* Set SVN Properties
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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||||||
* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenMetaverse.Imaging;
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namespace OpenSim.Region.Environment.Interfaces
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namespace OpenSim.Region.Environment.Interfaces
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{
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{
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public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
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public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
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public interface IJ2KDecoder
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public interface IJ2KDecoder
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{
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{
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void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
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void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn);
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}
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}
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}
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}
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@ -1,215 +1,215 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using System.Threading;
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using System.Threading;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenMetaverse.Imaging;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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{
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{
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public class J2KDecoderModule : IRegionModule, IJ2KDecoder
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public class J2KDecoderModule : IRegionModule, IJ2KDecoder
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{
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{
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#region IRegionModule Members
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#region IRegionModule Members
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// <summary>
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/// Cached Decoded Layers
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/// Cached Decoded Layers
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/// </summary>
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/// </summary>
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private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
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private readonly Dictionary<UUID, OpenJPEG.J2KLayerInfo[]> m_cacheddecode = new Dictionary<UUID, OpenJPEG.J2KLayerInfo[]>();
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/// <summary>
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/// <summary>
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/// List of client methods to notify of results of decode
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/// List of client methods to notify of results of decode
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/// </summary>
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/// </summary>
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(Scene scene, IConfigSource source)
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{
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{
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scene.RegisterModuleInterface<IJ2KDecoder>(this);
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scene.RegisterModuleInterface<IJ2KDecoder>(this);
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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}
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}
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public void Close()
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public void Close()
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{
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{
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}
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}
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public string Name
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public string Name
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{
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{
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get { return "J2KDecoderModule"; }
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get { return "J2KDecoderModule"; }
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}
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}
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public bool IsSharedModule
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public bool IsSharedModule
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{
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{
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get { return true; }
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get { return true; }
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}
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}
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#endregion
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#endregion
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#region IJ2KDecoder Members
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#region IJ2KDecoder Members
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public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
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public void decode(UUID AssetId, byte[] assetData, DecodedCallback decodedReturn)
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{
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{
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// Dummy for if decoding fails.
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// Dummy for if decoding fails.
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OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
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OpenJPEG.J2KLayerInfo[] result = new OpenJPEG.J2KLayerInfo[0];
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// Check if it's cached
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// Check if it's cached
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bool cached = false;
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bool cached = false;
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lock (m_cacheddecode)
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lock (m_cacheddecode)
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{
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{
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if (m_cacheddecode.ContainsKey(AssetId))
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if (m_cacheddecode.ContainsKey(AssetId))
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{
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{
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cached = true;
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cached = true;
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result = m_cacheddecode[AssetId];
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result = m_cacheddecode[AssetId];
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}
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}
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}
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}
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// If it's cached, return the cached results
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// If it's cached, return the cached results
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if (cached)
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if (cached)
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{
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{
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decodedReturn(AssetId, result);
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decodedReturn(AssetId, result);
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}
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}
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else
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else
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{
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{
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// not cached, so we need to decode it
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// not cached, so we need to decode it
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// Add to notify list and start decoding.
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// Add to notify list and start decoding.
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// Next request for this asset while it's decoding will only be added to the notify list
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// Next request for this asset while it's decoding will only be added to the notify list
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// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
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// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
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bool decode = false;
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bool decode = false;
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lock (m_notifyList)
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lock (m_notifyList)
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{
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{
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if (m_notifyList.ContainsKey(AssetId))
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if (m_notifyList.ContainsKey(AssetId))
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{
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{
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m_notifyList[AssetId].Add(decodedReturn);
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m_notifyList[AssetId].Add(decodedReturn);
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}
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}
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else
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else
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{
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{
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List<DecodedCallback> notifylist = new List<DecodedCallback>();
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List<DecodedCallback> notifylist = new List<DecodedCallback>();
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notifylist.Add(decodedReturn);
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notifylist.Add(decodedReturn);
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m_notifyList.Add(AssetId, notifylist);
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m_notifyList.Add(AssetId, notifylist);
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decode = true;
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decode = true;
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}
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}
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}
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}
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// Do Decode!
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// Do Decode!
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if (decode)
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if (decode)
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{
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{
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doJ2kDecode(AssetId, assetData);
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doJ2kDecode(AssetId, assetData);
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}
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}
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}
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}
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}
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}
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#endregion
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#endregion
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/// <summary>
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/// <summary>
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/// Decode Jpeg2000 Asset Data
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/// Decode Jpeg2000 Asset Data
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/// </summary>
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/// </summary>
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/// <param name="AssetId">UUID of Asset</param>
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/// <param name="AssetId">UUID of Asset</param>
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/// <param name="j2kdata">Byte Array Asset Data </param>
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/// <param name="j2kdata">Byte Array Asset Data </param>
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private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
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private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
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{
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{
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int DecodeTime = 0;
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int DecodeTime = 0;
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DecodeTime = System.Environment.TickCount;
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DecodeTime = System.Environment.TickCount;
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OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
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OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails. Informs that there's only full quality
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try
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try
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{
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{
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AssetTexture texture = new AssetTexture(AssetId, j2kdata);
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AssetTexture texture = new AssetTexture(AssetId, j2kdata);
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if (texture.DecodeLayerBoundaries())
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if (texture.DecodeLayerBoundaries())
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{
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{
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bool sane = true;
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bool sane = true;
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// Sanity check all of the layers
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// Sanity check all of the layers
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for (int i = 0; i < texture.LayerInfo.Length; i++)
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for (int i = 0; i < texture.LayerInfo.Length; i++)
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{
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{
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if (texture.LayerInfo[i].End > texture.AssetData.Length)
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if (texture.LayerInfo[i].End > texture.AssetData.Length)
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{
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{
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sane = false;
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sane = false;
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break;
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break;
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}
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}
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}
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}
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if (sane)
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if (sane)
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{
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{
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layers = texture.LayerInfo;
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layers = texture.LayerInfo;
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}
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}
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else
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else
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{
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
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AssetId);
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AssetId);
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}
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}
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}
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}
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else
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else
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{
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}", AssetId);
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}
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}
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texture = null; // dereference and dispose of ManagedImage
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texture = null; // dereference and dispose of ManagedImage
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
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m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}", AssetId, ex);
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}
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}
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// Write out decode time
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// Write out decode time
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m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
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m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", System.Environment.TickCount - DecodeTime, AssetId);
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// Cache Decoded layers
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// Cache Decoded layers
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lock (m_cacheddecode)
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lock (m_cacheddecode)
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{
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{
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m_cacheddecode.Add(AssetId, layers);
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m_cacheddecode.Add(AssetId, layers);
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}
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}
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// Notify Interested Parties
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// Notify Interested Parties
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lock (m_notifyList)
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lock (m_notifyList)
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{
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{
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if (m_notifyList.ContainsKey(AssetId))
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if (m_notifyList.ContainsKey(AssetId))
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{
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{
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foreach (DecodedCallback d in m_notifyList[AssetId])
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foreach (DecodedCallback d in m_notifyList[AssetId])
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{
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{
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if (d != null)
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if (d != null)
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d.DynamicInvoke(AssetId, layers);
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d.DynamicInvoke(AssetId, layers);
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}
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}
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m_notifyList.Remove(AssetId);
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m_notifyList.Remove(AssetId);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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Reference in New Issue