Dropping the rest of Avination's modified appearance code for core.

Module to follow.
0.8.0.3
Melanie 2014-02-04 01:54:16 +00:00
parent 8eec717f5f
commit 49c2213a01
2 changed files with 338 additions and 45 deletions

View File

@ -27,6 +27,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
public class UploadBakedTextureModule : INonSharedRegionModule
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// For historical reasons this is fixed, but there
@ -63,39 +64,211 @@ namespace OpenSim.Region.ClientStack.Linden
private Scene m_scene;
private bool m_persistBakedTextures;
private string m_URL;
private IBakedTextureModule m_BakedTextureModule;
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config == null)
return;
m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
IConfig appearanceConfig = source.Configs["Appearance"];
if (appearanceConfig != null)
m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
}
public void AddRegion(Scene s)
{
m_scene = s;
}
public void RemoveRegion(Scene s)
{
s.EventManager.OnRegisterCaps -= RegisterCaps;
s.EventManager.OnNewPresence -= RegisterNewPresence;
s.EventManager.OnRemovePresence -= DeRegisterPresence;
m_BakedTextureModule = null;
m_scene = null;
}
public void RegionLoaded(Scene s)
{
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
m_scene.EventManager.OnNewPresence += RegisterNewPresence;
m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
}
private void DeRegisterPresence(UUID agentId)
{
ScenePresence presence = null;
if (m_scene.TryGetScenePresence(agentId, out presence))
{
presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
}
}
private void RegisterNewPresence(ScenePresence presence)
{
presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
}
private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
{
int maxCacheitemsLoop = cacheItems.Length;
if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
{
maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
}
m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
if (cacheItems.Length > 0)
{
m_log.Debug("[Cacheitems]: " + cacheItems.Length);
for (int iter = 0; iter < maxCacheitemsLoop; iter++)
{
m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
cacheItems[iter].TextureID);
}
ScenePresence p = null;
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
{
WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
if (existingitems == null)
{
if (m_BakedTextureModule != null)
{
WearableCacheItem[] savedcache = null;
try
{
if (p.Appearance.WearableCacheItemsDirty)
{
savedcache = m_BakedTextureModule.Get(p.UUID);
p.Appearance.WearableCacheItems = savedcache;
p.Appearance.WearableCacheItemsDirty = false;
}
}
/*
* The following Catch types DO NOT WORK with m_BakedTextureModule.Get
* it jumps to the General Packet Exception Handler if you don't catch Exception!
*
catch (System.Net.Sockets.SocketException)
{
cacheItems = null;
}
catch (WebException)
{
cacheItems = null;
}
catch (InvalidOperationException)
{
cacheItems = null;
} */
catch (Exception)
{
// The service logs a sufficient error message.
}
if (savedcache != null)
existingitems = savedcache;
}
}
// Existing items null means it's a fully new appearance
if (existingitems == null)
{
for (int i = 0; i < maxCacheitemsLoop; i++)
{
if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
{
Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
if (face == null)
{
textureEntry.CreateFace(cacheItems[i].TextureIndex);
textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
AppearanceManager.DEFAULT_AVATAR_TEXTURE;
continue;
}
cacheItems[i].TextureID =face.TextureID;
if (m_scene.AssetService != null)
cacheItems[i].TextureAsset =
m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
}
else
{
m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
}
}
}
else
{
// for each uploaded baked texture
for (int i = 0; i < maxCacheitemsLoop; i++)
{
if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
{
Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
if (face == null)
{
textureEntry.CreateFace(cacheItems[i].TextureIndex);
textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
AppearanceManager.DEFAULT_AVATAR_TEXTURE;
continue;
}
cacheItems[i].TextureID =
face.TextureID;
}
else
{
m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
}
}
for (int i = 0; i < maxCacheitemsLoop; i++)
{
if (cacheItems[i].TextureAsset == null)
{
cacheItems[i].TextureAsset =
m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
}
}
}
p.Appearance.WearableCacheItems = cacheItems;
if (m_BakedTextureModule != null)
{
m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
p.Appearance.WearableCacheItemsDirty = true;
}
}
}
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "UploadBakedTextureModule"; } }
@ -107,26 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
// UUID capID = UUID.Random();
UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
caps, m_scene.AssetService, m_persistBakedTextures);
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
if (m_URL == "localhost")
{
caps.RegisterHandler(
"UploadBakedTexture",
new RestStreamHandler(
"POST",
"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
new UploadBakedTextureHandler(
caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
avatarhandler.UploadBakedTexture,
"UploadBakedTexture",
agentID.ToString()));
}
else
{
caps.RegisterHandler("UploadBakedTexture", m_URL);
}
}
}
}

View File

@ -325,6 +325,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
private readonly IGroupsModule m_GroupsModule;
private int m_cachedTextureSerial;
private PriorityQueue m_entityUpdates;
private PriorityQueue m_entityProps;
private Prioritizer m_prioritizer;
@ -11742,35 +11743,157 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns></returns>
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
{
//m_log.Debug("texture cached: " + packet.ToString());
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
if (cachedtex.AgentData.SessionID != SessionId)
return false;
List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
for (int i = 0; i < cachedtex.WearableData.Length; i++)
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
// var item = fac.GetBakedTextureFaces(AgentId);
//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
IAssetService cache = m_scene.AssetService;
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
//bakedTextureModule = null;
int maxWearablesLoop = cachedtex.WearableData.Length;
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
if (bakedTextureModule != null && cache != null)
{
CachedTextureRequestArg arg = new CachedTextureRequestArg();
arg.BakedTextureIndex = cachedtex.WearableData[i].TextureIndex;
arg.WearableHashID = cachedtex.WearableData[i].ID;
requestArgs.Add(arg);
}
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
WearableCacheItem[] cacheItems = null;
ScenePresence p = m_scene.GetScenePresence(AgentId);
if (p.Appearance != null)
if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
{
try
{
CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
if (handlerCachedTextureRequest != null)
cacheItems = bakedTextureModule.Get(AgentId);
p.Appearance.WearableCacheItems = cacheItems;
p.Appearance.WearableCacheItemsDirty = false;
}
/*
* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
*
catch (System.Net.Sockets.SocketException)
{
handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
cacheItems = null;
}
}
catch (Exception e)
catch (WebException)
{
m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e);
return false;
cacheItems = null;
}
catch (InvalidOperationException)
{
cacheItems = null;
} */
catch (Exception)
{
cacheItems = null;
}
}
else if (p.Appearance.WearableCacheItems != null)
{
cacheItems = p.Appearance.WearableCacheItems;
}
if (cache != null && cacheItems != null)
{
foreach (WearableCacheItem item in cacheItems)
{
if (cache.GetCached(item.TextureID.ToString()) == null)
{
item.TextureAsset.Temporary = true;
cache.Store(item.TextureAsset);
}
}
}
if (cacheItems != null)
{
for (int i = 0; i < maxWearablesLoop; i++)
{
WearableCacheItem item =
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].HostName = new byte[0];
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
{
cachedresp.WearableData[i].TextureID = item.TextureID;
}
else
{
cachedresp.WearableData[i].TextureID = UUID.Zero;
}
}
}
else
{
for (int i = 0; i < maxWearablesLoop; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}
}
else
{
if (cache == null)
{
for (int i = 0; i < maxWearablesLoop; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}
else
{
for (int i = 0; i < maxWearablesLoop; i++)
{
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
cachedresp.WearableData[i].TextureID = UUID.Zero;
//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
else
cachedresp.WearableData[i].TextureID = UUID.Zero;
// UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
cachedresp.WearableData[i].HostName = new byte[0];
}
}
}
cachedresp.Header.Zerocoded = true;
OutPacket(cachedresp, ThrottleOutPacketType.Task);
return true;
}