MSSQL patch to mirror mantis 4077 for MySQL to improve region load times
parent
56ddd6828c
commit
4841858600
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@ -97,8 +97,8 @@ namespace OpenSim.Data.MSSQL
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{
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{
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UUID lastGroupID = UUID.Zero;
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UUID lastGroupID = UUID.Zero;
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List<SceneObjectPart> sceneObjectParts = new List<SceneObjectPart>();
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Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>();
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List<SceneObjectGroup> sceneObjectGroups = new List<SceneObjectGroup>();
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Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
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SceneObjectGroup grp = null;
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SceneObjectGroup grp = null;
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@ -123,14 +123,14 @@ namespace OpenSim.Data.MSSQL
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else
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else
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sceneObjectPart.Shape = BuildShape(reader);
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sceneObjectPart.Shape = BuildShape(reader);
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sceneObjectParts.Add(sceneObjectPart);
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prims[sceneObjectPart.UUID] = sceneObjectPart;
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UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
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UUID groupID = new UUID((Guid)reader["SceneGroupID"]);
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if (groupID != lastGroupID) // New SOG
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if (groupID != lastGroupID) // New SOG
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{
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{
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if (grp != null)
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if (grp != null)
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sceneObjectGroups.Add(grp);
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objects[grp.UUID] = grp;
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lastGroupID = groupID;
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lastGroupID = groupID;
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@ -166,37 +166,51 @@ namespace OpenSim.Data.MSSQL
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}
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}
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if (grp != null)
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if (grp != null)
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sceneObjectGroups.Add(grp);
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objects[grp.UUID] = grp;
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//Load the inventory off all sceneobjects within the region
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// Instead of attempting to LoadItems on every prim,
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LoadItems(sceneObjectParts);
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// most of which probably have no items... get a
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// list from DB of all prims which have items and
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// LoadItems only on those
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List<SceneObjectPart> primsWithInventory = new List<SceneObjectPart>();
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string qry = "select distinct primID from primitems";
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using (AutoClosingSqlCommand command = _Database.Query(qry))
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{
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using (SqlDataReader itemReader = command.ExecuteReader())
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{
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while (itemReader.Read())
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{
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if (!(itemReader["primID"] is DBNull))
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{
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UUID primID = new UUID(itemReader["primID"].ToString());
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if (prims.ContainsKey(primID))
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{
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primsWithInventory.Add(prims[primID]);
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}
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}
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}
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}
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}
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_Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", sceneObjectGroups.Count, sceneObjectParts.Count);
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LoadItems(primsWithInventory);
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return sceneObjectGroups;
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_Log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
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return new List<SceneObjectGroup>(objects.Values);
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}
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}
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/// <summary>
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/// <summary>
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/// Load in the prim's persisted inventory.
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/// Load in the prim's persisted inventory.
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/// </summary>
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/// </summary>
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/// <param name="allPrims">all prims on a region</param>
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/// <param name="allPrims">all prims with inventory on a region</param>
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private void LoadItems(List<SceneObjectPart> allPrims)
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private void LoadItems(List<SceneObjectPart> allPrimsWithInventory)
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{
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{
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using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
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using (AutoClosingSqlCommand command = _Database.Query("SELECT * FROM primitems WHERE PrimID = @PrimID"))
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{
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{
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bool createParamOnce = true;
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foreach (SceneObjectPart objectPart in allPrimsWithInventory)
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foreach (SceneObjectPart objectPart in allPrims)
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{
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{
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if (createParamOnce)
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command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
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{
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command.Parameters.Add(_Database.CreateParameter("@PrimID", objectPart.UUID));
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createParamOnce = false;
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}
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else
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{
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command.Parameters["@PrimID"].Value = objectPart.UUID.Guid; //.ToString(); //TODO check if this works
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}
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List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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List<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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