string m_logFilename = ("region-console.log");
private bool m_permissions = false;
@ -154,6 +155,7 @@ namespace OpenSim
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("verbose", true);
config.Set("physical_prim", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
@ -213,6 +215,7 @@ namespace OpenSim
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
m_meshEngineName = startupConfig.GetString("meshing", "Meshmerizer");
m_verbose = startupConfig.GetBoolean("verbose", true);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
m_storageDLL = startupConfig.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
@ -365,7 +368,7 @@ namespace OpenSim
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new Scene(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer,
m_moduleLoader, m_dumpAssetsToFile);
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim);
}
protected override void Initialize()

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@ -446,7 +446,7 @@ namespace OpenSim.Region.Environment.Scenes
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0)&& m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
PrimitiveBaseShape pbs = rootPart.Shape;

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@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Scenes
private int m_timeUpdateCount;
private readonly Mutex updateLock;
public bool m_physicalPrim;
protected ModuleLoader m_moduleLoader;
protected StorageManager m_storageManager;
protected AgentCircuitManager m_authenticateHandler;
@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Scenes
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile)
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim)
{
updateLock = new Mutex(false);
@ -207,6 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
m_regionName = m_regInfo.RegionName;
m_datastore = m_regInfo.DataStore;
RegisterRegionWithComms();
m_physicalPrim = physicalPrim;
m_LandManager = new LandManager(this, m_regInfo);
m_estateManager = new EstateManager(this, m_regInfo);
@ -522,7 +523,7 @@ namespace OpenSim.Region.Environment.Scenes
{
AddEntityFromStorage(prim);
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = phyScene.AddPrimShape(
rootPart.Name,
@ -572,7 +573,7 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
}
// if not phantom, add to physics
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor =
phyScene.AddPrimShape(

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@ -770,7 +770,7 @@ namespace OpenSim.Region.Environment.Scenes
{
i += 46;
//IsLocked = (data[i++] != 0) ? true : false;
UsePhysics = (data[i++] != 0) ? true : false;
UsePhysics = ((data[i++] != 0) && m_parentGroup.m_scene.m_physicalPrim) ? true : false;
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
IsTemporary = (data[i++] != 0) ? true : false;
IsPhantom = (data[i++] != 0) ? true : false;
@ -782,7 +782,7 @@ namespace OpenSim.Region.Environment.Scenes
//Silently ignore it - TODO: FIXME Quick
}
if (UsePhysics)
if (UsePhysics )
{
AddFlag(LLObject.ObjectFlags.Physics);
if (PhysActor != null)
@ -791,9 +791,12 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
RemFlag(LLObject.ObjectFlags.Physics);
if (PhysActor != null)
PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
if (m_parentGroup.m_scene.m_physicalPrim)
{
RemFlag(LLObject.ObjectFlags.Physics);
if (PhysActor != null)
PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
}
}
if (IsPhantom)

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@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddEntity(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,
@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddEntityFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
rootPart.Name,

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@ -44,8 +44,8 @@ namespace SimpleApp
public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
ModuleLoader moduleLoader)
: base(regionInfo, authen, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false)
ModuleLoader moduleLoader, bool physicalPrim)
: base(regionInfo, authen, commsMan, sceneGridService, assetCach, storeMan, httpServer, moduleLoader, false, true)
{
m_avatars = new List<Avatar>();
}

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@ -172,7 +172,7 @@ namespace SimpleApp
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new MyWorld(regionInfo, circuitManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer,
new ModuleLoader(m_log, m_config));
new ModuleLoader(m_log, m_config), true);
}
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)

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@ -1,63 +1,64 @@
[Startup]
gridmode = false
physics = basicphysics
; Prim Storage
; if you would like to use sqlite uncomment the following line (and
; comment the NullStorage line)
storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
;storage_plugin = "OpenSim.DataStore.NullStorage.dll"
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; asset_database = "db4o"
; to try sqlite as the asset database , comment out the above line, and uncomment following one
asset_database = "sqlite"
verbose = true
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server = name.of.irc.server.on.the.net
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100
[Startup]
gridmode = false
physics = basicphysics
; Prim Storage
; if you would like to use sqlite uncomment the following line (and
; comment the NullStorage line)
storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
;storage_plugin = "OpenSim.DataStore.NullStorage.dll"
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; asset_database = "db4o"
; to try sqlite as the asset database , comment out the above line, and uncomment following one
asset_database = "sqlite"
verbose = true
physical_prim = true
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server = name.of.irc.server.on.the.net
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100