Fixed bug in assetcache where certain textures were not being packetized correctly
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				|  | @ -325,7 +325,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
|                             if (image.Data.LongLength > 600) | ||||
|                             { | ||||
|                                 //over 600 bytes so split up file | ||||
|                                 req.NumPackets = 1 + (int) (image.Data.Length - 600)/1000; | ||||
|                                 req.NumPackets = 2 + (int) (image.Data.Length - 601)/1000; | ||||
|                             } | ||||
|                             else | ||||
|                             { | ||||
|  |  | |||
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	 Brian McBee
						Brian McBee