* Fix for Justincc's bug report #768 - Terrain looks rather phallic.
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1641e4ecb1
commit
4746c26824
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@ -88,9 +88,12 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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{
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for (y = 0; y < Constants.RegionSize; y++)
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{
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map[x, y] = 60.0 - // 60 = Sphere Radius
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((x - (Constants.RegionSize / 2)) * (x - (Constants.RegionSize / 2)) +
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(y - (Constants.RegionSize / 2)) * (y - (Constants.RegionSize / 2)));
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map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
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double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20);
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if (map[x, y] < spherFac)
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{
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map[x, y] = spherFac;
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}
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}
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}
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}
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