removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some

more needed fields in request
avinationmerge
UbitUmarov 2012-09-22 16:47:15 +01:00
parent 7de67d5680
commit 4bba72b7af
2 changed files with 28 additions and 42 deletions

View File

@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities
public string asset_type = String.Empty;
public string description = String.Empty;
public UUID folder_id = UUID.Zero;
public UUID texture_folder_id = UUID.Zero;
public int next_owner_mask = 0;
public int group_mask = 0;
public int everyone_mask = 0;
public string inventory_type = String.Empty;
public string name = String.Empty;
public LLSDAssetResource asset_resources = new LLSDAssetResource();

View File

@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.Linden
{
public delegate void UpLoadedAsset(
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType);
byte[] data, string inventoryType, string assetType, int cost);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.Linden
private int m_levelUpload = 0;
private float m_PrimScaleMin = 0.001f;
private bool m_enableFreeTestModelUpload = false;
private bool m_enableModelUploadTextureToInventory = false;
private enum FileAgentInventoryState : int
{
@ -147,7 +148,6 @@ namespace OpenSim.Region.ClientStack.Linden
float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
IConfigSource config = m_Scene.Config;
if (config != null)
{
@ -170,12 +170,12 @@ namespace OpenSim.Region.ClientStack.Linden
modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
m_enableFreeTestModelUpload = EconomyConfig.GetBoolean("MeshModelUploadAllowFreeTest", false);
m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", false);
m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
}
}
m_assetService = m_Scene.AssetService;
@ -426,37 +426,13 @@ namespace OpenSim.Region.ClientStack.Linden
return UUID.Zero;
}
private delegate void UploadWithCostCompleteDelegate(string assetName,
string assetDescription, UUID assetID, UUID inventoryItem,
UUID parentFolder, byte[] data, string inventoryType,
string assetType, uint cost);
private class AssetUploaderWithCost : AssetUploader
/*
private class AssetUploaderExtraParameters
{
private uint m_cost;
public int total_cost;
public UUID textureFolder = UUID.Zero;
*/
public event UploadWithCostCompleteDelegate OnUpLoad;
public AssetUploaderWithCost(string assetName, string description, UUID assetID,
UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
base(assetName, description, assetID, inventoryItem, parentFolderID,
invType, assetType, path, httpServer, dumpAssetsToFile)
{
m_cost = cost;
base.OnUpLoad += UploadCompleteHandler;
}
private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
data, inventoryType, assetType, m_cost);
}
}
/// <summary>
///
@ -497,7 +473,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
}
uint cost = 0;
int cost = 0;
LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
if (llsdRequest.asset_type == "texture" ||
@ -551,11 +527,11 @@ namespace OpenSim.Region.ClientStack.Linden
m_FileAgentInventoryState = FileAgentInventoryState.idle;
return errorResponse;
}
cost = (uint)modelcost;
cost = modelcost;
}
else
{
cost = (uint)baseCost;
cost = baseCost;
}
// check funds
@ -584,8 +560,8 @@ namespace OpenSim.Region.ClientStack.Linden
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
AssetUploaderWithCost uploader =
new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
AssetUploader uploader =
new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost);
m_HostCapsObj.HttpListener.AddStreamHandler(
@ -631,7 +607,7 @@ namespace OpenSim.Region.ClientStack.Linden
/// <param name="data"></param>
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType, uint cost)
string assetType, int cost)
{
lock (m_ModelCost)
m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
@ -920,6 +896,7 @@ namespace OpenSim.Region.ClientStack.Linden
// If we set PermissionMask.All then when we rez the item the next permissions will replace the current
// (owner) permissions. This becomes a problem if next permissions are changed.
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
@ -930,7 +907,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (AddNewInventoryItem != null)
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost);
AddNewInventoryItem(m_HostCapsObj.AgentID, item,(uint) cost);
}
lock (m_ModelCost)
@ -1247,6 +1224,7 @@ namespace OpenSim.Region.ClientStack.Linden
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event UpLoadedAsset OnUpLoad;
private UpLoadedAsset handlerUpLoad = null;
@ -1261,11 +1239,14 @@ namespace OpenSim.Region.ClientStack.Linden
private string m_invType = String.Empty;
private string m_assetType = String.Empty;
private int m_cost;
private Timer m_timeoutTimer = new Timer();
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
UUID parentFolderID, string invType, string assetType, string path,
IHttpServer httpServer, bool dumpAssetsToFile)
IHttpServer httpServer, bool dumpAssetsToFile, int totalCost)
{
m_assetName = assetName;
m_assetDes = description;
@ -1277,6 +1258,7 @@ namespace OpenSim.Region.ClientStack.Linden
m_assetType = assetType;
m_invType = invType;
m_dumpAssetsToFile = dumpAssetsToFile;
m_cost = totalCost;
m_timeoutTimer.Elapsed += TimedOut;
m_timeoutTimer.Interval = 120000;
@ -1319,7 +1301,7 @@ namespace OpenSim.Region.ClientStack.Linden
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,m_cost);
}
return res;
}