remove the legacy pre-Migration database upgrade paths

0.6.0-stable
Sean Dague 2008-08-27 18:51:42 +00:00
parent ba16a27ab0
commit 49df787665
1 changed files with 0 additions and 42 deletions

View File

@ -78,10 +78,6 @@ namespace OpenSim.Data.MySQL
Assembly assem = GetType().Assembly;
Migration m = new Migration(_dbConnection.Connection, assem, "AssetStore");
// TODO: After rev 6000, remove this. People should have
// been rolled onto the new migration code by then.
TestTables(m);
m.Update();
}
@ -114,44 +110,6 @@ namespace OpenSim.Data.MySQL
#region IAssetProviderPlugin Members
/// <summary>
/// <list type="bullet">
/// <item>Execute CreateAssetsTable.sql if oldVersion == null</item>
/// <item>do nothing if oldVersion != null</item>
/// </list>
/// </summary>
/// <param name="oldVersion"></param>
// private void UpgradeAssetsTable(string oldVersion)
// {
// // null as the version, indicates that the table didn't exist
// if (oldVersion == null)
// {
// m_log.Info("[ASSETS DB]: Creating new database tables");
// _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql");
// return;
// }
// }
/// <summary>
/// Ensure that the assets related tables exists and are at the latest version
/// </summary>
/// <param name="m"></param>
private void TestTables(Migration m)
{
Dictionary<string, string> tableList = new Dictionary<string, string>();
tableList["assets"] = null;
_dbConnection.GetTableVersion(tableList);
// if there is no table, return, migrations will handle it.
if (tableList["assets"] == null)
return;
// if there is a table, and we don't have a migration, set it to 1
if (m.Version == 0)
m.Version = 1;
}
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>