Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"

0.7.4-extended
Justin Clark-Casey (justincc) 2012-12-12 22:06:09 +00:00
parent 4490020197
commit 48486b137a
1 changed files with 1 additions and 0 deletions

View File

@ -542,6 +542,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued); sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued);
sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed); sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed);
sb.AppendFormat("Item UUID : {0}\n", instance.ItemID); sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
sb.AppendFormat("Asset UUID : {0}\n", instance.AssetID);
sb.AppendFormat("Containing part name: {0}\n", instance.PrimName); sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);
sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID); sb.AppendFormat("Containing part UUID: {0}\n", instance.ObjectID);
sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition); sb.AppendFormat("Position : {0}\n", sop.AbsolutePosition);