* Set SVN Properties
							parent
							
								
									96e15058d5
								
							
						
					
					
						commit
						4823f2ae8e
					
				
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -1,40 +1,40 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.Imaging;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Interfaces
 | 
			
		||||
{
 | 
			
		||||
    
 | 
			
		||||
    public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
 | 
			
		||||
 | 
			
		||||
    public interface IJ2KDecoder
 | 
			
		||||
    {
 | 
			
		||||
        void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.Imaging;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Interfaces
 | 
			
		||||
{
 | 
			
		||||
    
 | 
			
		||||
    public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
 | 
			
		||||
 | 
			
		||||
    public interface IJ2KDecoder
 | 
			
		||||
    {
 | 
			
		||||
        void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,215 +1,215 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.Imaging;
 | 
			
		||||
using OpenSim.Region.Environment.Interfaces;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
 | 
			
		||||
{
 | 
			
		||||
    public class J2KDecoderModule : IRegionModule, IJ2KDecoder
 | 
			
		||||
    {
 | 
			
		||||
        #region IRegionModule Members
 | 
			
		||||
 | 
			
		||||
        private static readonly ILog m_log
 | 
			
		||||
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Cached Decoded Layers
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// List of client methods to notify of results of decode
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            scene.RegisterModuleInterface<IJ2KDecoder>(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "J2KDecoderModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region IJ2KDecoder Members
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
 | 
			
		||||
        {
 | 
			
		||||
            // Dummy for if decoding fails.
 | 
			
		||||
            OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
 | 
			
		||||
 | 
			
		||||
            // Check if it's cached
 | 
			
		||||
            bool cached = false;
 | 
			
		||||
            lock (m_cacheddecode)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_cacheddecode.ContainsKey(AssetId))
 | 
			
		||||
                {
 | 
			
		||||
                    cached = true;
 | 
			
		||||
                    result = m_cacheddecode[AssetId];
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // If it's cached, return the cached results
 | 
			
		||||
            if (cached)
 | 
			
		||||
            {
 | 
			
		||||
                decodedReturn(AssetId, result);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // not cached, so we need to decode it
 | 
			
		||||
                // Add to notify list and start decoding.
 | 
			
		||||
                // Next request for this asset while it's decoding will only be added to the notify list
 | 
			
		||||
                // once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
 | 
			
		||||
                bool decode = false;
 | 
			
		||||
                lock (m_notifyList)
 | 
			
		||||
                {
 | 
			
		||||
                    if (m_notifyList.ContainsKey(AssetId))
 | 
			
		||||
                    {
 | 
			
		||||
                        m_notifyList[AssetId].Add(decodedReturn);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        List<DecodedCallback> notifylist = new List<DecodedCallback>();
 | 
			
		||||
                        notifylist.Add(decodedReturn);
 | 
			
		||||
                        m_notifyList.Add(AssetId, notifylist);
 | 
			
		||||
                        decode = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                // Do Decode!
 | 
			
		||||
                if (decode)
 | 
			
		||||
                {
 | 
			
		||||
                    doJ2kDecode(AssetId, assetData);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Decode Jpeg2000 Asset Data
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="AssetId">UUID of Asset</param>
 | 
			
		||||
        /// <param name="j2kdata">Byte Array Asset Data </param>
 | 
			
		||||
        private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
 | 
			
		||||
        {
 | 
			
		||||
            int DecodeTime = 0;
 | 
			
		||||
            DecodeTime = System.Environment.TickCount;
 | 
			
		||||
            OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
                AssetTexture texture = new AssetTexture(AssetId, j2kdata);
 | 
			
		||||
                if (texture.DecodeLayerBoundaries())
 | 
			
		||||
                {
 | 
			
		||||
                    bool sane = true;
 | 
			
		||||
 | 
			
		||||
                    // Sanity check all of the layers
 | 
			
		||||
                    for (int i = 0; i < texture.LayerInfo.Length; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (texture.LayerInfo[i].End > texture.AssetData.Length)
 | 
			
		||||
                        {
 | 
			
		||||
                            sane = false;
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
                    if (sane)
 | 
			
		||||
                    {
 | 
			
		||||
                        layers = texture.LayerInfo;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
 | 
			
		||||
                            AssetId);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
               else
 | 
			
		||||
               {
 | 
			
		||||
                   m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
 | 
			
		||||
               }
 | 
			
		||||
               texture = null; // dereference and dispose of ManagedImage
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Write out decode time
 | 
			
		||||
            m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
 | 
			
		||||
            
 | 
			
		||||
            // Cache Decoded layers
 | 
			
		||||
            lock (m_cacheddecode)
 | 
			
		||||
            {
 | 
			
		||||
                m_cacheddecode.Add(AssetId, layers);
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Notify Interested Parties
 | 
			
		||||
            lock (m_notifyList)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_notifyList.ContainsKey(AssetId))
 | 
			
		||||
                {
 | 
			
		||||
                    foreach (DecodedCallback d in m_notifyList[AssetId])
 | 
			
		||||
                    {
 | 
			
		||||
                        if (d != null)
 | 
			
		||||
                            d.DynamicInvoke(AssetId, layers);
 | 
			
		||||
                    }
 | 
			
		||||
                    m_notifyList.Remove(AssetId);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenMetaverse.Imaging;
 | 
			
		||||
using OpenSim.Region.Environment.Interfaces;
 | 
			
		||||
using OpenSim.Region.Environment.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
 | 
			
		||||
{
 | 
			
		||||
    public class J2KDecoderModule : IRegionModule, IJ2KDecoder
 | 
			
		||||
    {
 | 
			
		||||
        #region IRegionModule Members
 | 
			
		||||
 | 
			
		||||
        private static readonly ILog m_log
 | 
			
		||||
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Cached Decoded Layers
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// List of client methods to notify of results of decode
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            scene.RegisterModuleInterface<IJ2KDecoder>(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "J2KDecoderModule"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return true; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region IJ2KDecoder Members
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
 | 
			
		||||
        {
 | 
			
		||||
            // Dummy for if decoding fails.
 | 
			
		||||
            OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
 | 
			
		||||
 | 
			
		||||
            // Check if it's cached
 | 
			
		||||
            bool cached = false;
 | 
			
		||||
            lock (m_cacheddecode)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_cacheddecode.ContainsKey(AssetId))
 | 
			
		||||
                {
 | 
			
		||||
                    cached = true;
 | 
			
		||||
                    result = m_cacheddecode[AssetId];
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // If it's cached, return the cached results
 | 
			
		||||
            if (cached)
 | 
			
		||||
            {
 | 
			
		||||
                decodedReturn(AssetId, result);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // not cached, so we need to decode it
 | 
			
		||||
                // Add to notify list and start decoding.
 | 
			
		||||
                // Next request for this asset while it's decoding will only be added to the notify list
 | 
			
		||||
                // once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
 | 
			
		||||
                bool decode = false;
 | 
			
		||||
                lock (m_notifyList)
 | 
			
		||||
                {
 | 
			
		||||
                    if (m_notifyList.ContainsKey(AssetId))
 | 
			
		||||
                    {
 | 
			
		||||
                        m_notifyList[AssetId].Add(decodedReturn);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        List<DecodedCallback> notifylist = new List<DecodedCallback>();
 | 
			
		||||
                        notifylist.Add(decodedReturn);
 | 
			
		||||
                        m_notifyList.Add(AssetId, notifylist);
 | 
			
		||||
                        decode = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                // Do Decode!
 | 
			
		||||
                if (decode)
 | 
			
		||||
                {
 | 
			
		||||
                    doJ2kDecode(AssetId, assetData);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Decode Jpeg2000 Asset Data
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="AssetId">UUID of Asset</param>
 | 
			
		||||
        /// <param name="j2kdata">Byte Array Asset Data </param>
 | 
			
		||||
        private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
 | 
			
		||||
        {
 | 
			
		||||
            int DecodeTime = 0;
 | 
			
		||||
            DecodeTime = System.Environment.TickCount;
 | 
			
		||||
            OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
                AssetTexture texture = new AssetTexture(AssetId, j2kdata);
 | 
			
		||||
                if (texture.DecodeLayerBoundaries())
 | 
			
		||||
                {
 | 
			
		||||
                    bool sane = true;
 | 
			
		||||
 | 
			
		||||
                    // Sanity check all of the layers
 | 
			
		||||
                    for (int i = 0; i < texture.LayerInfo.Length; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (texture.LayerInfo[i].End > texture.AssetData.Length)
 | 
			
		||||
                        {
 | 
			
		||||
                            sane = false;
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    
 | 
			
		||||
                    if (sane)
 | 
			
		||||
                    {
 | 
			
		||||
                        layers = texture.LayerInfo;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
 | 
			
		||||
                            AssetId);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
               else
 | 
			
		||||
               {
 | 
			
		||||
                   m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
 | 
			
		||||
               }
 | 
			
		||||
               texture = null; // dereference and dispose of ManagedImage
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Write out decode time
 | 
			
		||||
            m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
 | 
			
		||||
            
 | 
			
		||||
            // Cache Decoded layers
 | 
			
		||||
            lock (m_cacheddecode)
 | 
			
		||||
            {
 | 
			
		||||
                m_cacheddecode.Add(AssetId, layers);
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // Notify Interested Parties
 | 
			
		||||
            lock (m_notifyList)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_notifyList.ContainsKey(AssetId))
 | 
			
		||||
                {
 | 
			
		||||
                    foreach (DecodedCallback d in m_notifyList[AssetId])
 | 
			
		||||
                    {
 | 
			
		||||
                        if (d != null)
 | 
			
		||||
                            d.DynamicInvoke(AssetId, layers);
 | 
			
		||||
                    }
 | 
			
		||||
                    m_notifyList.Remove(AssetId);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue