Merge branch 'master' into varregion
commit
4c362a83f9
|
@ -482,21 +482,14 @@ namespace OpenSim.Framework
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set { m_LoadedCreationID = value; }
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}
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// Connected Telehub object
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private UUID m_TelehubObject = UUID.Zero;
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public UUID TelehubObject
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{
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get
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{
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return m_TelehubObject;
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}
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set
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{
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m_TelehubObject = value;
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}
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}
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/// <summary>
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/// Connected Telehub object
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/// </summary>
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public UUID TelehubObject { get; set; }
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// Our Connected Telehub's SpawnPoints
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/// <summary>
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/// Our connected Telehub's SpawnPoints
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/// </summary>
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public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
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// Add a SpawnPoint
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|
|
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@ -39,8 +39,32 @@ namespace OpenSim.Framework
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Asset types used only in OpenSim.
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/// To avoid clashing with the code numbers used in Second Life, use only negative numbers here.
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/// </summary>
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public enum OpenSimAssetType : sbyte
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{
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Material = -2
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}
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#region SL / file extension / content-type conversions
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/// <summary>
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/// Returns the Enum entry corresponding to the given code, regardless of whether it belongs
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/// to the AssetType or OpenSimAssetType enums.
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/// </summary>
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public static object AssetTypeFromCode(sbyte assetType)
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{
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if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
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return (OpenMetaverse.AssetType)assetType;
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else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType))
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return (OpenSimAssetType)assetType;
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else
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return OpenMetaverse.AssetType.Unknown;
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}
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private class TypeMapping
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{
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private sbyte assetType;
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@ -56,12 +80,7 @@ namespace OpenSim.Framework
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public object AssetType
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{
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get {
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if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
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return (OpenMetaverse.AssetType)assetType;
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else
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return OpenMetaverse.AssetType.Unknown;
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}
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get { return AssetTypeFromCode(assetType); }
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}
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public InventoryType InventoryType
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@ -102,6 +121,11 @@ namespace OpenSim.Framework
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: this((sbyte)assetType, inventoryType, contentType, null, extension)
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{
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}
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public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
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: this((sbyte)assetType, inventoryType, contentType, null, extension)
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{
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}
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}
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/// <summary>
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@ -142,7 +166,9 @@ namespace OpenSim.Framework
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new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
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new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
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new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
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new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
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new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
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new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
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};
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|
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private static Dictionary<sbyte, string> asset2Content;
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|
|
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@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
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namespace OpenSim.Framework.Serialization
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{
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|
@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
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ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
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ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
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|
@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
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}
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|
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public static string CreateOarLandDataPath(LandData ld)
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|
|
|
@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
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private int m_maxRTO = 60000;
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/// <summary>
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/// This is the percentage of the udp texture queue to add to the task queue since
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/// textures are now generally handled through http.
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/// </summary>
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private double m_cannibalrate = 0.0;
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private ClientInfo m_info = new ClientInfo();
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/// <summary>
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|
@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Create an array of token buckets for this clients different throttle categories
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m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
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m_cannibalrate = rates.CannibalizeTextureRate;
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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{
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ThrottleOutPacketType type = (ThrottleOutPacketType)i;
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@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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texture = Math.Max(texture, LLUDPServer.MTU);
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asset = Math.Max(asset, LLUDPServer.MTU);
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// Since most textures are now delivered through http, make it possible
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// to cannibalize some of the bw from the texture throttle to use for
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// the task queue (e.g. object updates)
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task = task + (int)(m_cannibalrate * texture);
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texture = (int)((1 - m_cannibalrate) * texture);
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//int total = resend + land + wind + cloud + task + texture + asset;
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//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
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// AgentID, resend, land, wind, cloud, task, texture, asset, total);
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|
|
|
@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>Flag used to enable adaptive throttles</summary>
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public bool AdaptiveThrottlesEnabled;
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/// <summary>Amount of the texture throttle to steal for the task throttle</summary>
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public double CannibalizeTextureRate;
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/// <summary>
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/// Default constructor
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/// </summary>
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@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
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||||
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AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
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||||
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||||
CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
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CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
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}
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catch (Exception) { }
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}
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|
|
|
@ -771,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset
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UuidGatherer gatherer = new UuidGatherer(m_AssetService);
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HashSet<UUID> uniqueUuids = new HashSet<UUID>();
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Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
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Dictionary<UUID, sbyte> assets = new Dictionary<UUID, sbyte>();
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foreach (Scene s in m_Scenes)
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{
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|
@ -794,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset
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else if (storeUncached)
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{
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AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
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if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
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if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown)
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m_log.DebugFormat(
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"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
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assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
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|
|
|
@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <value>
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/// Used to collect the uuids of the assets that we need to save into the archive
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/// </value>
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protected Dictionary<UUID, AssetType> m_assetUuids = new Dictionary<UUID, AssetType>();
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protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
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/// <value>
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/// Used to collect the uuids of the users that we need to save into the archive
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|
@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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|||
|
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// Don't chase down link asset items as they actually point to their target item IDs rather than an asset
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if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
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}
|
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/// <summary>
|
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|
|
|
@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
|
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
|
||||
uuidGatherer.GatherAssetUuids(so, ids);
|
||||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in ids)
|
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foreach (KeyValuePair<UUID, sbyte> kvp in ids)
|
||||
uuidGatherer.FetchAsset(kvp.Key);
|
||||
}
|
||||
}
|
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|
|
|
@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
// The act of gathering UUIDs downloads some assets from the remote server
|
||||
// but not all...
|
||||
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
|
||||
Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
|
||||
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
|
||||
uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
|
||||
uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
|
||||
m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
|
||||
bool success = true;
|
||||
foreach (UUID uuid in ids.Keys)
|
||||
|
@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
|
||||
if (asset != null)
|
||||
{
|
||||
Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
|
||||
Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
|
||||
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
|
||||
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
|
||||
uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
|
||||
bool success = false;
|
||||
foreach (UUID uuid in ids.Keys)
|
||||
{
|
||||
|
|
|
@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
// Archive the regions
|
||||
|
||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||
Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
|
||||
|
||||
scenesGroup.ForEachScene(delegate(Scene scene)
|
||||
{
|
||||
|
@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
}
|
||||
|
||||
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids)
|
||||
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
|
@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
|
||||
|
||||
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
|
||||
assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
|
||||
assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
|
||||
assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
|
||||
assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
|
||||
assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
|
||||
assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
|
||||
assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
|
||||
assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
|
||||
|
||||
Save(scene, sceneObjects, regionDir);
|
||||
}
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <value>
|
||||
/// uuids to request
|
||||
/// </value>
|
||||
protected IDictionary<UUID, AssetType> m_uuids;
|
||||
protected IDictionary<UUID, sbyte> m_uuids;
|
||||
|
||||
/// <value>
|
||||
/// Callback used when all the assets requested have been received.
|
||||
|
@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
protected Dictionary<string, object> m_options;
|
||||
|
||||
protected internal AssetsRequest(
|
||||
AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids,
|
||||
AssetsArchiver assetsArchiver, IDictionary<UUID, sbyte> uuids,
|
||||
IAssetService assetService, IUserAccountService userService,
|
||||
UUID scope, Dictionary<string, object> options,
|
||||
AssetsRequestCallback assetsRequestCallback)
|
||||
|
@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
|
||||
foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
|
||||
{
|
||||
// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
|
||||
|
||||
|
@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer
|
||||
if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown)
|
||||
{
|
||||
AssetType type = (AssetType)assetType;
|
||||
m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type);
|
||||
fetchedAsset.Type = (sbyte)type;
|
||||
m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType));
|
||||
fetchedAsset.Type = (sbyte)assetType;
|
||||
}
|
||||
|
||||
AssetRequestCallback(fetchedAssetID, this, fetchedAsset);
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
public void Initialise()
|
||||
{
|
||||
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
|
||||
|
||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
|
||||
"set terrain texture <number> <uuid> [<x>] [<y>]",
|
||||
|
|
|
@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
}
|
||||
}
|
||||
|
||||
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
||||
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
||||
{
|
||||
SceneObjectPart part;
|
||||
|
||||
|
@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
default:
|
||||
break;
|
||||
}
|
||||
SendTelehubInfo(client);
|
||||
|
||||
if (client != null)
|
||||
SendTelehubInfo(client);
|
||||
}
|
||||
|
||||
private void SendSimulatorBlueBoxMessage(
|
||||
|
@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
||||
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
||||
client.OnEstateChangeInfo += handleEstateChangeInfo;
|
||||
client.OnEstateManageTelehub += handleOnEstateManageTelehub;
|
||||
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
|
||||
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
||||
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
||||
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
||||
|
|
|
@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
UUID = 5
|
||||
}
|
||||
|
||||
public struct JsonStoreStats
|
||||
{
|
||||
public int StoreCount;
|
||||
}
|
||||
|
||||
public delegate void TakeValueCallback(string s);
|
||||
|
||||
public interface IJsonStoreModule
|
||||
{
|
||||
JsonStoreStats GetStoreStats();
|
||||
|
||||
bool AttachObjectStore(UUID objectID);
|
||||
bool CreateStore(string value, ref UUID result);
|
||||
bool DestroyStore(UUID storeID);
|
||||
|
|
|
@ -3930,32 +3930,52 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
|
||||
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||
|
||||
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
|
||||
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
|
||||
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
|
||||
!viahome && !godlike)
|
||||
{
|
||||
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||
// Can have multiple SpawnPoints
|
||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||
if (spawnpoints.Count > 1)
|
||||
|
||||
if (telehub != null)
|
||||
{
|
||||
// We have multiple SpawnPoints, Route the agent to a random or sequential one
|
||||
if (SpawnPointRouting == "random")
|
||||
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
// Can have multiple SpawnPoints
|
||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||
if (spawnpoints.Count > 1)
|
||||
{
|
||||
// We have multiple SpawnPoints, Route the agent to a random or sequential one
|
||||
if (SpawnPointRouting == "random")
|
||||
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
else
|
||||
acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
}
|
||||
else if (spawnpoints.Count == 1)
|
||||
{
|
||||
// We have a single SpawnPoint and will route the agent to it
|
||||
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
}
|
||||
else
|
||||
acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
|
||||
telehub.AbsolutePosition,
|
||||
telehub.GroupRotation
|
||||
);
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
|
||||
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We have a single SpawnPoint and will route the agent to it
|
||||
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
|
||||
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
/*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.World.Estate;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Scene telehub tests
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
|
||||
/// in the case of an error condition
|
||||
/// </remarks>
|
||||
[TestFixture]
|
||||
public class SceneTelehubTests : OpenSimTestCase
|
||||
{
|
||||
/// <summary>
|
||||
/// Test for desired behaviour when a telehub has no spawn points
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoTelehubSpawnPoints()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
EstateManagementModule emm = new EstateManagementModule();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
Scene scene = sh.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, emm);
|
||||
|
||||
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
||||
|
||||
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
||||
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||
|
||||
// Must still be possible to successfully log in
|
||||
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
||||
|
||||
UserAccount ua
|
||||
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
||||
|
||||
SceneHelpers.AddScenePresence(scene, ua);
|
||||
|
||||
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestNoTelehubSceneObject()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
EstateManagementModule emm = new EstateManagementModule();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
Scene scene = sh.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, emm);
|
||||
|
||||
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
||||
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
|
||||
|
||||
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
||||
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
|
||||
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||
|
||||
scene.DeleteSceneObject(telehubSo, false);
|
||||
|
||||
// Must still be possible to successfully log in
|
||||
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
||||
|
||||
UserAccount ua
|
||||
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
||||
|
||||
SceneHelpers.AddScenePresence(scene, ua);
|
||||
|
||||
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
|
||||
m_assetService.Store(corruptAsset);
|
||||
|
||||
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
|
||||
m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
|
||||
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
|
||||
m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
|
||||
|
||||
// We count the uuid as gathered even if the asset itself is corrupt.
|
||||
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
|
||||
|
@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestHelpers.InMethod();
|
||||
|
||||
UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
|
||||
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
|
||||
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
|
||||
|
||||
m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
|
||||
m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
|
||||
|
||||
// We count the uuid as gathered even if the asset itself is missing.
|
||||
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
|
||||
|
@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
|
||||
m_assetService.Store(ncAsset);
|
||||
|
||||
IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
|
||||
m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids);
|
||||
IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
|
||||
m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
|
||||
|
||||
// We count the uuid as gathered even if the asset itself is corrupt.
|
||||
Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
|
||||
|
|
|
@ -38,6 +38,7 @@ using OpenMetaverse.StructuredData;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
|
@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="assetUuid">The uuid of the asset for which to gather referenced assets</param>
|
||||
/// <param name="assetType">The type of the asset for the uuid given</param>
|
||||
/// <param name="assetUuids">The assets gathered</param>
|
||||
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids)
|
||||
public void GatherAssetUuids(UUID assetUuid, sbyte assetType, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
// avoid infinite loops
|
||||
if (assetUuids.ContainsKey(assetUuid))
|
||||
|
@ -93,23 +94,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
assetUuids[assetUuid] = assetType;
|
||||
|
||||
if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
|
||||
if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType)
|
||||
{
|
||||
GetWearableAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
else if (AssetType.Gesture == assetType)
|
||||
else if ((sbyte)AssetType.Gesture == assetType)
|
||||
{
|
||||
GetGestureAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
else if (AssetType.Notecard == assetType)
|
||||
else if ((sbyte)AssetType.Notecard == assetType)
|
||||
{
|
||||
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
else if (AssetType.LSLText == assetType)
|
||||
else if ((sbyte)AssetType.LSLText == assetType)
|
||||
{
|
||||
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
else if (AssetType.Object == assetType)
|
||||
else if ((sbyte)OpenSimAssetType.Material == assetType)
|
||||
{
|
||||
GetMaterialAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
else if ((sbyte)AssetType.Object == assetType)
|
||||
{
|
||||
GetSceneObjectAssetUuids(assetUuid, assetUuids);
|
||||
}
|
||||
|
@ -136,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
|
||||
/// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
|
||||
/// </param>
|
||||
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, AssetType> assetUuids)
|
||||
public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
|
||||
|
@ -156,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Get the prim's default texture. This will be used for faces which don't have their own texture
|
||||
if (textureEntry.DefaultTexture != null)
|
||||
assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
|
||||
assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (textureEntry.FaceTextures != null)
|
||||
{
|
||||
|
@ -164,20 +169,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
|
||||
{
|
||||
if (texture != null)
|
||||
assetUuids[texture.TextureID] = AssetType.Texture;
|
||||
assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the prim is a sculpt then preserve this information too
|
||||
if (part.Shape.SculptTexture != UUID.Zero)
|
||||
assetUuids[part.Shape.SculptTexture] = AssetType.Texture;
|
||||
assetUuids[part.Shape.SculptTexture] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (part.Shape.ProjectionTextureUUID != UUID.Zero)
|
||||
assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture;
|
||||
assetUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture;
|
||||
|
||||
if (part.CollisionSound != UUID.Zero)
|
||||
assetUuids[part.CollisionSound] = AssetType.Sound;
|
||||
assetUuids[part.CollisionSound] = (sbyte)AssetType.Sound;
|
||||
|
||||
if (part.ParticleSystem.Length > 0)
|
||||
{
|
||||
|
@ -185,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0);
|
||||
if (ps.Texture != UUID.Zero)
|
||||
assetUuids[ps.Texture] = AssetType.Texture;
|
||||
assetUuids[ps.Texture] = (sbyte)AssetType.Texture;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -205,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// tii.Name, tii.Type, part.Name, part.UUID);
|
||||
|
||||
if (!assetUuids.ContainsKey(tii.AssetID))
|
||||
GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
|
||||
GatherAssetUuids(tii.AssetID, (sbyte)tii.Type, assetUuids);
|
||||
}
|
||||
|
||||
// FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
|
||||
|
@ -214,7 +219,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Scene.EventManager is present.
|
||||
// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
|
||||
|
||||
GatherMaterialsUuids(part, assetUuids);
|
||||
|
||||
// still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs
|
||||
GatherMaterialsUuids(part, assetUuids);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -225,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// /// <summary>
|
||||
// /// The callback made when we request the asset for an object from the asset service.
|
||||
// /// </summary>
|
||||
|
@ -241,10 +248,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
|
||||
/// stored in legacy format in part.DynAttrs
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
/// <param name="assetUuids"></param>
|
||||
public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
|
||||
//public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
|
||||
public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
// scan thru the dynAttrs map of this part for any textures used as materials
|
||||
OSD osdMaterials = null;
|
||||
|
@ -280,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID normalMapId = mat["NormMap"].AsUUID();
|
||||
if (normalMapId != UUID.Zero)
|
||||
{
|
||||
assetUuids[normalMapId] = AssetType.Texture;
|
||||
assetUuids[normalMapId] = (sbyte)AssetType.Texture;
|
||||
//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
|
||||
}
|
||||
}
|
||||
|
@ -289,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID specularMapId = mat["SpecMap"].AsUUID();
|
||||
if (specularMapId != UUID.Zero)
|
||||
{
|
||||
assetUuids[specularMapId] = AssetType.Texture;
|
||||
assetUuids[specularMapId] = (sbyte)AssetType.Texture;
|
||||
//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
|
||||
}
|
||||
}
|
||||
|
@ -344,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="scriptUuid"></param>
|
||||
/// <param name="assetUuids">Dictionary in which to record the references</param>
|
||||
private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, AssetType> assetUuids)
|
||||
private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
|
||||
|
||||
|
@ -364,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Embedded asset references (if not false positives) could be for many types of asset, so we will
|
||||
// label these as unknown.
|
||||
assetUuids[uuid] = AssetType.Unknown;
|
||||
assetUuids[uuid] = (sbyte)AssetType.Unknown;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -374,7 +383,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="wearableAssetUuid"></param>
|
||||
/// <param name="assetUuids">Dictionary in which to record the references</param>
|
||||
private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, AssetType> assetUuids)
|
||||
private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
AssetBase assetBase = GetAsset(wearableAssetUuid);
|
||||
|
||||
|
@ -389,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
foreach (UUID uuid in wearableAsset.Textures.Values)
|
||||
{
|
||||
assetUuids[uuid] = AssetType.Texture;
|
||||
assetUuids[uuid] = (sbyte)AssetType.Texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -401,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="assetUuids"></param>
|
||||
private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, AssetType> assetUuids)
|
||||
private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
AssetBase objectAsset = GetAsset(sceneObjectUuid);
|
||||
|
||||
|
@ -430,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="gestureUuid"></param>
|
||||
/// <param name="assetUuids"></param>
|
||||
private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
|
||||
private void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
AssetBase assetBase = GetAsset(gestureUuid);
|
||||
if (null == assetBase)
|
||||
|
@ -464,9 +473,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// If it can be parsed as a UUID, it is an asset ID
|
||||
UUID uuid;
|
||||
if (UUID.TryParse(id, out uuid))
|
||||
assetUuids[uuid] = AssetType.Animation;
|
||||
assetUuids[uuid] = (sbyte)AssetType.Animation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the asset uuid's referenced in a material.
|
||||
/// </summary>
|
||||
private void GetMaterialAssetUuids(UUID materialUuid, IDictionary<UUID, sbyte> assetUuids)
|
||||
{
|
||||
AssetBase assetBase = GetAsset(materialUuid);
|
||||
if (null == assetBase)
|
||||
return;
|
||||
|
||||
OSDMap mat = (OSDMap)OSDParser.DeserializeLLSDXml(assetBase.Data);
|
||||
|
||||
UUID normMap = mat["NormMap"].AsUUID();
|
||||
if (normMap != UUID.Zero)
|
||||
assetUuids[normMap] = (sbyte)AssetType.Texture;
|
||||
|
||||
UUID specMap = mat["SpecMap"].AsUUID();
|
||||
if (specMap != UUID.Zero)
|
||||
assetUuids[specMap] = (sbyte)AssetType.Texture;
|
||||
}
|
||||
}
|
||||
|
||||
public class HGUuidGatherer : UuidGatherer
|
||||
|
|
|
@ -1,657 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography; // for computing md5 hash
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using Ionic.Zlib;
|
||||
|
||||
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
|
||||
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
|
||||
// the available DLLs
|
||||
//[assembly: Addin("MaterialsDemoModule", "1.0")]
|
||||
//[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
// # # ## ##### # # # # # ####
|
||||
// # # # # # # ## # # ## # # #
|
||||
// # # # # # # # # # # # # # #
|
||||
// # ## # ###### ##### # # # # # # # # ###
|
||||
// ## ## # # # # # ## # # ## # #
|
||||
// # # # # # # # # # # # ####
|
||||
//
|
||||
// THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
|
||||
//
|
||||
////////////// WARNING //////////////////////////////////////////////////////////////////
|
||||
/// This is an *Experimental* module for developing support for materials-capable viewers
|
||||
/// This module should NOT be used in a production environment! It may cause data corruption and
|
||||
/// viewer crashes. It should be only used to evaluate implementations of materials.
|
||||
///
|
||||
/// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
|
||||
/// of OpenSimulator and is not field proven at the time this module was written. Persistence
|
||||
/// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
|
||||
/// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
|
||||
/// of archiving however the texture resources used by these materials probably will not as they
|
||||
/// may not be adequately referenced to ensure proper archiving.
|
||||
///
|
||||
///
|
||||
///
|
||||
/// To enable this module, add this string at the bottom of OpenSim.ini:
|
||||
/// [MaterialsDemoModule]
|
||||
///
|
||||
/// </summary>
|
||||
///
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
|
||||
public class MaterialsDemoModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "MaterialsDemoModule"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
private Scene m_scene = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_enabled = (source.Configs["MaterialsDemoModule"] != null);
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
|
||||
// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
|
||||
}
|
||||
|
||||
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
foreach (var part in obj.Parts)
|
||||
if (part != null)
|
||||
GetStoredMaterialsForPart(part);
|
||||
}
|
||||
|
||||
void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
|
||||
IRequestHandler renderMaterialsPostHandler
|
||||
= new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
||||
|
||||
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
||||
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
||||
// handler normally and then add a GET handler via MainServer
|
||||
|
||||
IRequestHandler renderMaterialsGetHandler
|
||||
= new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
||||
|
||||
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
||||
IRequestHandler renderMaterialsPutHandler
|
||||
= new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
|
||||
// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
OSDMap GetMaterial(UUID id)
|
||||
{
|
||||
OSDMap map = null;
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(id))
|
||||
{
|
||||
map = new OSDMap();
|
||||
map["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
map["Material"] = m_knownMaterials[id];
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
void GetStoredMaterialsForPart(SceneObjectPart part)
|
||||
{
|
||||
OSD OSMaterials = null;
|
||||
OSDArray matsArr = null;
|
||||
|
||||
if (part.DynAttrs == null)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
|
||||
}
|
||||
|
||||
lock (part.DynAttrs)
|
||||
{
|
||||
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
{
|
||||
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
|
||||
if (materialsStore == null)
|
||||
return;
|
||||
|
||||
materialsStore.TryGetValue("Materials", out OSMaterials);
|
||||
}
|
||||
|
||||
if (OSMaterials != null && OSMaterials is OSDArray)
|
||||
matsArr = OSMaterials as OSDArray;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
|
||||
|
||||
if (matsArr == null)
|
||||
{
|
||||
m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (OSD elemOsd in matsArr)
|
||||
{
|
||||
if (elemOsd != null && elemOsd is OSDMap)
|
||||
{
|
||||
OSDMap matMap = elemOsd as OSDMap;
|
||||
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StoreMaterialsForPart(SceneObjectPart part)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (part == null || part.Shape == null)
|
||||
return;
|
||||
|
||||
Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
Primitive.TextureEntry te = part.Shape.Textures;
|
||||
|
||||
if (te.DefaultTexture != null)
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
|
||||
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
|
||||
}
|
||||
}
|
||||
|
||||
if (te.FaceTextures != null)
|
||||
{
|
||||
foreach (var face in te.FaceTextures)
|
||||
{
|
||||
if (face != null)
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(face.MaterialID))
|
||||
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mats.Count == 0)
|
||||
return;
|
||||
|
||||
OSDArray matsArr = new OSDArray();
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
|
||||
{
|
||||
OSDMap matOsd = new OSDMap();
|
||||
matOsd["ID"] = OSD.FromUUID(kvp.Key);
|
||||
matOsd["Material"] = kvp.Value;
|
||||
matsArr.Add(matOsd);
|
||||
}
|
||||
|
||||
OSDMap OSMaterials = new OSDMap();
|
||||
OSMaterials["Materials"] = matsArr;
|
||||
|
||||
lock (part.DynAttrs)
|
||||
part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public string RenderMaterialsPostCap(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: POST cap handler");
|
||||
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
|
||||
OSDMap materialsFromViewer = null;
|
||||
|
||||
OSDArray respArr = new OSDArray();
|
||||
|
||||
if (req.ContainsKey("Zipped"))
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] inBytes = req["Zipped"].AsBinary();
|
||||
|
||||
try
|
||||
{
|
||||
osd = ZDecompressBytesToOsd(inBytes);
|
||||
|
||||
if (osd != null)
|
||||
{
|
||||
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
|
||||
{
|
||||
foreach (OSD elem in (OSDArray)osd)
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
UUID id = new UUID(elem.AsBinary(), 0);
|
||||
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(id))
|
||||
{
|
||||
m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
|
||||
OSDMap matMap = new OSDMap();
|
||||
matMap["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
|
||||
matMap["Material"] = m_knownMaterials[id];
|
||||
respArr.Add(matMap);
|
||||
}
|
||||
else
|
||||
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// report something here?
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (osd is OSDMap) // reqest to assign a material
|
||||
{
|
||||
materialsFromViewer = osd as OSDMap;
|
||||
|
||||
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
|
||||
{
|
||||
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
|
||||
if (matsOsd is OSDArray)
|
||||
{
|
||||
OSDArray matsArr = matsOsd as OSDArray;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (OSDMap matsMap in matsArr)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
|
||||
|
||||
uint matLocalID = 0;
|
||||
try { matLocalID = matsMap["ID"].AsUInteger(); }
|
||||
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
|
||||
m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
|
||||
|
||||
|
||||
OSDMap mat = null;
|
||||
try { mat = matsMap["Material"] as OSDMap; }
|
||||
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
|
||||
m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
|
||||
|
||||
UUID id = HashOsd(mat);
|
||||
lock (m_knownMaterials)
|
||||
m_knownMaterials[id] = mat;
|
||||
|
||||
|
||||
var sop = m_scene.GetSceneObjectPart(matLocalID);
|
||||
if (sop == null)
|
||||
m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
|
||||
else
|
||||
{
|
||||
var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
|
||||
|
||||
if (te == null)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
int face = -1;
|
||||
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
if (te.FaceTextures == null) // && face == 0)
|
||||
{
|
||||
if (te.DefaultTexture == null)
|
||||
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
|
||||
else
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.FaceTextures.Length >= face - 1)
|
||||
{
|
||||
if (te.FaceTextures[face] == null)
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
else
|
||||
te.FaceTextures[face].MaterialID = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.DefaultTexture != null)
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
|
||||
m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
|
||||
|
||||
//we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
|
||||
|
||||
if (sop.ParentGroup != null)
|
||||
{
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
|
||||
sop.UpdateFlag = UpdateRequired.FULL;
|
||||
sop.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
sop.ScheduleFullUpdate();
|
||||
|
||||
StoreMaterialsForPart(sop);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
|
||||
//return "";
|
||||
}
|
||||
m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
|
||||
}
|
||||
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(respArr, false);
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
|
||||
//m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
|
||||
m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
|
||||
m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
public string RenderMaterialsGetCap(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: GET cap handler");
|
||||
|
||||
OSDMap resp = new OSDMap();
|
||||
int matsCount = 0;
|
||||
OSDArray allOsd = new OSDArray();
|
||||
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
|
||||
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
|
||||
matMap["Material"] = kvp.Value;
|
||||
allOsd.Add(matMap);
|
||||
matsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(allOsd, false);
|
||||
m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(resp);
|
||||
}
|
||||
|
||||
static string ZippedOsdBytesToString(byte[] bytes)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// computes a UUID by hashing a OSD object
|
||||
/// </summary>
|
||||
/// <param name="osd"></param>
|
||||
/// <returns></returns>
|
||||
private static UUID HashOsd(OSD osd)
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
|
||||
return new UUID(md5.ComputeHash(ms), 0);
|
||||
}
|
||||
|
||||
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
|
||||
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
{
|
||||
CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
|
||||
zOut.Close();
|
||||
}
|
||||
|
||||
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSD.FromBinary( msSinkCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
|
||||
public static OSD ZDecompressBytesToOsd(byte[] input)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkUnCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
|
||||
{
|
||||
CopyStream(new MemoryStream(input), zOut);
|
||||
zOut.Close();
|
||||
}
|
||||
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
static void CopyStream(System.IO.Stream input, System.IO.Stream output)
|
||||
{
|
||||
byte[] buffer = new byte[2048];
|
||||
int len;
|
||||
while ((len = input.Read(buffer, 0, 2048)) > 0)
|
||||
{
|
||||
output.Write(buffer, 0, len);
|
||||
}
|
||||
|
||||
output.Flush();
|
||||
}
|
||||
|
||||
// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
|
||||
// calls to the gatherer are done for objects with no scene.
|
||||
// /// <summary>
|
||||
// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
|
||||
// /// </summary>
|
||||
// /// <param name="part"></param>
|
||||
// /// <param name="assetUuids"></param>
|
||||
// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
|
||||
// {
|
||||
// // scan thru the dynAttrs map of this part for any textures used as materials
|
||||
// OSD osdMaterials = null;
|
||||
//
|
||||
// lock (part.DynAttrs)
|
||||
// {
|
||||
// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
// {
|
||||
// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
// if (materialsStore == null)
|
||||
// return;
|
||||
//
|
||||
// materialsStore.TryGetValue("Materials", out osdMaterials);
|
||||
// }
|
||||
//
|
||||
// if (osdMaterials != null)
|
||||
// {
|
||||
// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
|
||||
//
|
||||
// if (osdMaterials is OSDArray)
|
||||
// {
|
||||
// OSDArray matsArr = osdMaterials as OSDArray;
|
||||
// foreach (OSDMap matMap in matsArr)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (matMap.ContainsKey("Material"))
|
||||
// {
|
||||
// OSDMap mat = matMap["Material"] as OSDMap;
|
||||
// if (mat.ContainsKey("NormMap"))
|
||||
// {
|
||||
// UUID normalMapId = mat["NormMap"].AsUUID();
|
||||
// if (normalMapId != UUID.Zero)
|
||||
// {
|
||||
// assetUuids[normalMapId] = AssetType.Texture;
|
||||
// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
|
||||
// }
|
||||
// }
|
||||
// if (mat.ContainsKey("SpecMap"))
|
||||
// {
|
||||
// UUID specularMapId = mat["SpecMap"].AsUUID();
|
||||
// if (specularMapId != UUID.Zero)
|
||||
// {
|
||||
// assetUuids[specularMapId] = AssetType.Texture;
|
||||
// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,590 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography; // for computing md5 hash
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
|
||||
|
||||
using Ionic.Zlib;
|
||||
|
||||
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
|
||||
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
|
||||
// the available DLLs
|
||||
//[assembly: Addin("MaterialsModule", "1.0")]
|
||||
//[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Materials
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
|
||||
public class MaterialsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "MaterialsModule"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
private Scene m_scene = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["Materials"];
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
m_enabled = config.GetBoolean("enable_materials", true);
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[Materials]: Initialized");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
|
||||
}
|
||||
|
||||
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
foreach (var part in obj.Parts)
|
||||
if (part != null)
|
||||
GetStoredMaterialsInPart(part);
|
||||
}
|
||||
|
||||
private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
|
||||
IRequestHandler renderMaterialsPostHandler
|
||||
= new RestStreamHandler("POST", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsPostCap(request, agentID),
|
||||
"RenderMaterials", null);
|
||||
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
||||
|
||||
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
||||
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
||||
// handler normally and then add a GET handler via MainServer
|
||||
|
||||
IRequestHandler renderMaterialsGetHandler
|
||||
= new RestStreamHandler("GET", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsGetCap(request),
|
||||
"RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
||||
|
||||
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
||||
IRequestHandler renderMaterialsPutHandler
|
||||
= new RestStreamHandler("PUT", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsPostCap(request, agentID),
|
||||
"RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
|
||||
{
|
||||
if (part.DynAttrs == null)
|
||||
return;
|
||||
|
||||
OSD OSMaterials = null;
|
||||
OSDArray matsArr = null;
|
||||
|
||||
lock (part.DynAttrs)
|
||||
{
|
||||
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
{
|
||||
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
|
||||
if (materialsStore == null)
|
||||
return;
|
||||
|
||||
materialsStore.TryGetValue("Materials", out OSMaterials);
|
||||
}
|
||||
|
||||
if (OSMaterials != null && OSMaterials is OSDArray)
|
||||
matsArr = OSMaterials as OSDArray;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
if (matsArr == null)
|
||||
return;
|
||||
|
||||
foreach (OSD elemOsd in matsArr)
|
||||
{
|
||||
if (elemOsd != null && elemOsd is OSDMap)
|
||||
{
|
||||
OSDMap matMap = elemOsd as OSDMap;
|
||||
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_regionMaterials)
|
||||
m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
private void GetStoredMaterialsInPart(SceneObjectPart part)
|
||||
{
|
||||
if (part.Shape == null)
|
||||
return;
|
||||
|
||||
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
return;
|
||||
|
||||
GetLegacyStoredMaterialsInPart(part);
|
||||
|
||||
GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
|
||||
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
|
||||
{
|
||||
if (face != null)
|
||||
GetStoredMaterialInFace(part, face);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
|
||||
{
|
||||
UUID id = face.MaterialID;
|
||||
if (id == UUID.Zero)
|
||||
return;
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (m_regionMaterials.ContainsKey(id))
|
||||
return;
|
||||
|
||||
byte[] data = m_scene.AssetService.GetData(id.ToString());
|
||||
if (data == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
|
||||
return;
|
||||
}
|
||||
|
||||
OSDMap mat;
|
||||
try
|
||||
{
|
||||
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
m_regionMaterials[id] = mat;
|
||||
}
|
||||
}
|
||||
|
||||
public string RenderMaterialsPostCap(string request, UUID agentID)
|
||||
{
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
|
||||
OSDMap materialsFromViewer = null;
|
||||
|
||||
OSDArray respArr = new OSDArray();
|
||||
|
||||
if (req.ContainsKey("Zipped"))
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] inBytes = req["Zipped"].AsBinary();
|
||||
|
||||
try
|
||||
{
|
||||
osd = ZDecompressBytesToOsd(inBytes);
|
||||
|
||||
if (osd != null)
|
||||
{
|
||||
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
|
||||
{
|
||||
foreach (OSD elem in (OSDArray)osd)
|
||||
{
|
||||
try
|
||||
{
|
||||
UUID id = new UUID(elem.AsBinary(), 0);
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (m_regionMaterials.ContainsKey(id))
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
matMap["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
matMap["Material"] = m_regionMaterials[id];
|
||||
respArr.Add(matMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
|
||||
|
||||
// Theoretically we could try to load the material from the assets service,
|
||||
// but that shouldn't be necessary because the viewer should only request
|
||||
// materials that exist in a prim on the region, and all of these materials
|
||||
// are already stored in m_regionMaterials.
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("Error getting materials in response to viewer request", e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (osd is OSDMap) // request to assign a material
|
||||
{
|
||||
materialsFromViewer = osd as OSDMap;
|
||||
|
||||
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
|
||||
{
|
||||
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
|
||||
if (matsOsd is OSDArray)
|
||||
{
|
||||
OSDArray matsArr = matsOsd as OSDArray;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (OSDMap matsMap in matsArr)
|
||||
{
|
||||
uint primLocalID = 0;
|
||||
try {
|
||||
primLocalID = matsMap["ID"].AsUInteger();
|
||||
}
|
||||
catch (Exception e) {
|
||||
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
|
||||
continue;
|
||||
}
|
||||
|
||||
OSDMap mat = null;
|
||||
try
|
||||
{
|
||||
mat = matsMap["Material"] as OSDMap;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
|
||||
continue;
|
||||
}
|
||||
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
|
||||
if (sop == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
|
||||
{
|
||||
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
|
||||
continue;
|
||||
}
|
||||
|
||||
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
UUID id;
|
||||
if (mat == null)
|
||||
{
|
||||
// This happens then the user removes a material from a prim
|
||||
id = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
id = StoreMaterialAsAsset(agentID, mat, sop);
|
||||
}
|
||||
|
||||
|
||||
int face = -1;
|
||||
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
|
||||
faceEntry.MaterialID = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.DefaultTexture == null)
|
||||
m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
|
||||
else
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
|
||||
|
||||
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
|
||||
if (sop.ParentGroup != null)
|
||||
{
|
||||
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
|
||||
sop.UpdateFlag = UpdateRequired.FULL;
|
||||
sop.ParentGroup.HasGroupChanged = true;
|
||||
sop.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception processing received material ", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
|
||||
//return "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(respArr, false);
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
|
||||
//m_log.Debug("[Materials]: cap request: " + request);
|
||||
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
|
||||
//m_log.Debug("[Materials]: cap response: " + response);
|
||||
return response;
|
||||
}
|
||||
|
||||
private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID id;
|
||||
// Material UUID = hash of the material's data.
|
||||
// This makes materials deduplicate across the entire grid (but isn't otherwise required).
|
||||
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
|
||||
using (var md5 = MD5.Create())
|
||||
id = new UUID(md5.ComputeHash(data), 0);
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (!m_regionMaterials.ContainsKey(id))
|
||||
{
|
||||
m_regionMaterials[id] = mat;
|
||||
|
||||
// This asset might exist already, but it's ok to try to store it again
|
||||
string name = "Material " + ChooseMaterialName(mat, sop);
|
||||
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
|
||||
AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
|
||||
asset.Data = data;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use heuristics to choose a good name for the material.
|
||||
/// </summary>
|
||||
private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID normMap = mat["NormMap"].AsUUID();
|
||||
if (normMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
UUID specMap = mat["SpecMap"].AsUUID();
|
||||
if (specMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
if (sop.Name != "Primitive")
|
||||
return sop.Name;
|
||||
|
||||
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
|
||||
return sop.ParentGroup.Name;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
public string RenderMaterialsGetCap(string request)
|
||||
{
|
||||
OSDMap resp = new OSDMap();
|
||||
int matsCount = 0;
|
||||
OSDArray allOsd = new OSDArray();
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials)
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
|
||||
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
|
||||
matMap["Material"] = kvp.Value;
|
||||
allOsd.Add(matMap);
|
||||
matsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(allOsd, false);
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(resp);
|
||||
}
|
||||
|
||||
private static string ZippedOsdBytesToString(byte[] bytes)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// computes a UUID by hashing a OSD object
|
||||
/// </summary>
|
||||
/// <param name="osd"></param>
|
||||
/// <returns></returns>
|
||||
private static UUID HashOsd(OSD osd)
|
||||
{
|
||||
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
|
||||
using (var md5 = MD5.Create())
|
||||
return new UUID(md5.ComputeHash(data), 0);
|
||||
}
|
||||
|
||||
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
|
||||
|
||||
using (MemoryStream msSinkCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
|
||||
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
{
|
||||
zOut.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSD.FromBinary(msSinkCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
|
||||
public static OSD ZDecompressBytesToOsd(byte[] input)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkUnCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
|
||||
{
|
||||
zOut.Write(input, 0, input.Length);
|
||||
}
|
||||
|
||||
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,195 @@
|
|||
/*
|
||||
* Copyright (c) Contributors
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using Mono.Addins;
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
|
||||
|
||||
public class JsonStoreCommandsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfig m_config = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
private Scene m_scene = null;
|
||||
//private IJsonStoreModule m_store;
|
||||
private JsonStoreModule m_store;
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Name of this shared module is it's class name
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public string Name
|
||||
{
|
||||
get { return this.GetType().Name; }
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Initialise this shared module
|
||||
/// </summary>
|
||||
/// <param name="scene">this region is getting initialised</param>
|
||||
/// <param name="source">nini config, we are not using this</param>
|
||||
// -----------------------------------------------------------------
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
try
|
||||
{
|
||||
if ((m_config = config.Configs["JsonStore"]) == null)
|
||||
{
|
||||
// There is no configuration, the module is disabled
|
||||
// m_log.InfoFormat("[JsonStore] no configuration info");
|
||||
return;
|
||||
}
|
||||
|
||||
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[JsonStore]: initialization error: {0}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
m_log.DebugFormat("[JsonStore]: module is enabled");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// everything is loaded, perform post load configuration
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Nothing to do on close
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
/// where we hook up events
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>();
|
||||
if (m_store == null)
|
||||
{
|
||||
m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
|
||||
m_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
|
||||
"Display statistics about the state of the JsonStore module", "",
|
||||
CmdStats);
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
private void CmdStats(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
JsonStoreStats stats = m_store.GetStoreStats();
|
||||
MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
|
||||
|
@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
private Scene m_scene = null;
|
||||
|
||||
private Dictionary<UUID,JsonStore> m_JsonValueStore;
|
||||
|
||||
private UUID m_sharedStore;
|
||||
|
||||
#region Region Module interface
|
||||
|
@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
m_sharedStore = UUID.Zero;
|
||||
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
|
||||
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
|
||||
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled) {}
|
||||
if (m_enabled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
|
@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
#endregion
|
||||
|
||||
#region SceneEvents
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ScriptInvocationInteface
|
||||
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public JsonStoreStats GetStoreStats()
|
||||
{
|
||||
JsonStoreStats stats;
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
{
|
||||
stats.StoreCount = m_JsonValueStore.Count;
|
||||
}
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
|
|
|
@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
|
||||
private IScriptModuleComms m_comms;
|
||||
private IJsonStoreModule m_store;
|
||||
|
||||
|
||||
private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>();
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset += HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript += HandleScriptReset;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
|
@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset -= HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript -= HandleScriptReset;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
private void HandleScriptReset(uint localID, UUID itemID)
|
||||
{
|
||||
HashSet<UUID> stores;
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.TryGetValue(itemID, out stores))
|
||||
return;
|
||||
m_scriptStores.Remove(itemID);
|
||||
}
|
||||
|
||||
foreach (UUID id in stores)
|
||||
m_store.DestroyStore(id);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
|
@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
if (! m_store.CreateStore(value, ref uuid))
|
||||
GenerateRuntimeError("Failed to create Json store");
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID] = new HashSet<UUID>();
|
||||
|
||||
m_scriptStores[scriptID].Add(uuid);
|
||||
}
|
||||
return uuid;
|
||||
}
|
||||
|
||||
|
@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
|||
[ScriptInvocation]
|
||||
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
|
||||
{
|
||||
lock(m_scriptStores)
|
||||
{
|
||||
if (m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID].Remove(storeID);
|
||||
}
|
||||
|
||||
return m_store.DestroyStore(storeID) ? 1 : 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
}
|
||||
|
||||
if (OnCompleteMovementToRegion != null)
|
||||
{
|
||||
OnCompleteMovementToRegion(this, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
||||
|
|
|
@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
|
|||
/// Parse a UUID stem into a full UUID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
|
||||
/// UUIDs are conceptually not hexadecmial numbers.
|
||||
/// The fragment will come at the start of the UUID. The rest will be 0s
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
|
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a UUID tail section into a full UUID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The fragment will come at the end of the UUID. The rest will be 0s
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='frag'>
|
||||
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
|
||||
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
|
||||
/// given as the 'fragment'.
|
||||
/// </param>
|
||||
public static UUID ParseTail(string stem)
|
||||
{
|
||||
string rawUuid = stem.PadLeft(32, '0');
|
||||
|
||||
return UUID.Parse(rawUuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,123 +4,6 @@
|
|||
<name>OpenMetaverse.StructuredData</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDType">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Real">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.String">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Date">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.URI">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Map">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Array">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDException">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSD">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
|
||||
<summary>
|
||||
Uses reflection to create an SDMap from all of the SD
|
||||
serializable types in an object
|
||||
</summary>
|
||||
<param name="obj">Class or struct containing serializable types</param>
|
||||
<returns>An SDMap holding the serialized values from the
|
||||
container object</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
|
||||
<summary>
|
||||
Uses reflection to deserialize member variables in an object from
|
||||
an SDMap
|
||||
</summary>
|
||||
<param name="obj">Reference to an object to fill with deserialized
|
||||
values</param>
|
||||
<param name="serialized">Serialized values to put in the target
|
||||
object</param>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDBoolean">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDInteger">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDReal">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDString">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDUUID">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDDate">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDUri">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDBinary">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDMap">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDArray">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDParser">
|
||||
<summary>
|
||||
|
||||
|
@ -345,5 +228,122 @@
|
|||
<param name="c"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDType">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Real">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.String">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Date">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.URI">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Map">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="F:OpenMetaverse.StructuredData.OSDType.Array">
|
||||
<summary></summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDException">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSD">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
|
||||
<summary>
|
||||
Uses reflection to create an SDMap from all of the SD
|
||||
serializable types in an object
|
||||
</summary>
|
||||
<param name="obj">Class or struct containing serializable types</param>
|
||||
<returns>An SDMap holding the serialized values from the
|
||||
container object</returns>
|
||||
</member>
|
||||
<member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
|
||||
<summary>
|
||||
Uses reflection to deserialize member variables in an object from
|
||||
an SDMap
|
||||
</summary>
|
||||
<param name="obj">Reference to an object to fill with deserialized
|
||||
values</param>
|
||||
<param name="serialized">Serialized values to put in the target
|
||||
object</param>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDBoolean">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDInteger">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDReal">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDString">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDUUID">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDDate">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDUri">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDBinary">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDMap">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:OpenMetaverse.StructuredData.OSDArray">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
|
Binary file not shown.
|
@ -703,6 +703,12 @@
|
|||
; enable_windlight = false
|
||||
|
||||
|
||||
[Materials]
|
||||
;# {enable_materials} {} {Enable Materials support?} {true false} true
|
||||
;; This enables the use of Materials.
|
||||
; enable_materials = true
|
||||
|
||||
|
||||
[DataSnapshot]
|
||||
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
|
||||
;; The following set of configs pertains to search.
|
||||
|
|
|
@ -548,6 +548,16 @@
|
|||
;
|
||||
;TextureSendLimit = 20
|
||||
|
||||
; CannibalizeTextureRate allows bandwidth to be moved from the
|
||||
; UDP texture throttle to the task throttle. Since most viewers
|
||||
; use HTTP textures, this provides a means of using what is largely
|
||||
; unused bandwidth in the total throttle. The value is the proportion
|
||||
; of the texture rate to move to the task queue. It must be between
|
||||
; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
|
||||
; bandwidth is grabbed)
|
||||
;
|
||||
; CannibalizeTextureRate = 0.5
|
||||
|
||||
; Quash and remove any light properties from attachments not on the
|
||||
; hands. This allows flashlights and lanterns to function, but kills
|
||||
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
|
||||
|
|
Loading…
Reference in New Issue