Comment out the scene presence sitting debug log messages for now
parent
8db6edbe87
commit
48f47bb4c7
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@ -1958,9 +1958,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (SitTargetUnOccupied)
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if (SitTargetUnOccupied)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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Name, part.Name, part.LocalId);
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// Name, part.Name, part.LocalId);
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part.SitTargetAvatar = UUID;
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part.SitTargetAvatar = UUID;
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offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
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offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
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@ -1972,9 +1972,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
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if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
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{
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{
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
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Name, part.Name, part.LocalId);
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// Name, part.Name, part.LocalId);
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AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
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AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
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canSit = true;
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canSit = true;
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