* RegionApplicationBase restructuring now complete
* Still has some weird bug in SimpleApp though.afrisby
parent
6c9d9b660d
commit
497ab5d7ab
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@ -32,11 +32,11 @@ using OpenSim.Framework.Types;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class AuthenticateSessionsBase
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public class AgentCircuitManager
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{
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{
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public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public AuthenticateSessionsBase()
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public AgentCircuitManager()
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{
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{
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}
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}
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@ -46,6 +46,7 @@ using OpenSim.Region.Communications.OGS1;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment;
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using System.Text;
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using System.Text;
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using System.Collections.Generic;
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namespace OpenSim
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namespace OpenSim
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{
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{
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@ -60,7 +61,9 @@ namespace OpenSim
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protected bool m_useConfigFile;
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protected bool m_useConfigFile;
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public string m_configFileName;
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public string m_configFileName;
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protected CommunicationsManager commsManager;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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private bool m_silent;
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private bool m_silent;
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private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
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private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
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@ -89,17 +92,13 @@ namespace OpenSim
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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}
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AssetCache assetCache = m_assetCache;
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assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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m_inventoryCache = new InventoryCache();
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if (m_sandbox)
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if (m_sandbox)
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{
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{
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this.commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
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m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
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}
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}
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else
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else
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{
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{
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this.commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
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m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
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}
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}
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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@ -130,59 +129,14 @@ namespace OpenSim
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regionConfig.Close();
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regionConfig.Close();
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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AuthenticateSessionsBase authenBase;
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m_localWorld.Add(scene);
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if (m_sandbox)
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{
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); // new AuthenticateSessionsLocal();
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this.AuthenticateSessionsHandler.Add(authen);
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authenBase = authen;
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}
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else
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{
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AuthenticateSessionsBase authen = new AuthenticateSessionsBase(); //new AuthenticateSessionsRemote();
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this.AuthenticateSessionsHandler.Add(authen);
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authenBase = authen;
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}
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UDPServer udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, assetCache, this.m_inventoryCache, this.m_log, authenBase);
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m_udpServers.Add(udpServer);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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m_regionData.Add(regionInfo);
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StorageManager tmpStoreManager = GetStoreManager(regionInfo);
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Scene scene = new Scene(regionInfo, authenBase, commsManager, assetCache, tmpStoreManager, m_httpServer);
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m_localWorld.Add(scene);
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udpServer.LocalWorld = scene;
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scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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scene.LoadWorldMap();
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PhysicsScene physicsScene = GetPhysicsScene(m_physicsEngine);
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scene.PhysScene = physicsScene;
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scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
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scene.LoadPrimsFromStorage();
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//Master Avatar Setup
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UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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if (masterAvatar != null)
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{
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m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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else
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{
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m_log.Notice("Parcels - No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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scene.performParcelPrimCountUpdate();
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scene.StartTimer();
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}
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}
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// Start UDP servers
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// Start UDP servers
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@ -193,15 +147,18 @@ namespace OpenSim
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}
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}
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protected override StorageManager GetStoreManager(RegionInfo regionInfo)
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
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}
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
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}
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protected override void Initialize()
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protected override void Initialize()
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{
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{
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m_log.Verbose("Loading Configuration [{0}]", m_configFileName);
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IGenericConfig localConfig = new XmlConfig(m_configFileName);
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IGenericConfig localConfig = new XmlConfig(m_configFileName);
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localConfig.LoadData();
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localConfig.LoadData();
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@ -210,11 +167,14 @@ namespace OpenSim
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SetupFromConfigFile(localConfig);
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SetupFromConfigFile(localConfig);
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}
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}
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StartLog();
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m_networkServersInfo.InitConfig(m_sandbox, localConfig);
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m_networkServersInfo.InitConfig(m_sandbox, localConfig);
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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localConfig.Close();
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localConfig.Close();
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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}
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}
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protected override LogBase CreateLog()
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protected override LogBase CreateLog()
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@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
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private AssetCache m_assetCache;
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private AssetCache m_assetCache;
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private InventoryCache m_inventoryCache;
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private InventoryCache m_inventoryCache;
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private int cachedtextureserial = 0;
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private int cachedtextureserial = 0;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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protected AgentCircuitManager m_authenticateSessionsHandler;
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private Encoding enc = Encoding.ASCII;
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private Encoding enc = Encoding.ASCII;
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// Dead client detection vars
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// Dead client detection vars
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private Timer clientPingTimer;
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private Timer clientPingTimer;
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@ -84,7 +84,7 @@ namespace OpenSim.Region.ClientStack
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private int probesWithNoIngressPackets = 0;
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private int probesWithNoIngressPackets = 0;
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private int lastPacketsReceived = 0;
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private int lastPacketsReceived = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
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{
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{
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m_world = world;
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m_world = world;
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m_clientThreads = clientThreads;
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m_clientThreads = clientThreads;
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@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="inventoryCache"></param>
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/// <param name="inventoryCache"></param>
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/// <param name="authenSessions"></param>
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/// <param name="authenSessions"></param>
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/// <returns></returns>
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/// <returns></returns>
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protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
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protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions)
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{
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{
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return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
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return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
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}
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}
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@ -147,7 +147,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="inventoryCache"></param>
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/// <param name="inventoryCache"></param>
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/// <param name="authenticateSessionsClass"></param>
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/// <param name="authenticateSessionsClass"></param>
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/// <returns></returns>
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/// <returns></returns>
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass)
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{
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{
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ClientView newuser =
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ClientView newuser =
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CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
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CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
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@ -31,6 +31,7 @@ using System.Net;
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using OpenSim.Assets;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Region.ClientStack
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namespace OpenSim.Region.ClientStack
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{
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{
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protected DateTime m_startuptime;
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protected DateTime m_startuptime;
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protected NetworkServersInfo m_networkServersInfo;
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protected NetworkServersInfo m_networkServersInfo;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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protected BaseHttpServer m_httpServer;
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protected BaseHttpServer m_httpServer;
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protected int m_httpServerPort;
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protected int m_httpServerPort;
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protected List<AuthenticateSessionsBase> AuthenticateSessionsHandler = new List<AuthenticateSessionsBase>();
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protected LogBase m_log;
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protected LogBase m_log;
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protected CommunicationsManager m_commsManager;
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public RegionApplicationBase( )
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public RegionApplicationBase( )
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{
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{
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Initialize();
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Initialize();
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StartLog();
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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ScenePresence.LoadTextureFile("avatar-texture.dat");
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m_httpServer = new BaseHttpServer( m_httpServerPort );
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m_httpServer = new BaseHttpServer( m_httpServerPort );
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m_log.Verbose("Starting HTTP server");
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m_log.Verbose("Starting HTTP server");
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m_httpServer.Start();
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m_httpServer.Start();
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m_inventoryCache = new InventoryCache();
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}
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}
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protected abstract void Initialize();
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protected abstract void Initialize();
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private void StartLog()
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protected void StartLog()
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{
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{
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m_log = CreateLog();
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m_log = CreateLog();
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MainLog.Instance = m_log;
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MainLog.Instance = m_log;
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protected abstract LogBase CreateLog();
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protected abstract LogBase CreateLog();
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protected abstract PhysicsScene GetPhysicsScene( );
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protected abstract PhysicsScene GetPhysicsScene( );
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protected abstract StorageManager GetStoreManager(RegionInfo regionInfo);
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protected abstract StorageManager CreateStorageManager(RegionInfo regionInfo);
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protected PhysicsScene GetPhysicsScene(string engine)
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protected PhysicsScene GetPhysicsScene(string engine)
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{
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{
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return physicsPluginManager.GetPhysicsScene( engine );
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return physicsPluginManager.GetPhysicsScene( engine );
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}
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}
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protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer)
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{
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AgentCircuitManager authen = new AgentCircuitManager();
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udpServer = new UDPServer(regionInfo.InternalEndPoint.Port, m_assetCache, m_inventoryCache, m_log, authen);
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StorageManager storageManager = CreateStorageManager(regionInfo);
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Scene scene = CreateScene(regionInfo, storageManager, authen);
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udpServer.LocalWorld = scene;
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scene.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll");
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scene.LoadWorldMap();
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scene.PhysScene = GetPhysicsScene( );
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scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D());
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scene.LoadPrimsFromStorage();
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//Master Avatar Setup
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UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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if (masterAvatar != null)
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{
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m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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else
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{
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m_log.Notice("Parcels - No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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scene.localStorage.LoadLandObjects((ILocalStorageLandObjectReceiver)scene.LandManager);
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}
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scene.performParcelPrimCountUpdate();
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scene.StartTimer();
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return scene;
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}
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protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager);
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}
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}
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}
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}
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protected AssetCache m_assetCache;
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protected AssetCache m_assetCache;
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protected InventoryCache m_inventoryCache;
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protected InventoryCache m_inventoryCache;
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protected LogBase m_log;
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protected LogBase m_log;
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protected AuthenticateSessionsBase m_authenticateSessionsClass;
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protected AgentCircuitManager m_authenticateSessionsClass;
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public PacketServer PacketServer
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public PacketServer PacketServer
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{
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{
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@ -83,7 +83,7 @@ namespace OpenSim.Region.ClientStack
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{
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{
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}
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}
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public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AuthenticateSessionsBase authenticateClass)
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public UDPServer(int port, AssetCache assetCache, InventoryCache inventoryCache, LogBase console, AgentCircuitManager authenticateClass)
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{
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{
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listenPort = port;
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listenPort = port;
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this.m_assetCache = assetCache;
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this.m_assetCache = assetCache;
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this.m_log = console;
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this.m_log = console;
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this.m_authenticateSessionsClass = authenticateClass;
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this.m_authenticateSessionsClass = authenticateClass;
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this.CreatePacketServer();
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this.CreatePacketServer();
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}
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}
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||||||
protected virtual void CreatePacketServer()
|
protected virtual void CreatePacketServer()
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace OpenSim.Region.Environment
|
||||||
{
|
{
|
||||||
public class RegionManager
|
public class RegionManager
|
||||||
{
|
{
|
||||||
protected AuthenticateSessionsBase authenticateHandler;
|
protected AgentCircuitManager authenticateHandler;
|
||||||
protected RegionCommsListener regionCommsHost;
|
protected RegionCommsListener regionCommsHost;
|
||||||
protected CommunicationsManager commsManager;
|
protected CommunicationsManager commsManager;
|
||||||
protected List<Caps> capsHandlers = new List<Caps>();
|
protected List<Caps> capsHandlers = new List<Caps>();
|
||||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private int landPrimCheckCount;
|
private int landPrimCheckCount;
|
||||||
private Mutex updateLock;
|
private Mutex updateLock;
|
||||||
|
|
||||||
protected AuthenticateSessionsBase authenticateHandler;
|
protected AgentCircuitManager authenticateHandler;
|
||||||
protected RegionCommsListener regionCommsHost;
|
protected RegionCommsListener regionCommsHost;
|
||||||
protected CommunicationsManager commsManager;
|
protected CommunicationsManager commsManager;
|
||||||
protected StorageManager storageManager;
|
protected StorageManager storageManager;
|
||||||
|
@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||||
/// <param name="regionHandle">Region Handle for this region</param>
|
/// <param name="regionHandle">Region Handle for this region</param>
|
||||||
/// <param name="regionName">Region Name for this region</param>
|
/// <param name="regionName">Region Name for this region</param>
|
||||||
public Scene(RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
|
||||||
{
|
{
|
||||||
updateLock = new Mutex(false);
|
updateLock = new Mutex(false);
|
||||||
this.authenticateHandler = authen;
|
this.authenticateHandler = authen;
|
||||||
|
|
|
@ -18,7 +18,7 @@ namespace SimpleApp
|
||||||
{
|
{
|
||||||
private List<ScenePresence> m_avatars;
|
private List<ScenePresence> m_avatars;
|
||||||
|
|
||||||
public MyWorld( RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
|
public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer)
|
||||||
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
|
: base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer)
|
||||||
{
|
{
|
||||||
m_avatars = new List<Avatar>();
|
m_avatars = new List<Avatar>();
|
||||||
|
|
|
@ -22,9 +22,7 @@ namespace SimpleApp
|
||||||
{
|
{
|
||||||
class Program : RegionApplicationBase, conscmd_callback
|
class Program : RegionApplicationBase, conscmd_callback
|
||||||
{
|
{
|
||||||
AuthenticateSessionsBase m_circuitManager;
|
public MyWorld m_scene;
|
||||||
|
|
||||||
public MyWorld m_world;
|
|
||||||
private SceneObject m_sceneObject;
|
private SceneObject m_sceneObject;
|
||||||
public MyNpcCharacter m_character;
|
public MyNpcCharacter m_character;
|
||||||
|
|
||||||
|
@ -36,73 +34,52 @@ namespace SimpleApp
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
m_httpServerPort = 9000;
|
m_httpServerPort = 9000;
|
||||||
|
|
||||||
|
StartLog();
|
||||||
|
|
||||||
|
LocalAssetServer assetServer = new LocalAssetServer();
|
||||||
|
assetServer.SetServerInfo("http://localhost:8003/", "");
|
||||||
|
|
||||||
|
AssetCache m_assetCache = new AssetCache(assetServer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
base.StartUp();
|
base.StartUp();
|
||||||
|
|
||||||
m_circuitManager = new AuthenticateSessionsBase();
|
CommunicationsLocal m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer);
|
||||||
|
|
||||||
InventoryCache inventoryCache = new InventoryCache();
|
|
||||||
|
|
||||||
LocalAssetServer assetServer = new LocalAssetServer();
|
|
||||||
assetServer.SetServerInfo("http://localhost:8003/", "");
|
|
||||||
|
|
||||||
AssetCache assetCache = new AssetCache(assetServer);
|
|
||||||
|
|
||||||
ScenePresence.LoadTextureFile("avatar-texture.dat");
|
|
||||||
ScenePresence.PhysicsEngineFlying = true;
|
ScenePresence.PhysicsEngineFlying = true;
|
||||||
|
|
||||||
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
|
IPEndPoint internalEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9000);
|
||||||
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
|
||||||
|
|
||||||
UDPServer udpServer = new UDPServer(internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager);
|
UDPServer udpServer;
|
||||||
PacketServer packetServer = new PacketServer(udpServer);
|
|
||||||
|
|
||||||
CommunicationsLocal communicationsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer);
|
Scene scene = SetupScene(regionInfo, out udpServer);
|
||||||
|
|
||||||
StorageManager storeMan = GetStoreManager(regionInfo);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_world = new MyWorld( regionInfo, m_circuitManager, communicationsManager, assetCache, storeMan, m_httpServer);
|
|
||||||
m_world.PhysScene = GetPhysicsScene( );
|
|
||||||
|
|
||||||
m_world.LoadWorldMap();
|
|
||||||
m_world.PhysScene.SetTerrain(m_world.Terrain.getHeights1D());
|
|
||||||
m_world.performParcelPrimCountUpdate();
|
|
||||||
|
|
||||||
udpServer.LocalWorld = m_world;
|
|
||||||
|
|
||||||
m_httpServer.Start();
|
|
||||||
udpServer.ServerListener();
|
udpServer.ServerListener();
|
||||||
|
|
||||||
UserProfileData masterAvatar = communicationsManager.UserServer.SetupMasterUser("Test", "User", "test");
|
|
||||||
if (masterAvatar != null)
|
|
||||||
{
|
|
||||||
m_world.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
|
|
||||||
m_world.LandManager.NoLandDataFromStorage();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_world.StartTimer();
|
|
||||||
|
|
||||||
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
PrimitiveBaseShape shape = PrimitiveBaseShape.DefaultBox();
|
||||||
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
|
||||||
LLVector3 pos = new LLVector3(138, 129, 27);
|
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||||
|
|
||||||
m_sceneObject = new MySceneObject(m_world, m_world.EventManager, LLUUID.Zero, m_world.PrimIDAllocate(), pos, shape);
|
m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
|
||||||
m_world.AddEntity(m_sceneObject);
|
scene.AddEntity(m_sceneObject);
|
||||||
|
|
||||||
m_character = new MyNpcCharacter();
|
m_character = new MyNpcCharacter();
|
||||||
m_world.AddNewClient(m_character, false);
|
scene.AddNewClient(m_character, false);
|
||||||
|
|
||||||
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
m_log.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
|
||||||
m_log.ReadLine();
|
m_log.ReadLine();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override StorageManager GetStoreManager(RegionInfo regionInfo)
|
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
|
||||||
|
{
|
||||||
|
return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
|
||||||
{
|
{
|
||||||
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
|
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", "simpleapp");
|
||||||
}
|
}
|
||||||
|
|
|
@ -639,6 +639,7 @@
|
||||||
<Reference name="OpenSim.Region.Environment"/>
|
<Reference name="OpenSim.Region.Environment"/>
|
||||||
<Reference name="OpenSim.Framework"/>
|
<Reference name="OpenSim.Framework"/>
|
||||||
<Reference name="OpenSim.Framework.Console"/>
|
<Reference name="OpenSim.Framework.Console"/>
|
||||||
|
<Reference name="OpenSim.Framework.Communications"/>
|
||||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||||
<Reference name="OpenSim.Framework.Servers"/>
|
<Reference name="OpenSim.Framework.Servers"/>
|
||||||
<Reference name="OpenSim.Region.Caches"/>
|
<Reference name="OpenSim.Region.Caches"/>
|
||||||
|
|
Loading…
Reference in New Issue