* Remove next local id from SceneBase

* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
0.6.0-stable
Justin Clarke Casey 2008-11-07 21:33:11 +00:00
parent a943b7dc7d
commit 47e3d4d1f0
3 changed files with 0 additions and 13 deletions

View File

@ -45,7 +45,6 @@ namespace OpenSim.Framework
public interface IScene
{
RegionInfo RegionInfo { get; }
uint NextLocalId { get; }
RegionStatus Region_Status { get; set; }
ClientManager ClientManager { get; }

View File

@ -71,7 +71,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_eventManager; }
}
protected SceneExternalChecks m_externalChecks;
public SceneExternalChecks ExternalChecks
{
@ -80,8 +79,6 @@ namespace OpenSim.Region.Environment.Scenes
protected string m_datastore;
private uint m_nextLocalId = 8880000;
private AssetCache m_assetCache;
public AssetCache AssetCache
@ -155,11 +152,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_regInfo; }
}
public uint NextLocalId
{
get { return m_nextLocalId++; }
}
#region admin stuff
/// <summary>

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@ -492,7 +492,6 @@ namespace OpenSim.Region.Environment.Scenes
m_scene = world;
m_uuid = client.AgentId;
m_regionInfo = reginfo;
m_localId = m_scene.NextLocalId;
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
if (gm != null)
@ -2214,8 +2213,6 @@ namespace OpenSim.Region.Environment.Scenes
CrossAttachmentsIntoNewRegion(neighbourHandle, true);
// m_scene.SendKillObject(m_localId);
m_scene.NotifyMyCoarseLocationChange();
// the user may change their profile information in other region,
// so the userinfo in UserProfileCache is not reliable any more, delete it
@ -2265,7 +2262,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void ChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
{
//
if (!IsChildAgent)
return;