Remove NPC debug spam

avinationmerge
Melanie 2012-08-14 22:02:40 +02:00
parent f21fdff4f9
commit 4a969b45bd
1 changed files with 7 additions and 7 deletions

View File

@ -124,9 +124,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat( // m_log.DebugFormat(
"[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", // "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); // firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = npcAvatar.AgentId; acd.AgentID = npcAvatar.AgentId;
@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{ {
sp.CompleteMovement(npcAvatar, false); sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar); m_avatars.Add(npcAvatar.AgentId, npcAvatar);
m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); // m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
} }
} }
ev.Set(); ev.Set();
@ -179,9 +179,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp; ScenePresence sp;
if (scene.TryGetScenePresence(agentID, out sp)) if (scene.TryGetScenePresence(agentID, out sp))
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", // "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); // sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
sp.MoveToTarget(pos, noFly, landAtTarget); sp.MoveToTarget(pos, noFly, landAtTarget);
sp.SetAlwaysRun = running; sp.SetAlwaysRun = running;