Comment out the scene presence sitting debug log messages for now

0.7.3-extended
Justin Clark-Casey (justincc) 2012-06-11 23:37:16 +01:00
parent 8db6edbe87
commit 48f47bb4c7
1 changed files with 6 additions and 6 deletions

View File

@ -1958,9 +1958,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (SitTargetUnOccupied)
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
Name, part.Name, part.LocalId);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
// Name, part.Name, part.LocalId);
part.SitTargetAvatar = UUID;
offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
@ -1972,9 +1972,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
Name, part.Name, part.LocalId);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true;