Further refinement on properties

integration
BlueWall 2012-05-18 19:56:46 -04:00
parent c990cfe481
commit 477b67e1e6
1 changed files with 4 additions and 7 deletions

View File

@ -569,21 +569,18 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_sceneGraph.Entities; } get { return m_sceneGraph.Entities; }
} }
// can be closest/random/sequence
private string m_SpawnPointRouting = "closest";
// used in sequence see: SpawnPoint() // used in sequence see: SpawnPoint()
private int m_SpawnPoint; private int m_SpawnPoint;
// can be closest/random/sequence
public string SpawnPointRouting public string SpawnPointRouting
{ {
get { return m_SpawnPointRouting; } get; private set;
private set { m_SpawnPointRouting = value; }
} }
// allow landmarks to pass // allow landmarks to pass
private bool m_TelehubAllowLandmarks;
public bool TelehubAllowLandmarks public bool TelehubAllowLandmarks
{ {
get { return m_TelehubAllowLandmarks; } get; private set;
private set { m_TelehubAllowLandmarks = value; }
} }
#endregion Properties #endregion Properties