* RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.afrisby
parent
6c9d9b660d
commit
497ab5d7ab
|
@ -32,11 +32,11 @@ using OpenSim.Framework.Types;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public class AuthenticateSessionsBase
|
||||
public class AgentCircuitManager
|
||||
{
|
||||
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
|
||||
|
||||
public AuthenticateSessionsBase()
|
||||
public AgentCircuitManager()
|
||||
{
|
||||
|
||||
}
|
|
@ -46,6 +46,7 @@ using OpenSim.Region.Communications.OGS1;
|
|||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
@ -60,7 +61,9 @@ namespace OpenSim
|
|||
protected bool m_useConfigFile;
|
||||
public string m_configFileName;
|
||||
|
||||
protected CommunicationsManager commsManager;
|
||||
protected List<UDPServer> m_udpServers = new List<UDPServer>();
|
||||
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
|
||||
protected List<IWorld> m_localWorld = new List<IWorld>();
|
||||
|
||||
private bool m_silent;
|
||||
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
|
||||
|
@ -89,17 +92,13 @@ namespace OpenSim
|
|||
m_httpServer.AddStreamHandler(new SimStatusHandler());
|
||||
}
|
||||
|
||||
AssetCache assetCache = m_assetCache;
|
||||
assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
|
||||
m_inventoryCache = new InventoryCache();
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
|
||||
m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
|
||||
m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
|
||||
}
|
||||
|
||||
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
|
||||
|
@ -129,60 +128,15 @@ namespace OpenSim
|
|||
regionInfo.InitConfig(this.m_sandbox, regionConfig);
|
||||
regionConfig.Close();
|
||||
|
||||
|
||||
UDPServer udpServer;
|
||||
Scene scene = SetupScene(regionInfo, out udpServer);
|
||||
|
||||
m_localWorld.Add(scene);
|
||||
|
||||
|
||||
AuthenticateSessionsBase authenBase;
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
else
|
||||
{
|
||||
AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
|
||||
this.AuthenticateSessionsHandler.Add(authen);
|
||||
authenBase = authen;
|
||||
}
|
||||
|
||||
UDPServer udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, assetCache, this.m_inventoryCache, this.m_log, authenBase);
|
||||
|
||||
m_udpServers.Add(udpServer);
|
||||
m_regionData.Add(regionInfo);
|
||||
|
||||
StorageManager tmpStoreManager = GetStoreManager(regionInfo);
|
||||
|
||||
Scene scene = new Scene(regionInfo, authenBase, commsManager, assetCache, tmpStoreManager, m_httpServer);
|
||||
m_localWorld.Add(scene);
|
||||
|
||||
udpServer.LocalWorld = scene;
|
||||
|
||||
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||
scene.LoadWorldMap();
|
||||
|
||||
PhysicsScene physicsScene = GetPhysicsScene(m_physicsEngine);
|
||||
|
||||
scene.PhysScene = physicsScene;
|
||||
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
|
||||
scene.LoadPrimsFromStorage();
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Notice("Parcels - No master avatar found, using null.");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
}
|
||||
|
||||
// Start UDP servers
|
||||
|
@ -193,15 +147,18 @@ namespace OpenSim
|
|||
|
||||
}
|
||||
|
||||
protected override StorageManager GetStoreManager(RegionInfo regionInfo)
|
||||
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
|
||||
{
|
||||
return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
|
||||
}
|
||||
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
|
||||
{
|
||||
return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
m_log.Verbose("Loading Configuration [{0}]", m_configFileName);
|
||||
|
||||
IGenericConfig localConfig = new XmlConfig(m_configFileName);
|
||||
localConfig.LoadData();
|
||||
|
||||
|
@ -210,11 +167,14 @@ namespace OpenSim
|
|||
SetupFromConfigFile(localConfig);
|
||||
}
|
||||
|
||||
StartLog();
|
||||
|
||||
m_networkServersInfo.InitConfig(m_sandbox, localConfig);
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
|
||||
localConfig.Close();
|
||||
|
||||
m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
|
||||
}
|
||||
|
||||
protected override LogBase CreateLog()
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
|
|||
private AssetCache m_assetCache;
|
||||
private InventoryCache m_inventoryCache;
|
||||
private int cachedtextureserial = 0;
|
||||
protected AuthenticateSessionsBase m_authenticateSessionsHandler;
|
||||
protected AgentCircuitManager m_authenticateSessionsHandler;
|
||||
private Encoding enc = Encoding.ASCII;
|
||||
// Dead client detection vars
|
||||
private Timer clientPingTimer;
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Region.ClientStack
|
|||
private int probesWithNoIngressPackets = 0;
|
||||
private int lastPacketsReceived = 0;
|
||||
|
||||
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
|
||||
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
|
||||
{
|
||||
m_world = world;
|
||||
m_clientThreads = clientThreads;
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="inventoryCache"></param>
|
||||
/// <param name="authenSessions"></param>
|
||||
/// <returns></returns>
|
||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
|
||||
protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
|
||||
{
|
||||
return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <param name="inventoryCache"></param>
|
||||
/// <param name="authenticateSessionsClass"></param>
|
||||
/// <returns></returns>
|
||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
|
||||
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
|
||||
{
|
||||
ClientView newuser =
|
||||
CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Net;
|
|||
using OpenSim.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
|
@ -39,6 +40,7 @@ using OpenSim.Region.Caches;
|
|||
using OpenSim.Region.Environment;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Framework.Communications;
|
||||
|
||||
namespace OpenSim.Region.ClientStack
|
||||
{
|
||||
|
@ -50,14 +52,11 @@ namespace OpenSim.Region.ClientStack
|
|||
protected DateTime m_startuptime;
|
||||
protected NetworkServersInfo m_networkServersInfo;
|
||||
|
||||
protected List<UDPServer> m_udpServers = new List<UDPServer>();
|
||||
protected List<RegionInfo> m_regionData = new List<RegionInfo>();
|
||||
protected List<IWorld> m_localWorld = new List<IWorld>();
|
||||
protected BaseHttpServer m_httpServer;
|
||||
protected int m_httpServerPort;
|
||||
protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
|
||||
|
||||
protected LogBase m_log;
|
||||
protected CommunicationsManager m_commsManager;
|
||||
|
||||
public RegionApplicationBase( )
|
||||
{
|
||||
|
@ -72,19 +71,19 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
Initialize();
|
||||
|
||||
StartLog();
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
|
||||
m_httpServer = new BaseHttpServer( m_httpServerPort );
|
||||
|
||||
m_log.Verbose("Starting HTTP server");
|
||||
m_httpServer.Start();
|
||||
|
||||
m_inventoryCache = new InventoryCache();
|
||||
}
|
||||
|
||||
protected abstract void Initialize();
|
||||
|
||||
private void StartLog()
|
||||
protected void StartLog()
|
||||
{
|
||||
m_log = CreateLog();
|
||||
MainLog.Instance = m_log;
|
||||
|
@ -92,7 +91,7 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected abstract LogBase CreateLog();
|
||||
protected abstract PhysicsScene GetPhysicsScene( );
|
||||
protected abstract StorageManager GetStoreManager(RegionInfo regionInfo);
|
||||
protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
|
||||
|
||||
protected PhysicsScene GetPhysicsScene(string engine)
|
||||
{
|
||||
|
@ -102,5 +101,42 @@ namespace OpenSim.Region.ClientStack
|
|||
return physicsPluginManager.GetPhysicsScene( engine );
|
||||
}
|
||||
|
||||
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
|
||||
{
|
||||
AgentCircuitManager authen = new AgentCircuitManager();
|
||||
udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
|
||||
|
||||
StorageManager storageManager = CreateStorageManager(regionInfo);
|
||||
Scene scene = CreateScene(regionInfo, storageManager, authen);
|
||||
|
||||
udpServer.LocalWorld = scene;
|
||||
|
||||
scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll");
|
||||
scene.LoadWorldMap();
|
||||
|
||||
scene.PhysScene = GetPhysicsScene( );
|
||||
scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
|
||||
scene.LoadPrimsFromStorage();
|
||||
|
||||
//Master Avatar Setup
|
||||
UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Notice("Parcels - No master avatar found, using null.");
|
||||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
|
||||
}
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
return scene;
|
||||
}
|
||||
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Region.ClientStack
|
|||
protected AssetCache m_assetCache;
|
||||
protected InventoryCache m_inventoryCache;
|
||||
protected LogBase m_log;
|
||||
protected AuthenticateSessionsBase m_authenticateSessionsClass;
|
||||
protected AgentCircuitManager m_authenticateSessionsClass;
|
||||
|
||||
public PacketServer PacketServer
|
||||
{
|
||||
|
@ -83,7 +83,7 @@ namespace OpenSim.Region.ClientStack
|
|||
{
|
||||
}
|
||||
|
||||
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
|
||||
public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass)
|
||||
{
|
||||
listenPort = port;
|
||||
this.m_assetCache = assetCache;
|
||||
|
@ -91,7 +91,6 @@ namespace OpenSim.Region.ClientStack
|
|||
this.m_log = console;
|
||||
this.m_authenticateSessionsClass = authenticateClass;
|
||||
this.CreatePacketServer();
|
||||
|
||||
}
|
||||
|
||||
protected virtual void CreatePacketServer()
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment
|
|||
{
|
||||
public class RegionManager
|
||||
{
|
||||
protected AuthenticateSessionsBase authenticateHandler;
|
||||
protected AgentCircuitManager authenticateHandler;
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
protected CommunicationsManager commsManager;
|
||||
protected List<Caps> capsHandlers = new List<Caps>();
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private int landPrimCheckCount;
|
||||
private Mutex updateLock;
|
||||
|
||||
protected AuthenticateSessionsBase authenticateHandler;
|
||||
protected AgentCircuitManager authenticateHandler;
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
protected CommunicationsManager commsManager;
|
||||
protected StorageManager storageManager;
|
||||
|
@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public Scene(RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
this.authenticateHandler = authen;
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace SimpleApp
|
|||
{
|
||||
private List<ScenePresence> m_avatars;
|
||||
|
||||
public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
|
||||
public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
|
||||
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
|
||||
{
|
||||
m_avatars = new List<Avatar>();
|
||||
|
|
|
@ -22,9 +22,7 @@ namespace SimpleApp
|
|||
{
|
||||
class Program : RegionApplicationBase, conscmd_callback
|
||||
{
|
||||
AuthenticateSessionsBase m_circuitManager;
|
||||
|
||||
public MyWorld m_world;
|
||||
public MyWorld m_scene;
|
||||
private SceneObject m_sceneObject;
|
||||
public MyNpcCharacter m_character;
|
||||
|
||||
|
@ -36,73 +34,52 @@ namespace SimpleApp
|
|||
protected override void Initialize()
|
||||
{
|
||||
m_httpServerPort = 9000;
|
||||
|
||||
StartLog();
|
||||
|
||||
LocalAssetServer assetServer = new LocalAssetServer();
|
||||
assetServer.SetServerInfo("http://localhost:8003/", "");
|
||||
|
||||
AssetCache m_assetCache = new AssetCache(assetServer);
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
base.StartUp();
|
||||
|
||||
m_circuitManager = new AuthenticateSessionsBase();
|
||||
CommunicationsLocal m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer);
|
||||
|
||||
InventoryCache inventoryCache = new InventoryCache();
|
||||
|
||||
LocalAssetServer assetServer = new LocalAssetServer();
|
||||
assetServer.SetServerInfo("http://localhost:8003/", "");
|
||||
|
||||
AssetCache assetCache = new AssetCache(assetServer);
|
||||
|
||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
||||
ScenePresence.PhysicsEngineFlying = true;
|
||||
|
||||
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
|
||||
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
||||
|
||||
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
|
||||
PacketServer packetServer = new PacketServer(udpServer);
|
||||
UDPServer udpServer;
|
||||
|
||||
CommunicationsLocal communicationsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer);
|
||||
|
||||
StorageManager storeMan = GetStoreManager(regionInfo);
|
||||
|
||||
|
||||
|
||||
m_world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, m_httpServer);
|
||||
m_world.PhysScene = GetPhysicsScene( );
|
||||
|
||||
m_world.LoadWorldMap();
|
||||
m_world.PhysScene.SetTerrain(m_world.Terrain.getHeights1D());
|
||||
m_world.performParcelPrimCountUpdate();
|
||||
|
||||
udpServer.LocalWorld = m_world;
|
||||
|
||||
m_httpServer.Start();
|
||||
Scene scene = SetupScene(regionInfo, out udpServer);
|
||||
|
||||
udpServer.ServerListener();
|
||||
|
||||
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
|
||||
if (masterAvatar != null)
|
||||
{
|
||||
m_world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
||||
m_world.LandManager.NoLandDataFromStorage();
|
||||
}
|
||||
|
||||
m_world.StartTimer();
|
||||
|
||||
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||
|
||||
m_sceneObject = new MySceneObject(m_world, m_world.EventManager, LLUUID.Zero, m_world.PrimIDAllocate(), pos, shape);
|
||||
m_world.AddEntity(m_sceneObject);
|
||||
m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
|
||||
scene.AddEntity(m_sceneObject);
|
||||
|
||||
m_character = new MyNpcCharacter();
|
||||
m_world.AddNewClient(m_character, false);
|
||||
scene.AddNewClient(m_character, false);
|
||||
|
||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||
m_log.ReadLine();
|
||||
|
||||
m_log.ReadLine();
|
||||
}
|
||||
|
||||
protected override StorageManager GetStoreManager(RegionInfo regionInfo)
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
|
||||
{
|
||||
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
|
||||
}
|
||||
|
||||
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
|
||||
{
|
||||
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
|
||||
}
|
||||
|
|
|
@ -639,6 +639,7 @@
|
|||
<Reference name="OpenSim.Region.Environment"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Region.Caches"/>
|
||||
|
|
Loading…
Reference in New Issue