mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes numbre of sides warning. build prims with the number of sides of the high LOD submesh

0.9.1.0-post-fixes
UbitUmarov 2019-03-24 01:51:29 +00:00
parent 027750e98f
commit 481d7156d1
2 changed files with 24 additions and 22 deletions

View File

@ -61,7 +61,7 @@ namespace OpenSim.Region.ClientStack.Linden
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType,
int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask);
bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
@ -529,6 +529,7 @@ namespace OpenSim.Region.ClientStack.Linden
int nreqmeshs= 0;
int nreqinstances = 0;
bool IsAtestUpload = false;
int[] meshesSides = null;
string assetName = llsdRequest.name;
@ -578,9 +579,8 @@ namespace OpenSim.Region.ClientStack.Linden
string error;
int modelcost;
if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
meshcostdata, out error, ref warning))
meshcostdata, out error, ref warning, out meshesSides))
{
LLSDAssetUploadError resperror = new LLSDAssetUploadError();
resperror.message = error;
@ -668,7 +668,7 @@ namespace OpenSim.Region.ClientStack.Linden
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload,
llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask);
llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask, meshesSides);
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
@ -713,7 +713,7 @@ namespace OpenSim.Region.ClientStack.Linden
string assetType, int cost,
UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
bool IsAtestUpload, ref string error,
ref int nextOwnerMask, ref int groupMask, ref int everyoneMask)
ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides)
{
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
@ -967,7 +967,12 @@ namespace OpenSim.Region.ClientStack.Linden
{
int meshindx = inner_instance_list["mesh"].AsInteger();
if (meshAssets.Count > meshindx)
pbs = PrimitiveBaseShape.CreateMesh(face_list.Count, meshAssets[meshindx]);
{
if(meshesSides != null && meshesSides.Length > meshindx)
pbs = PrimitiveBaseShape.CreateMesh(meshesSides[i], meshAssets[meshindx]);
else
pbs = PrimitiveBaseShape.CreateMesh(face_list.Count, meshAssets[meshindx]);
}
}
if(pbs == null) // fallback
pbs = PrimitiveBaseShape.CreateBox();
@ -1025,12 +1030,12 @@ namespace OpenSim.Region.ClientStack.Linden
Vector3 position = inner_instance_list["position"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// for now viwers do send fixed defaults
// but this may change
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
byte physicsShapeType = (byte)PhysShapeType.convex; // default is simple convex
// int material = inner_instance_list["material"].AsInteger();
if (inner_instance_list.ContainsKey("physics_shape_type"))
physicsShapeType = (byte)inner_instance_list["physics_shape_type"].AsInteger();
byte material = (byte)Material.Wood;
if (inner_instance_list.ContainsKey("material"))
material = (byte)inner_instance_list["material"].AsInteger();
SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
@ -2014,13 +2019,13 @@ namespace OpenSim.Region.ClientStack.Linden
private int m_nextOwnerMask;
private int m_groupMask;
private int m_everyoneMask;
private int[] m_meshesSides;
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile,
int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
bool IsAtestUpload, int nextOwnerMask, int groupMask, int everyoneMask)
bool IsAtestUpload, int nextOwnerMask, int groupMask, int everyoneMask, int[] meshesSides)
{
m_assetName = assetName;
m_assetDes = description;
@ -2048,6 +2053,8 @@ namespace OpenSim.Region.ClientStack.Linden
m_nextOwnerMask = nextOwnerMask;
m_groupMask = groupMask;
m_everyoneMask = everyoneMask;
m_meshesSides = meshesSides;
}
/// <summary>
@ -2088,7 +2095,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask);
ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask, m_meshesSides);
}
uploadComplete.new_next_owner_mask = m_nextOwnerMask;

View File

@ -145,11 +145,11 @@ namespace OpenSim.Region.ClientStack.Linden
// avatarSkeleton if mesh includes a avatar skeleton
// useAvatarCollider if we should use physics mesh for avatar
public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning, out int[] meshesSides)
{
totalcost = 0;
error = string.Empty;
meshesSides = null;
bool avatarSkeleton = false;
if (resources == null ||
@ -204,6 +204,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
{
numberMeshs = resources.mesh_list.Array.Count;
meshesSides = new int[numberMeshs];
for (int i = 0; i < numberMeshs; i++)
{
@ -226,6 +227,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
meshsCosts.Add(curCost);
meshsfee += curCost.costFee;
meshesSides[i] = curCost.highLODsides;
}
haveMeshs = true;
}
@ -260,11 +262,6 @@ namespace OpenSim.Region.ClientStack.Linden
error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
return false;
}
int nfaces = 0;
if(inst.Contains("face_list"))
{
nfaces = ((ArrayList)inst["face_list"]).Count;
}
if (haveMeshs && inst.ContainsKey("mesh"))
{
@ -281,8 +278,6 @@ namespace OpenSim.Region.ClientStack.Linden
float sqdiam = scale.LengthSquared();
ameshCostParam curCost = meshsCosts[mesh];
if(nfaces != curCost.highLODsides)
warning +="Warning: Uploaded number of faces ( "+ nfaces.ToString() +" ) does not match highlod number of faces ( "+ curCost.highLODsides.ToString() +" )\n";
float mesh_streaming = streamingCost(curCost, sqdiam);