Get rid of the "no objects found" feedback for now - this doesn't work well if a command is executed over multiple scenes.
parent
d9a8f5f16d
commit
4c20c2045c
|
@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
|
||||
if (sop == null)
|
||||
{
|
||||
m_console.OutputFormat("No object found with uuid {0}", objectUuid);
|
||||
// m_console.OutputFormat("No object found with uuid {0}", objectUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -191,8 +191,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
if (deletes.Count == 0)
|
||||
m_console.OutputFormat("No objects were found with owner {0}", match);
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with owner {0}", match);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -206,8 +206,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
if (deletes.Count == 0)
|
||||
m_console.OutputFormat("No objects were found with creator {0}", match);
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with creator {0}", match);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -221,8 +221,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
if (deletes.Count == 0)
|
||||
m_console.OutputFormat("No objects were found with uuid {0}", match);
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with uuid {0}", match);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -233,8 +233,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
if (deletes.Count == 0)
|
||||
m_console.OutputFormat("No objects were found with name {0}", o);
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found with name {0}", o);
|
||||
|
||||
break;
|
||||
|
||||
|
@ -261,12 +261,14 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
|||
deletes.Add(g);
|
||||
});
|
||||
|
||||
if (deletes.Count == 0)
|
||||
m_console.OutputFormat("No objects were found outside region bounds");
|
||||
// if (deletes.Count == 0)
|
||||
// m_console.OutputFormat("No objects were found outside region bounds");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
m_console.OutputFormat("Deleting {0} objects in {1}", deletes.Count, m_scene.RegionInfo.RegionName);
|
||||
|
||||
foreach (SceneObjectGroup g in deletes)
|
||||
{
|
||||
m_console.OutputFormat("Deleting object {0} {1}", g.UUID, g.Name);
|
||||
|
|
Loading…
Reference in New Issue