Clean up some cruft from the last commit. Re-add the initial update

send in the scene presence constructor... need to figure this out
later.
viewer-2-initial-appearance
Master ScienceSim 2010-10-29 13:45:59 -07:00
parent f5c9a56c8b
commit 49fa7e91b9
2 changed files with 41 additions and 2 deletions

View File

@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAvatarFactory
{
bool ValidateBakedTextureCache(IClientAPI client);
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
}
}

View File

@ -705,8 +705,8 @@ namespace OpenSim.Region.Framework.Scenes
// Request info about all the (root) agents in this region // Request info about all the (root) agents in this region
// Note: This won't send data *to* other clients in that region (children don't send) // Note: This won't send data *to* other clients in that region (children don't send)
// MIC: This should be called by OnCompleteMovement // MIC: This gets called again in CompleteMovement
// SendInitialFullUpdateToAllClients(); SendInitialFullUpdateToAllClients();
RegisterToEvents(); RegisterToEvents();
SetDirectionVectors(); SetDirectionVectors();