Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim

0.6.9
Justin Clark-Casey (justincc) 2010-02-16 19:08:06 +00:00
commit 4c90ee2943
57 changed files with 1692 additions and 404 deletions

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@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest = delegate { }; public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
public event ScriptAnswer OnScriptAnswer = delegate { }; public event ScriptAnswer OnScriptAnswer = delegate { };
public event AgentSit OnUndo = delegate { }; public event AgentSit OnUndo = delegate { };
public event AgentSit OnRedo = delegate { };
public event LandUndo OnLandUndo = delegate { };
public event ForceReleaseControls OnForceReleaseControls = delegate { }; public event ForceReleaseControls OnForceReleaseControls = delegate { };
public event GodLandStatRequest OnLandStatRequest = delegate { }; public event GodLandStatRequest OnLandStatRequest = delegate { };
public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { }; public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };

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@ -617,18 +617,42 @@ namespace OpenSim.Data.SQLite
{ {
lock (ds) lock (ds)
{ {
using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
// after you're done.
// replaced below code with the SqliteAdapter version.
//using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
//{
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
// cmd.ExecuteNonQuery();
//}
//using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
//{
// cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
// cmd.ExecuteNonQuery();
//}
DataTable land = ds.Tables["land"];
DataTable landaccesslist = ds.Tables["landaccesslist"];
DataRow landRow = land.Rows.Find(globalID.ToString());
if (landRow != null)
{ {
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); land.Rows.Remove(landRow);
cmd.ExecuteNonQuery(); }
List<DataRow> rowsToDelete = new List<DataRow>();
foreach (DataRow rowToCheck in landaccesslist.Rows)
{
if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
rowsToDelete.Add(rowToCheck);
}
for (int iter = 0; iter < rowsToDelete.Count; iter++)
{
landaccesslist.Rows.Remove(rowsToDelete[iter]);
} }
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
cmd.ExecuteNonQuery();
}
} }
Commit();
} }
/// <summary> /// <summary>
@ -655,12 +679,27 @@ namespace OpenSim.Data.SQLite
} }
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
{ //{
cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
cmd.ExecuteNonQuery(); // cmd.ExecuteNonQuery();
}
// }
// This is the slower.. but more appropriate thing to do
// We can't modify the table with direct queries before calling Commit() and re-filling them.
List<DataRow> rowsToDelete = new List<DataRow>();
foreach (DataRow rowToCheck in landaccesslist.Rows)
{
if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
rowsToDelete.Add(rowToCheck);
}
for (int iter = 0; iter < rowsToDelete.Count; iter++)
{
landaccesslist.Rows.Remove(rowsToDelete[iter]);
}
rowsToDelete.Clear();
foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
{ {
DataRow newAccessRow = landaccesslist.NewRow(); DataRow newAccessRow = landaccesslist.NewRow();
@ -1711,7 +1750,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit; row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit; row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun; row["use_estate_sun"] = settings.UseEstateSun;
row["sandbox"] = settings.Sandbox; row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
row["sunvectorx"] = settings.SunVector.X; row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y; row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z; row["sunvectorz"] = settings.SunVector.Z;
@ -1813,6 +1852,7 @@ namespace OpenSim.Data.SQLite
/// <param name="regionUUID"></param> /// <param name="regionUUID"></param>
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
{ {
DataTable prims = ds.Tables["prims"]; DataTable prims = ds.Tables["prims"];
DataTable shapes = ds.Tables["primshapes"]; DataTable shapes = ds.Tables["primshapes"];
@ -1961,6 +2001,40 @@ namespace OpenSim.Data.SQLite
return cmd; return cmd;
} }
/// <summary>
/// create an update command
/// </summary>
/// <param name="table">table name</param>
/// <param name="pk"></param>
/// <param name="dt"></param>
/// <returns>the created command</returns>
private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
{
string sql = "update " + table + " set ";
string subsql = String.Empty;
foreach (DataColumn col in dt.Columns)
{
if (subsql.Length > 0)
{
// a map function would rock so much here
subsql += ", ";
}
subsql += col.ColumnName + "= :" + col.ColumnName;
}
sql += subsql;
sql += " where " + pk1 + " and " + pk2;
SqliteCommand cmd = new SqliteCommand(sql);
// this provides the binding for all our parameters, so
// much less code than it used to be
foreach (DataColumn col in dt.Columns)
{
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
}
return cmd;
}
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
@ -2079,6 +2153,11 @@ namespace OpenSim.Data.SQLite
da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
da.UpdateCommand.Connection = conn; da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
da.DeleteCommand = delete;
da.DeleteCommand.Connection = conn;
} }
/// <summary> /// <summary>
@ -2090,6 +2169,16 @@ namespace OpenSim.Data.SQLite
{ {
da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
da.InsertCommand.Connection = conn; da.InsertCommand.Connection = conn;
da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
da.UpdateCommand.Connection = conn;
SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
da.DeleteCommand = delete;
da.DeleteCommand.Connection = conn;
} }
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)

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@ -69,7 +69,7 @@ namespace OpenSim.Framework
private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
public readonly static int VISUALPARAM_COUNT = 218; public readonly static int VISUALPARAM_COUNT = 218;
protected UUID m_owner; protected UUID m_owner;
@ -361,7 +361,7 @@ namespace OpenSim.Framework
// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist // This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
SetDefaultParams(m_visualparams); SetDefaultParams(m_visualparams);
SetDefaultWearables(); SetDefaultWearables();
m_texture = GetDefaultTexture(); m_texture = GetDefaultTexture();
} }
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams) public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
@ -390,11 +390,12 @@ namespace OpenSim.Framework
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
m_hipOffset = (0.615385f // Half of avatar m_hipOffset = (((1.23077f // Half of avatar
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
- m_avatarHeight / 2) * 0.3f - 0.04f;

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@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
{ {
/// <summary> /// <summary>
/// A console that uses cursor control and color /// A console that uses cursor control and color
/// </summary> /// </summary>
public class LocalConsole : CommandConsole public class LocalConsole : CommandConsole
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console
private int SetCursorTop(int top) private int SetCursorTop(int top)
{ {
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
// to set a cursor row position with a currently invalid column, mono will throw an exception. // to set a cursor row position with a currently invalid column, mono will throw an exception.
// Therefore, we need to make sure that the column position is valid first. // Therefore, we need to make sure that the column position is valid first.
int left = System.Console.CursorLeft; int left = System.Console.CursorLeft;
if (left < 0) if (left < 0)
@ -129,12 +129,12 @@ namespace OpenSim.Framework.Console
/// </param> /// </param>
/// <returns> /// <returns>
/// The new cursor column. /// The new cursor column.
/// </returns> /// </returns>
private int SetCursorLeft(int left) private int SetCursorLeft(int left)
{ {
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
// to set a cursor column position with a currently invalid row, mono will throw an exception. // to set a cursor column position with a currently invalid row, mono will throw an exception.
// Therefore, we need to make sure that the row position is valid first. // Therefore, we need to make sure that the row position is valid first.
int top = System.Console.CursorTop; int top = System.Console.CursorTop;
if (top < 0) if (top < 0)
@ -183,7 +183,7 @@ namespace OpenSim.Framework.Console
System.Console.Write("{0}", prompt); System.Console.Write("{0}", prompt);
SetCursorTop(new_y); SetCursorTop(new_y);
SetCursorLeft(new_x); SetCursorLeft(new_x);
} }
} }

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@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
if (!UUID.TryParse(post["ID"].ToString(), out id)) if (!UUID.TryParse(post["ID"].ToString(), out id))
return reply; return reply;
lock(m_Connections) lock (m_Connections)
{ {
if(!m_Connections.ContainsKey(id)) if (!m_Connections.ContainsKey(id))
return reply; return reply;
} }

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@ -152,6 +152,8 @@ namespace OpenSim.Framework
public delegate void AgentSit(IClientAPI remoteClient, UUID agentID); public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
public delegate void LandUndo(IClientAPI remoteClient);
public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery); public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
public delegate void GrabObject( public delegate void GrabObject(
@ -419,9 +421,9 @@ namespace OpenSim.Framework
public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID); public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID);
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID); public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger( public delegate void SoundTrigger(
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle); UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client); public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client); public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
@ -988,6 +990,8 @@ namespace OpenSim.Framework
event ScriptAnswer OnScriptAnswer; event ScriptAnswer OnScriptAnswer;
event AgentSit OnUndo; event AgentSit OnUndo;
event AgentSit OnRedo;
event LandUndo OnLandUndo;
event ForceReleaseControls OnForceReleaseControls; event ForceReleaseControls OnForceReleaseControls;
event GodLandStatRequest OnLandStatRequest; event GodLandStatRequest OnLandStatRequest;

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@ -358,6 +358,32 @@ namespace OpenSim.Framework
} }
} }
private int[] _mediaSize = new int[2];
public int[] MediaSize
{
get
{
return _mediaSize;
}
set
{
_mediaSize = value;
}
}
private string _mediaType = "";
public string MediaType
{
get
{
return _mediaType;
}
set
{
_mediaType = value;
}
}
/// <summary> /// <summary>
/// URL to the shoutcast music stream to play on the parcel /// URL to the shoutcast music stream to play on the parcel
/// </summary> /// </summary>

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@ -367,7 +367,6 @@ namespace OpenSim
m_console.Commands.AddCommand("hypergrid", false, "unlink-region", m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
"unlink-region <local name> or <HostName>:<HttpPort> <cr>", "unlink-region <local name> or <HostName>:<HttpPort> <cr>",
"Unlink a hypergrid region", RunCommand); "Unlink a hypergrid region", RunCommand);
} }
public override void ShutdownSpecific() public override void ShutdownSpecific()
@ -433,7 +432,7 @@ namespace OpenSim
// kick client... // kick client...
if (alert != null) if (alert != null)
presence.ControllingClient.Kick(alert); presence.ControllingClient.Kick(alert);
else else
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n"); presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
// ...and close on our side // ...and close on our side
@ -640,7 +639,6 @@ namespace OpenSim
} }
} }
/// <summary> /// <summary>
/// Load, Unload, and list Region modules in use /// Load, Unload, and list Region modules in use
/// </summary> /// </summary>
@ -972,7 +970,6 @@ namespace OpenSim
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY, scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port)); scene.RegionInfo.InternalEndPoint.Port));
}); });
break; break;
@ -1097,7 +1094,7 @@ namespace OpenSim
} }
else else
{ {
MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
} }
} }

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@ -233,6 +233,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event RequestObjectPropertiesFamily OnObjectGroupRequest; public event RequestObjectPropertiesFamily OnObjectGroupRequest;
@ -4667,6 +4669,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false); AddLocalPacketHandler(PacketType.ObjectName, HandleObjectName, false);
AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false); AddLocalPacketHandler(PacketType.ObjectPermissions, HandleObjectPermissions, false);
AddLocalPacketHandler(PacketType.Undo, HandleUndo, false); AddLocalPacketHandler(PacketType.Undo, HandleUndo, false);
AddLocalPacketHandler(PacketType.UndoLand, HandleLandUndo, false);
AddLocalPacketHandler(PacketType.Redo, HandleRedo, false);
AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay); AddLocalPacketHandler(PacketType.ObjectDuplicateOnRay, HandleObjectDuplicateOnRay);
AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false); AddLocalPacketHandler(PacketType.RequestObjectPropertiesFamily, HandleRequestObjectPropertiesFamily, false);
AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch); AddLocalPacketHandler(PacketType.ObjectIncludeInSearch, HandleObjectIncludeInSearch);
@ -5212,7 +5216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Type = ChatTypeEnum.Shout; args.Type = ChatTypeEnum.Shout;
args.Position = new Vector3(); args.Position = new Vector3();
args.Scene = Scene; args.Scene = Scene;
args.Sender = this; args.Sender = this;
ChatMessage handlerChatFromClient2 = OnChatFromClient; ChatMessage handlerChatFromClient2 = OnChatFromClient;
if (handlerChatFromClient2 != null) if (handlerChatFromClient2 != null)
handlerChatFromClient2(this, args); handlerChatFromClient2(this, args);
@ -5836,7 +5840,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID, handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, soundTriggerPacket.SoundData.OwnerID,
soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID, soundTriggerPacket.SoundData.ObjectID, soundTriggerPacket.SoundData.ParentID,
soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position, soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
soundTriggerPacket.SoundData.Handle); soundTriggerPacket.SoundData.Handle, 0);
} }
return true; return true;
@ -6734,6 +6738,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true; return true;
} }
private bool HandleLandUndo(IClientAPI sender, Packet Pack)
{
UndoLandPacket undolanditem = (UndoLandPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (undolanditem.AgentData.SessionID != SessionId ||
undolanditem.AgentData.AgentID != AgentId)
return true;
}
#endregion
LandUndo handlerOnUndo = OnLandUndo;
if (handlerOnUndo != null)
{
handlerOnUndo(this);
}
return true;
}
private bool HandleRedo(IClientAPI sender, Packet Pack)
{
RedoPacket redoitem = (RedoPacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (redoitem.AgentData.SessionID != SessionId ||
redoitem.AgentData.AgentID != AgentId)
return true;
}
#endregion
if (redoitem.ObjectData.Length > 0)
{
for (int i = 0; i < redoitem.ObjectData.Length; i++)
{
UUID objiD = redoitem.ObjectData[i].ObjectID;
AgentSit handlerOnRedo = OnRedo;
if (handlerOnRedo != null)
{
handlerOnRedo(this, objiD);
}
}
}
return true;
}
private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack) private bool HandleObjectDuplicateOnRay(IClientAPI sender, Packet Pack)
{ {
ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack; ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;

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@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset
//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); //m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name != Name) if (name != Name)
return; return;
long maxSize = DefaultMaxSize; long maxSize = DefaultMaxSize;
int maxCount = DefaultMaxCount; int maxCount = DefaultMaxCount;

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@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{ {
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) try
{ {
avatar.Invulnerable = false; if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
}
} }
else catch (Exception ex)
{ {
avatar.Invulnerable = true;
} }
} }
} }

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@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
m_Cache.Cache(a); m_Cache.Cache(a);
// if (null == a) // if (null == a)
// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
Util.FireAndForget(delegate { handler(assetID, s, a); }); Util.FireAndForget(delegate { handler(assetID, s, a); });
}); });

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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
{ {
foreach (Scene s in m_SceneList) foreach (Scene s in m_SceneList)
{ {
if(!ProcessCommand(s, cmd)) if (!ProcessCommand(s, cmd))
break; break;
} }
} }

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@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15); Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
} }
protected SceneObjectPart CreateSceneObjectPart2() protected SceneObjectPart CreateSceneObjectPart2()
@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Vector3 offsetPosition = new Vector3(20, 25, 30); Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
} }
/// <summary> /// <summary>
/// Test saving a V0.2 OpenSim Region Archive. /// Test saving a V0.2 OpenSim Region Archive.
@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
foreach (string name in names) foreach (string name in names)
{ {
if (name.EndsWith(".Resources.test-sound.wav")) if (name.EndsWith(".Resources.test-sound.wav"))
soundDataResourceName = name; soundDataResourceName = name;
} }
Assert.That(soundDataResourceName, Is.Not.Null); Assert.That(soundDataResourceName, Is.Not.Null);
@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName }; = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
part1.Inventory.AddInventoryItem(item1, true); part1.Inventory.AddInventoryItem(item1, true);
} }
} }
m_scene.AddNewSceneObject(object1, false); m_scene.AddNewSceneObject(object1, false);
@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
/// Test loading the region settings of a V0.2 OpenSim Region Archive. /// Test loading the region settings of a V0.2 OpenSim Region Archive.
/// </summary> /// </summary>
[Test] [Test]
public void TestLoadOarV0_2RegionSettings() public void TestLoadOarV0_2RegionSettings()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); //log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream(); MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
tar.WriteDir(ArchiveConstants.TERRAINS_PATH); tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
RegionSettings rs = new RegionSettings(); RegionSettings rs = new RegionSettings();
@ -329,11 +329,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.DisablePhysics = true; rs.DisablePhysics = true;
rs.DisableScripts = true; rs.DisableScripts = true;
rs.Elevation1NW = 15.9; rs.Elevation1NW = 15.9;
rs.Elevation1NE = 45.3; rs.Elevation1NE = 45.3;
rs.Elevation1SE = 49; rs.Elevation1SE = 49;
rs.Elevation1SW = 1.9; rs.Elevation1SW = 1.9;
rs.Elevation2NW = 4.5; rs.Elevation2NW = 4.5;
rs.Elevation2NE = 19.2; rs.Elevation2NE = 19.2;
rs.Elevation2SE = 9.2; rs.Elevation2SE = 9.2;
rs.Elevation2SW = 2.1; rs.Elevation2SW = 2.1;
rs.FixedSun = true; rs.FixedSun = true;
@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); // Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30); // Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
SceneObjectPart part2 = CreateSceneObjectPart2(); SceneObjectPart part2 = CreateSceneObjectPart2();
// Create an oar file that we can use for the merge // Create an oar file that we can use for the merge
{ {
@ -420,9 +420,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TerrainModule terrainModule = new TerrainModule(); TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene(); Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
// Write out this scene // Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted; scene.EventManager.OnOarFileSaved += SaveCompleted;

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
} }
public virtual void PlayAttachedSound( public virtual void PlayAttachedSound(
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags) UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
{ {
foreach (ScenePresence p in m_scene.GetAvatars()) foreach (ScenePresence p in m_scene.GetAvatars())
{ {
@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue; continue;
// Scale by distance // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0)); if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
} }
} }
public virtual void TriggerSound( public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle) UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{ {
foreach (ScenePresence p in m_scene.GetAvatars()) foreach (ScenePresence p in m_scene.GetAvatars())
{ {
@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue; continue;
// Scale by distance // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0)); if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendTriggeredSound( p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain); soundId, ownerID, objectID, parentID, handle, position, (float)gain);

View File

@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private ITerrainChannel m_revert; private ITerrainChannel m_revert;
private Scene m_scene; private Scene m_scene;
private volatile bool m_tainted; private volatile bool m_tainted;
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
#region ICommandableModule Members #region ICommandableModule Members
@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
#region ITerrainModule Members #region ITerrainModule Members
public void UndoTerrain(ITerrainChannel channel)
{
m_channel = channel;
}
/// <summary> /// <summary>
/// Loads a terrain file from disk and installs it in the scene. /// Loads a terrain file from disk and installs it in the scene.
/// </summary> /// </summary>
@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{ {
client.OnModifyTerrain += client_OnModifyTerrain; client.OnModifyTerrain += client_OnModifyTerrain;
client.OnBakeTerrain += client_OnBakeTerrain; client.OnBakeTerrain += client_OnBakeTerrain;
client.OnLandUndo += client_OnLandUndo;
} }
/// <summary> /// <summary>
@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
return changesLimited; return changesLimited;
} }
private void client_OnLandUndo(IClientAPI client)
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState goback = m_undo.Pop();
if (goback != null)
goback.PlaybackState();
}
}
}
/// <summary> /// <summary>
/// Sends a copy of the current terrain to the scenes clients /// Sends a copy of the current terrain to the scenes clients
/// </summary> /// </summary>
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
if (allowed) if (allowed)
{ {
StoreUndoState();
m_painteffects[(StandardTerrainEffects) action].PaintEffect( m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, allowMask, west, south, height, size, seconds); m_channel, allowMask, west, south, height, size, seconds);
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if (allowed) if (allowed)
{ {
StoreUndoState();
m_floodeffects[(StandardTerrainEffects) action].FloodEffect( m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size); m_channel, fillArea, size);
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
} }
private void StoreUndoState()
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState last = m_undo.Peek();
if (last != null)
{
if (last.Compare(m_channel))
return;
}
}
LandUndoState nUndo = new LandUndoState(this, m_channel);
m_undo.Push(nUndo);
}
}
#region Console Commands #region Console Commands
private void InterfaceLoadFile(Object[] args) private void InterfaceLoadFile(Object[] args)

View File

@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
/// </returns> /// </returns>
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue); int updateTimer, bool SetBlending, byte AlphaValue);

View File

@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns> /// <returns>
/// A list of inventory items with that name. /// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned. /// If no inventory item has that name then an empty list is returned.
/// </returns> /// </returns>
IList<TaskInventoryItem> GetInventoryItems(string name); IList<TaskInventoryItem> GetInventoryItems(string name);
/// <summary> /// <summary>

View File

@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
{ {
public interface ISoundModule public interface ISoundModule
{ {
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
void TriggerSound( void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
} }
} }

View File

@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SaveToStream(string filename, Stream stream); void SaveToStream(string filename, Stream stream);
void InstallPlugin(string name, ITerrainEffect plug); void InstallPlugin(string name, ITerrainEffect plug);
void UndoTerrain(ITerrainChannel channel);
} }
} }

View File

@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="name">name to filter on</param> /// <param name="name">name to filter on</param>
/// <param name="id">key to filter on (user given, could be totally faked)</param> /// <param name="id">key to filter on (user given, could be totally faked)</param>
/// <param name="msg">msg to filter on</param> /// <param name="msg">msg to filter on</param>
/// <returns>number of the scripts handle</returns> /// <returns>number of the scripts handle</returns>
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
/// <summary> /// <summary>
@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="channel">channel to sent on</param> /// <param name="channel">channel to sent on</param>
/// <param name="name">name of sender (object or avatar)</param> /// <param name="name">name of sender (object or avatar)</param>
/// <param name="id">key of sender (object or avatar)</param> /// <param name="id">key of sender (object or avatar)</param>
/// <param name="msg">msg to sent</param> /// <param name="msg">msg to sent</param>
void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
/// <summary> /// <summary>
/// Are there any listen events ready to be dispatched? /// Are there any listen events ready to be dispatched?
/// </summary> /// </summary>
/// <returns>boolean indication</returns> /// <returns>boolean indication</returns>
bool HasMessages(); bool HasMessages();
/// <summary> /// <summary>
/// Pop the first availlable listen event from the queue /// Pop the first availlable listen event from the queue
/// </summary> /// </summary>
/// <returns>ListenerInfo with filter filled in</returns> /// <returns>ListenerInfo with filter filled in</returns>
IWorldCommListenerInfo GetNextMessage(); IWorldCommListenerInfo GetNextMessage();
void ListenControl(UUID itemID, int handle, int active); void ListenControl(UUID itemID, int handle, int active);

View File

@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{ {
if (m_scenePresence.IsChildAgent) if (m_scenePresence.IsChildAgent)
return; return;
UUID[] animIDs;
int[] sequenceNums;
UUID[] objectIDs;
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); m_scenePresence.Scene.ForEachScenePresence(
delegate(ScenePresence SP)
m_scenePresence.ControllingClient.SendAnimations( {
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs); SP.Animator.SendAnimPack();
});
} }
/// <summary> /// <summary>

View File

@ -209,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when an object or attachment enters a scene /// Triggered when an object or attachment enters a scene
/// </summary> /// </summary>
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel); public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
} }
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{ {
@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnScriptChangedEvent(uint localID, uint change) public void TriggerOnScriptChangedEvent(uint localID, uint change)
@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnClientMovement(ScenePresence avatar) public void TriggerOnClientMovement(ScenePresence avatar)
@ -475,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerPermissionError(UUID user, string reason) public void TriggerPermissionError(UUID user, string reason)
@ -496,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnPluginConsole(string[] args) public void TriggerOnPluginConsole(string[] args)
@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnFrame() public void TriggerOnFrame()
@ -538,11 +538,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnNewClient(IClientAPI client) public void TriggerOnNewClient(IClientAPI client)
{ {
OnNewClientDelegate handlerNewClient = OnNewClient; OnNewClientDelegate handlerNewClient = OnNewClient;
if (handlerNewClient != null) if (handlerNewClient != null)
{ {
@ -559,10 +559,10 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
if (client is IClientCore) if (client is IClientCore)
{ {
OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
if (handlerClientConnect != null) if (handlerClientConnect != null)
{ {
@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
} }
@ -601,11 +601,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnRemovePresence(UUID agentId) public void TriggerOnRemovePresence(UUID agentId)
{ {
OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null) if (handlerRemovePresence != null)
{ {
@ -622,11 +622,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnBackup(IRegionDataStore dstore) public void TriggerOnBackup(IRegionDataStore dstore)
{ {
OnBackupDelegate handlerOnAttach = OnBackup; OnBackupDelegate handlerOnAttach = OnBackup;
if (handlerOnAttach != null) if (handlerOnAttach != null)
{ {
@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerParcelPrimCountUpdate() public void TriggerParcelPrimCountUpdate()
@ -664,7 +664,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
@ -685,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerTerrainTick() public void TriggerTerrainTick()
@ -706,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
@ -727,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
@ -748,11 +748,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerShutdown() public void TriggerShutdown()
{ {
OnShutdownDelegate handlerShutdown = OnShutdown; OnShutdownDelegate handlerShutdown = OnShutdown;
if (handlerShutdown != null) if (handlerShutdown != null)
{ {
@ -769,11 +769,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{ {
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null) if (handlerObjectGrab != null)
{ {
@ -790,11 +790,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{ {
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null) if (handlerObjectGrabbing != null)
{ {
@ -811,11 +811,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{ {
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null) if (handlerObjectDeGrab != null)
{ {
@ -832,11 +832,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptReset(uint localID, UUID itemID) public void TriggerScriptReset(uint localID, UUID itemID)
{ {
ScriptResetDelegate handlerScriptReset = OnScriptReset; ScriptResetDelegate handlerScriptReset = OnScriptReset;
if (handlerScriptReset != null) if (handlerScriptReset != null)
{ {
@ -853,11 +853,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{ {
NewRezScript handlerRezScript = OnRezScript; NewRezScript handlerRezScript = OnRezScript;
if (handlerRezScript != null) if (handlerRezScript != null)
{ {
@ -874,7 +874,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerStartScript(uint localID, UUID itemID) public void TriggerStartScript(uint localID, UUID itemID)
@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerStopScript(uint localID, UUID itemID) public void TriggerStopScript(uint localID, UUID itemID)
@ -916,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerRemoveScript(uint localID, UUID itemID) public void TriggerRemoveScript(uint localID, UUID itemID)
{ {
RemoveScript handlerRemoveScript = OnRemoveScript; RemoveScript handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null) if (handlerRemoveScript != null)
{ {
@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public bool TriggerGroupMove(UUID groupID, Vector3 delta) public bool TriggerGroupMove(UUID groupID, Vector3 delta)
@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerLandObjectAdded(ILandObject newParcel) public void TriggerLandObjectAdded(ILandObject newParcel)
@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerLandObjectRemoved(UUID globalID) public void TriggerLandObjectRemoved(UUID globalID)
@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerIncomingInstantMessage(GridInstantMessage message) public void TriggerIncomingInstantMessage(GridInstantMessage message)
@ -1125,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerUnhandledInstantMessage(GridInstantMessage message) public void TriggerUnhandledInstantMessage(GridInstantMessage message)
@ -1146,7 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerClientClosed(UUID ClientID, Scene scene) public void TriggerClientClosed(UUID ClientID, Scene scene)
@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnMakeChildAgent(ScenePresence presence) public void TriggerOnMakeChildAgent(ScenePresence presence)
@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnMakeRootAgent(ScenePresence presence) public void TriggerOnMakeRootAgent(ScenePresence presence)
@ -1209,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnIncomingSceneObject(SceneObjectGroup so) public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
@ -1229,12 +1229,12 @@ namespace OpenSim.Region.Framework.Scenes
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnRegisterCaps(UUID agentID, Caps caps) public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{ {
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null) if (handlerRegisterCaps != null)
{ {
@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel) public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerLandBuy(Object sender, LandBuyArgs args) public void TriggerLandBuy(Object sender, LandBuyArgs args)
@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
@ -1335,11 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
{ {
ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null) if (handlerScriptAtTargetEvent != null)
{ {
@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerNotAtTargetEvent(uint localID) public void TriggerNotAtTargetEvent(uint localID)
@ -1377,11 +1377,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
{ {
ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
if (handlerScriptAtRotTargetEvent != null) if (handlerScriptAtRotTargetEvent != null)
{ {
@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerNotAtRotTargetEvent(uint localID) public void TriggerNotAtRotTargetEvent(uint localID)
@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerRequestChangeWaterHeight(float height) public void TriggerRequestChangeWaterHeight(float height)
@ -1440,7 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerSignificantClientMovement(IClientAPI client) public void TriggerSignificantClientMovement(IClientAPI client)
@ -1482,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed) internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
@ -1566,7 +1566,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerNoticeNoLandDataFromStorage() public void TriggerNoticeNoLandDataFromStorage()
@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerIncomingLandDataFromStorage(List<LandData> landData) public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerSetAllowForcefulBan(bool allow) public void TriggerSetAllowForcefulBan(bool allow)
@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerRequestParcelPrimCountUpdate() public void TriggerRequestParcelPrimCountUpdate()
@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerParcelPrimCountTainted() public void TriggerParcelPrimCountTainted()
@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
// this lets us keep track of nasty script events like timer, etc. // this lets us keep track of nasty script events like timer, etc.
@ -1710,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public float GetCurrentTimeAsSunLindenHour() public float GetCurrentTimeAsSunLindenHour()
@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
public void TriggerOarFileLoaded(Guid requestId, string message) public void TriggerOarFileLoaded(Guid requestId, string message)
{ {
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null) if (handlerOarFileLoaded != null)
{ {
@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOarFileSaved(Guid requestId, string message) public void TriggerOarFileSaved(Guid requestId, string message)
@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
@ -1796,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptColliding(uint localId, ColliderArgs colliders) public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
@ -1859,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
@ -1880,7 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
@ -1901,7 +1901,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
@ -1922,11 +1922,11 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerSetRootAgentScene(UUID agentID, Scene scene) public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
{ {
OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
if (handlerSetRootAgentScene != null) if (handlerSetRootAgentScene != null)
{ {
@ -1943,7 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
public void TriggerOnRegionUp(GridRegion otherRegion) public void TriggerOnRegionUp(GridRegion otherRegion)
@ -1964,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
e.Message, e.StackTrace); e.Message, e.StackTrace);
} }
} }
} }
} }
} }
} }

View File

@ -585,6 +585,9 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString()); m_log.Error("[AGENT INVENTORY]: Failed to find item " + oldItemID.ToString());
return; return;
} }
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
return;
} }
AssetBase asset = AssetService.Get(item.AssetID.ToString()); AssetBase asset = AssetService.Get(item.AssetID.ToString());

View File

@ -1976,6 +1976,23 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
if (grp.RootPart.RETURN_AT_EDGE)
{
// We remove the object here
try
{
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
objects.Add(grp);
SceneObjectGroup[] objectsArray = objects.ToArray();
returnObjects(objectsArray, UUID.Zero);
}
catch (Exception)
{
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
}
return;
}
int thisx = (int)RegionInfo.RegionLocX; int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY; int thisy = (int)RegionInfo.RegionLocY;
Vector3 EastCross = new Vector3(0.1f,0,0); Vector3 EastCross = new Vector3(0.1f,0,0);
@ -2044,19 +2061,25 @@ namespace OpenSim.Region.Framework.Scenes
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
if (crossedBordery.BorderLine.Z > 0) try
{ {
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); if (crossedBordery.BorderLine.Z > 0)
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); {
} pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
else changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
pos.Y = ((pos.Y + Constants.RegionSize)); }
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
(uint)((thisy + changeY) * Constants.RegionSize)); (uint)((thisy + changeY) * Constants.RegionSize));
// x - 1 // x - 1
// y + 1 // y + 1
}
catch (Exception ex)
{
}
} }
else else
{ {
@ -2518,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes
AttachObject( AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez); RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate(); grp.SendGroupFullUpdate();
} }
else else
{ {
@ -2684,6 +2707,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabUpdate += ProcessObjectGrabUpdate; client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab; client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo; client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription; client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject; client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectSaleInfo += ObjectSaleInfo; client.OnObjectSaleInfo += ObjectSaleInfo;
@ -2838,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabObject -= ProcessObjectGrab; client.OnGrabObject -= ProcessObjectGrab;
client.OnDeGrabObject -= ProcessObjectDeGrab; client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo; client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription; client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject; client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectSaleInfo -= ObjectSaleInfo; client.OnObjectSaleInfo -= ObjectSaleInfo;

View File

@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
part.Undo(); part.Undo();
} }
} }
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
if (part != null)
part.Redo();
}
}
protected internal void HandleObjectGroupUpdate( protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
@ -633,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
// it get cleaned up // it get cleaned up
// //
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false; group.HasGroupChanged = false;
} }
else else
{ {

View File

@ -298,7 +298,16 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_scene.CrossPrimGroupIntoNewRegion(val, this, true); m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
} }
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
{
RootPart.ScriptSetPhysicsStatus(false);
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
return;
}
}
lock (m_parts) lock (m_parts)
{ {
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
@ -398,6 +407,34 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
// The UUID for the Region this Object is in. // The UUID for the Region this Object is in.
public UUID RegionUUID public UUID RegionUUID
{ {
@ -1782,32 +1819,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public void rotLookAt(Quaternion target, float strength, float damping)
{
SceneObjectPart rootpart = m_rootPart;
if (rootpart != null)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
if (rootpart.PhysActor != null)
{
rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
rootpart.PhysActor.APIDStrength = strength;
rootpart.PhysActor.APIDDamping = damping;
rootpart.PhysActor.APIDActive = true;
}
}
}
}
public void stopLookAt() public void stopLookAt()
{ {
SceneObjectPart rootpart = m_rootPart; SceneObjectPart rootpart = m_rootPart;
@ -1966,6 +1977,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
if (!IsSelected)
part.UpdateLookAt();
part.SendScheduledUpdates(); part.SendScheduledUpdates();
} }
} }
@ -2467,11 +2480,14 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_rootPart.PhysActor.IsPhysical) if (m_rootPart.PhysActor.IsPhysical)
{ {
Vector3 llmoveforce = pos - AbsolutePosition; if (!m_rootPart.BlockGrab)
Vector3 grabforce = llmoveforce; {
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; Vector3 llmoveforce = pos - AbsolutePosition;
m_rootPart.PhysActor.AddForce(grabforce,true); Vector3 grabforce = llmoveforce;
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
m_rootPart.PhysActor.AddForce(grabforce, true);
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
}
} }
else else
{ {
@ -2827,6 +2843,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
if (part != null) if (part != null)
{ {
part.IgnoreUndoUpdate = true;
if (scale.X > m_scene.m_maxNonphys) if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys; scale.X = m_scene.m_maxNonphys;
if (scale.Y > m_scene.m_maxNonphys) if (scale.Y > m_scene.m_maxNonphys)
@ -2854,6 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (obPart.UUID != m_rootPart.UUID) if (obPart.UUID != m_rootPart.UUID)
{ {
obPart.IgnoreUndoUpdate = true;
Vector3 oldSize = new Vector3(obPart.Scale); Vector3 oldSize = new Vector3(obPart.Scale);
float f = 1.0f; float f = 1.0f;
@ -2913,6 +2931,8 @@ namespace OpenSim.Region.Framework.Scenes
z *= a; z *= a;
} }
} }
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
} }
} }
} }
@ -2928,6 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
foreach (SceneObjectPart obPart in m_parts.Values) foreach (SceneObjectPart obPart in m_parts.Values)
{ {
obPart.IgnoreUndoUpdate = true;
if (obPart.UUID != m_rootPart.UUID) if (obPart.UUID != m_rootPart.UUID)
{ {
Vector3 currentpos = new Vector3(obPart.OffsetPosition); Vector3 currentpos = new Vector3(obPart.OffsetPosition);
@ -2941,6 +2962,8 @@ namespace OpenSim.Region.Framework.Scenes
obPart.Resize(newSize); obPart.Resize(newSize);
obPart.UpdateOffSet(currentpos); obPart.UpdateOffSet(currentpos);
} }
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
} }
} }
@ -2950,6 +2973,8 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
} }
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
HasGroupChanged = true; HasGroupChanged = true;
ScheduleGroupForTerseUpdate(); ScheduleGroupForTerseUpdate();
} }
@ -2965,13 +2990,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param> /// <param name="pos"></param>
public void UpdateGroupPosition(Vector3 pos) public void UpdateGroupPosition(Vector3 pos)
{ {
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{ {
if (IsAttachment) if (IsAttachment)
{ {
m_rootPart.AttachedPos = pos; m_rootPart.AttachedPos = pos;
} }
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
{
RootPart.ScriptSetPhysicsStatus(false);
pos = AbsolutePosition;
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
}
}
AbsolutePosition = pos; AbsolutePosition = pos;
HasGroupChanged = true; HasGroupChanged = true;
@ -2990,7 +3028,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSinglePosition(Vector3 pos, uint localID) public void UpdateSinglePosition(Vector3 pos, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null) if (part != null)
{ {
if (part.UUID == m_rootPart.UUID) if (part.UUID == m_rootPart.UUID)
@ -3012,6 +3053,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param> /// <param name="pos"></param>
private void UpdateRootPosition(Vector3 pos) private void UpdateRootPosition(Vector3 pos)
{ {
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
Vector3 oldPos = Vector3 oldPos =
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@ -3055,6 +3100,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param> /// <param name="rot"></param>
public void UpdateGroupRotationR(Quaternion rot) public void UpdateGroupRotationR(Quaternion rot)
{ {
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor; PhysicsActor actor = m_rootPart.PhysActor;
@ -3075,6 +3124,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param> /// <param name="rot"></param>
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
{ {
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor; PhysicsActor actor = m_rootPart.PhysActor;
@ -3098,6 +3151,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSingleRotation(Quaternion rot, uint localID) public void UpdateSingleRotation(Quaternion rot, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null) if (part != null)
{ {
if (part.UUID == m_rootPart.UUID) if (part.UUID == m_rootPart.UUID)
@ -3128,8 +3185,11 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
part.IgnoreUndoUpdate = true;
part.UpdateRotation(rot); part.UpdateRotation(rot);
part.OffsetPosition = pos; part.OffsetPosition = pos;
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
} }
} }
} }
@ -3143,6 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes
Quaternion axRot = rot; Quaternion axRot = rot;
Quaternion oldParentRot = m_rootPart.RotationOffset; Quaternion oldParentRot = m_rootPart.RotationOffset;
m_rootPart.StoreUndoState();
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null) if (m_rootPart.PhysActor != null)
{ {
@ -3156,6 +3217,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (prim.UUID != m_rootPart.UUID) if (prim.UUID != m_rootPart.UUID)
{ {
prim.IgnoreUndoUpdate = true;
Vector3 axPos = prim.OffsetPosition; Vector3 axPos = prim.OffsetPosition;
axPos *= oldParentRot; axPos *= oldParentRot;
axPos *= Quaternion.Inverse(axRot); axPos *= Quaternion.Inverse(axRot);
@ -3168,7 +3230,14 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
foreach (SceneObjectPart childpart in Children.Values)
{
if (childpart != m_rootPart)
{
childpart.IgnoreUndoUpdate = false;
childpart.StoreUndoState();
}
}
m_rootPart.ScheduleTerseUpdate(); m_rootPart.ScheduleTerseUpdate();
} }

View File

@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool DIE_AT_EDGE; public bool DIE_AT_EDGE;
[XmlIgnore]
public bool RETURN_AT_EDGE;
[XmlIgnore]
public bool BlockGrab;
[XmlIgnore]
public bool StatusSandbox;
[XmlIgnore]
public Vector3 StatusSandboxPos;
// TODO: This needs to be persisted in next XML version update! // TODO: This needs to be persisted in next XML version update!
[XmlIgnore] [XmlIgnore]
public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public Quaternion SpinOldOrientation = Quaternion.Identity; public Quaternion SpinOldOrientation = Quaternion.Identity;
[XmlIgnore]
public Quaternion m_APIDTarget = Quaternion.Identity;
[XmlIgnore]
public float m_APIDDamp = 0;
[XmlIgnore]
public float m_APIDStrength = 0;
/// <summary> /// <summary>
/// This part's inventory /// This part's inventory
/// </summary> /// </summary>
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool Undoing; public bool Undoing;
[XmlIgnore]
public bool IgnoreUndoUpdate = false;
[XmlIgnore] [XmlIgnore]
private PrimFlags LocalFlags; private PrimFlags LocalFlags;
[XmlIgnore] [XmlIgnore]
@ -253,6 +277,7 @@ namespace OpenSim.Region.Framework.Scenes
private string m_text = String.Empty; private string m_text = String.Empty;
private string m_touchName = String.Empty; private string m_touchName = String.Empty;
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
private UUID _creatorID; private UUID _creatorID;
private bool m_passTouches; private bool m_passTouches;
@ -501,6 +526,27 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
[XmlIgnore]
public Quaternion APIDTarget
{
get { return m_APIDTarget; }
set { m_APIDTarget = value; }
}
[XmlIgnore]
public float APIDDamp
{
get { return m_APIDDamp; }
set { m_APIDDamp = value; }
}
[XmlIgnore]
public float APIDStrength
{
get { return m_APIDStrength; }
set { m_APIDStrength = value; }
}
public ulong RegionHandle public ulong RegionHandle
{ {
get { return m_regionHandle; } get { return m_regionHandle; }
@ -512,6 +558,33 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_scriptAccessPin; } get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; } set { m_scriptAccessPin = (int)value; }
} }
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
[XmlIgnore] [XmlIgnore]
public Byte[] TextureAnimation public Byte[] TextureAnimation
@ -573,8 +646,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
set set
{ {
StoreUndoState();
m_groupPosition = value; m_groupPosition = value;
PhysicsActor actor = PhysActor; PhysicsActor actor = PhysActor;
@ -1401,6 +1472,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_undo.Clear(); m_undo.Clear();
} }
lock (m_redo)
{
m_redo.Clear();
}
StoreUndoState(); StoreUndoState();
} }
@ -1711,6 +1786,66 @@ namespace OpenSim.Region.Framework.Scenes
return m_parentGroup.RootPart.DIE_AT_EDGE; return m_parentGroup.RootPart.DIE_AT_EDGE;
} }
public bool GetReturnAtEdge()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.RETURN_AT_EDGE;
}
public void SetReturnAtEdge(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
}
public bool GetBlockGrab()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.BlockGrab;
}
public void SetBlockGrab(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.BlockGrab = p;
}
public void SetStatusSandbox(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
m_parentGroup.RootPart.StatusSandbox = p;
}
public bool GetStatusSandbox()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.StatusSandbox;
}
public int GetAxisRotation(int axis) public int GetAxisRotation(int axis)
{ {
//Cannot use ScriptBaseClass constants as no referance to it currently. //Cannot use ScriptBaseClass constants as no referance to it currently.
@ -1917,7 +2052,7 @@ namespace OpenSim.Region.Framework.Scenes
// play the sound. // play the sound.
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
{ {
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
} }
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@ -2491,9 +2626,8 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts) foreach (ScenePresence p in avatarts)
{ {
// TODO: some filtering by distance of avatar if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
} }
} }
@ -2554,7 +2688,38 @@ namespace OpenSim.Region.Framework.Scenes
public void RotLookAt(Quaternion target, float strength, float damping) public void RotLookAt(Quaternion target, float strength, float damping)
{ {
m_parentGroup.rotLookAt(target, strength, damping); rotLookAt(target, strength, damping);
}
public void rotLookAt(Quaternion target, float strength, float damping)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
APIDDamp = damping;
APIDStrength = strength;
APIDTarget = target;
}
}
public void startLookAt(Quaternion rot, float damp, float strength)
{
APIDDamp = damp;
APIDStrength = strength;
APIDTarget = rot;
}
public void stopLookAt()
{
APIDTarget = Quaternion.Identity;
} }
/// <summary> /// <summary>
@ -2814,7 +2979,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="volume"></param> /// <param name="volume"></param>
/// <param name="triggered"></param> /// <param name="triggered"></param>
/// <param name="flags"></param> /// <param name="flags"></param>
public void SendSound(string sound, double volume, bool triggered, byte flags) public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
{ {
if (volume > 1) if (volume > 1)
volume = 1; volume = 1;
@ -2850,10 +3015,51 @@ namespace OpenSim.Region.Framework.Scenes
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule != null) if (soundModule != null)
{ {
if (triggered) if (useMaster)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); {
if (isMaster)
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = this._ownerID;
objectID = this.UUID;
parentID = this.GetRootPartUUID();
position = this.AbsolutePosition; // region local
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim._ownerID;
objectID = prim.UUID;
parentID = prim.GetRootPartUUID();
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
ParentGroup.PlaySoundSlavePrims.Clear();
ParentGroup.PlaySoundMasterPrim = null;
}
else
{
ParentGroup.PlaySoundSlavePrims.Add(this);
}
}
else else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); {
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
} }
} }
@ -3156,6 +3362,14 @@ namespace OpenSim.Region.Framework.Scenes
hasProfileCut = hasDimple; // is it the same thing? hasProfileCut = hasDimple; // is it the same thing?
} }
public void SetVehicleFlags(int param, bool remove)
{
if (PhysActor != null)
{
PhysActor.VehicleFlags(param, remove);
}
}
public void SetGroup(UUID groupID, IClientAPI client) public void SetGroup(UUID groupID, IClientAPI client)
{ {
_groupID = groupID; _groupID = groupID;
@ -3260,27 +3474,30 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (!Undoing) if (!Undoing)
{ {
if (m_parentGroup != null) if (!IgnoreUndoUpdate)
{ {
lock (m_undo) if (m_parentGroup != null)
{ {
if (m_undo.Count > 0) lock (m_undo)
{ {
UndoState last = m_undo.Peek(); if (m_undo.Count > 0)
if (last != null)
{ {
if (last.Compare(this)) UndoState last = m_undo.Peek();
return; if (last != null)
{
if (last.Compare(this))
return;
}
} }
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
} }
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
} }
} }
} }
@ -3751,14 +3968,39 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_undo) lock (m_undo)
{ {
if (m_undo.Count > 0) if (m_undo.Count > 0)
{
UndoState nUndo = null;
if (m_parentGroup.GetSceneMaxUndo() > 0)
{ {
UndoState goback = m_undo.Pop(); nUndo = new UndoState(this);
if (goback != null) }
goback.PlaybackState(this); UndoState goback = m_undo.Pop();
if (goback != null)
{
goback.PlaybackState(this);
if (nUndo != null)
m_redo.Push(nUndo);
}
} }
} }
} }
public void Redo()
{
lock (m_redo)
{
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
UndoState gofwd = m_redo.Pop();
if (gofwd != null)
gofwd.PlayfwdState(this);
}
}
public void UpdateExtraParam(ushort type, bool inUse, byte[] data) public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{ {
m_shape.ReadInUpdateExtraParam(type, inUse, data); m_shape.ReadInUpdateExtraParam(type, inUse, data);
@ -3802,6 +4044,18 @@ namespace OpenSim.Region.Framework.Scenes
(pos.Z != OffsetPosition.Z)) (pos.Z != OffsetPosition.Z))
{ {
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
if (ParentGroup.RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
{
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
newPos = OffsetPosition;
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
}
}
OffsetPosition = newPos; OffsetPosition = newPos;
ScheduleTerseUpdate(); ScheduleTerseUpdate();
} }
@ -4094,7 +4348,6 @@ namespace OpenSim.Region.Framework.Scenes
(rot.Z != RotationOffset.Z) || (rot.Z != RotationOffset.Z) ||
(rot.W != RotationOffset.W)) (rot.W != RotationOffset.W))
{ {
//StoreUndoState();
RotationOffset = rot; RotationOffset = rot;
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
ScheduleTerseUpdate(); ScheduleTerseUpdate();
@ -4278,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes
else else
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId); // "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
ScheduleFullUpdate(); ScheduleFullUpdate();
} }
} }
@ -4396,5 +4649,36 @@ namespace OpenSim.Region.Framework.Scenes
Inventory.ApplyNextOwnerPermissions(); Inventory.ApplyNextOwnerPermissions();
} }
public void UpdateLookAt()
{
try
{
if (APIDTarget != Quaternion.Identity)
{
if (Single.IsNaN(APIDTarget.W) == true)
{
APIDTarget = Quaternion.Identity;
return;
}
Quaternion rot = RotationOffset;
Quaternion dir = (rot - APIDTarget);
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
if (dir.Z > speed)
{
rot.Z -= speed;
}
if (dir.Z < -speed)
{
rot.Z += speed;
}
rot.Normalize();
UpdateRotation(rot);
}
}
catch (Exception ex)
{
m_log.Error("[Physics] " + ex);
}
}
} }
} }

View File

@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
); );
} }
} }
private void RestoreSavedScriptState(UUID oldID, UUID newID) private void RestoreSavedScriptState(UUID oldID, UUID newID)
{ {
@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
m_items.TryGetValue(itemId, out item); m_items.TryGetValue(itemId, out item);
return item; return item;
} }
/// <summary> /// <summary>
/// Get inventory items by name. /// Get inventory items by name.
@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns> /// <returns>
/// A list of inventory items with that name. /// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned. /// If no inventory item has that name then an empty list is returned.
/// </returns> /// </returns>
public IList<TaskInventoryItem> GetInventoryItems(string name) public IList<TaskInventoryItem> GetInventoryItems(string name)
{ {
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); IList<TaskInventoryItem> items = new List<TaskInventoryItem>();

View File

@ -164,6 +164,8 @@ namespace OpenSim.Region.Framework.Scenes
private Quaternion m_bodyRot= Quaternion.Identity; private Quaternion m_bodyRot= Quaternion.Identity;
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
private const int LAND_VELOCITYMAG_MAX = 12; private const int LAND_VELOCITYMAG_MAX = 12;
public bool IsRestrictedToRegion; public bool IsRestrictedToRegion;
@ -225,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes
// Agent's Draw distance. // Agent's Draw distance.
protected float m_DrawDistance; protected float m_DrawDistance;
protected AvatarAppearance m_appearance; protected AvatarAppearance m_appearance;
// neighbouring regions we have enabled a child agent in // neighbouring regions we have enabled a child agent in
// holds the seed cap for the child agent in that region // holds the seed cap for the child agent in that region
@ -508,6 +510,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_bodyRot = value; } set { m_bodyRot = value; }
} }
public Quaternion PreviousRotation
{
get { return m_bodyRotPrevious; }
set { m_bodyRotPrevious = value; }
}
/// <summary> /// <summary>
/// If this is true, agent doesn't have a representation in this scene. /// If this is true, agent doesn't have a representation in this scene.
/// this is an agent 'looking into' this scene from a nearby scene(region) /// this is an agent 'looking into' this scene from a nearby scene(region)
@ -640,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Constructor(s) #region Constructor(s)
public ScenePresence() public ScenePresence()
{ {
m_sendCourseLocationsMethod = SendCoarseLocationsDefault; m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
CreateSceneViewer(); CreateSceneViewer();
m_animator = new ScenePresenceAnimator(this); m_animator = new ScenePresenceAnimator(this);
@ -824,6 +832,31 @@ namespace OpenSim.Region.Framework.Scenes
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
{ {
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
@ -2704,36 +2737,75 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// Checks if where it's headed exists a region // Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W)) if (m_scene.TestBorderCross(pos2, Cardinals.W))
{ {
if (m_scene.TestBorderCross(pos2, Cardinals.S)) if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SW, ref fix); neighbor = HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NW, ref fix); neighbor = HaveNeighbor(Cardinals.NW, ref fix);
}
else else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.W, ref fix); neighbor = HaveNeighbor(Cardinals.W, ref fix);
}
} }
else if (m_scene.TestBorderCross(pos2, Cardinals.E)) else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{ {
if (m_scene.TestBorderCross(pos2, Cardinals.S)) if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SE, ref fix); neighbor = HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NE, ref fix); neighbor = HaveNeighbor(Cardinals.NE, ref fix);
}
else else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.E, ref fix); neighbor = HaveNeighbor(Cardinals.E, ref fix);
}
} }
else if (m_scene.TestBorderCross(pos2, Cardinals.S)) else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.S, ref fix); neighbor = HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.N, ref fix); neighbor = HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region // Makes sure avatar does not end up outside region
if (neighbor < 0) if (neighbor <= 0)
AbsolutePosition = new Vector3( {
AbsolutePosition.X + 3*fix[0], if (!needsTransit)
AbsolutePosition.Y + 3*fix[1], {
AbsolutePosition.Z); if (m_requestedSitTargetUUID == UUID.Zero)
{
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y;
AbsolutePosition = pos;
}
}
}
else if (neighbor > 0) else if (neighbor > 0)
CrossToNewRegion(); CrossToNewRegion();
} }
@ -3193,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
m_physicsActor.SubscribeEvents(500); m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId; m_physicsActor.LocalID = LocalId;
} }
private void OutOfBoundsCall(Vector3 pos) private void OutOfBoundsCall(Vector3 pos)
@ -3285,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
if (m_health <= 0) if (m_health <= 0)
m_scene.EventManager.TriggerAvatarKill(killerObj, this); m_scene.EventManager.TriggerAvatarKill(killerObj, this);
} }
} }
public void setHealthWithUpdate(float health) public void setHealthWithUpdate(float health)

View File

@ -26,6 +26,7 @@
*/ */
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 Scale = Vector3.Zero; public Vector3 Scale = Vector3.Zero;
public Quaternion Rotation = Quaternion.Identity; public Quaternion Rotation = Quaternion.Identity;
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
{
Position = pos;
Rotation = rot;
Scale = scale;
}
public UndoState(SceneObjectPart part) public UndoState(SceneObjectPart part)
{ {
if (part != null) if (part != null)
{ {
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
Position = part.AbsolutePosition; Position = part.ParentGroup.AbsolutePosition;
Rotation = part.RotationOffset; Rotation = part.RotationOffset;
Scale = part.Shape.Scale;
} }
else else
{ {
Position = part.OffsetPosition; Position = part.OffsetPosition;
Rotation = part.RotationOffset; Rotation = part.RotationOffset;
Scale = part.Shape.Scale; Scale = part.Shape.Scale;
} }
} }
} }
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
return true; return true;
else else
return false; return false;
@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
part.ParentGroup.AbsolutePosition = Position; if (Position != Vector3.Zero)
part.UpdateRotation(Rotation); part.ParentGroup.AbsolutePosition = Position;
part.RotationOffset = Rotation;
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate(); part.ParentGroup.ScheduleGroupForTerseUpdate();
} }
else else
{ {
part.OffsetPosition = Position; if (Position != Vector3.Zero)
part.OffsetPosition = Position;
part.UpdateRotation(Rotation); part.UpdateRotation(Rotation);
part.Resize(Scale); if (Scale != Vector3.Zero)
part.Resize(Scale); part.ScheduleTerseUpdate();
}
part.Undoing = false;
}
}
public void PlayfwdState(SceneObjectPart part)
{
if (part != null)
{
part.Undoing = true;
if (part.ParentID == 0)
{
if (Position != Vector3.Zero)
part.ParentGroup.AbsolutePosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate();
}
else
{
if (Position != Vector3.Zero)
part.OffsetPosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ScheduleTerseUpdate(); part.ScheduleTerseUpdate();
} }
part.Undoing = false; part.Undoing = false;
} }
} }
}
public class LandUndoState
{
public ITerrainModule m_terrainModule;
public ITerrainChannel m_terrainChannel;
public UndoState() public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
{ {
m_terrainModule = terrainModule;
m_terrainChannel = terrainChannel;
}
public bool Compare(ITerrainChannel terrainChannel)
{
if (m_terrainChannel != terrainChannel)
return false;
else
return false;
}
public void PlaybackState()
{
m_terrainModule.UndoTerrain(m_terrainChannel);
} }
} }
} }

View File

@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

View File

@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!CanEdit()) if (!CanEdit())
return; return;
GetSOP().SendSound(asset.ToString(), volume, true, 0); GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
} }
#endregion #endregion

View File

@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null) if (soundModule != null)
{ {
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
m_internalScene.RegionInfo.RegionHandle); m_internalScene.RegionInfo.RegionHandle, 0);
} }
} }
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null) if (soundModule != null)
{ {
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
m_internalScene.RegionInfo.RegionHandle); m_internalScene.RegionInfo.RegionHandle, 0);
} }
} }

View File

@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;

View File

@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
//TODO: //TODO:
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {
//TODO: GhostObject //TODO: GhostObject

View File

@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public BulletXScene(String sceneIdentifier) public BulletXScene(String sceneIdentifier)
{ {
//identifier = sceneIdentifier; //identifier = sceneIdentifier;
cDispatcher = new CollisionDispatcherLocal(this);
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
sicSolver = new SequentialImpulseConstraintSolver();
lock (BulletXLock)
{
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
ddWorld.Gravity = new Vector3(0, 0, -gravity);
}
//this._heightmap = new float[65536];
} }
public static float Gravity public static float Gravity
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
pos.Y = position.Y; pos.Y = position.Y;
pos.Z = position.Z + 20; pos.Z = position.Z + 20;
BulletXCharacter newAv = null; BulletXCharacter newAv = null;
newAv.Flying = isFlying;
lock (BulletXLock) lock (BulletXLock)
{ {
newAv = new BulletXCharacter(avName, this, pos); newAv = new BulletXCharacter(avName, this, pos);
_characters.Add(newAv.RigidBody, newAv); _characters.Add(newAv.RigidBody, newAv);
} }
newAv.Flying = isFlying;
return newAv; return newAv;
} }
@ -983,6 +995,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public override void VehicleRotationParam(int param, OpenMetaverse.Quaternion rotation) public override void VehicleRotationParam(int param, OpenMetaverse.Quaternion rotation)
{ {
}
public override void VehicleFlags(int param, bool remove)
{
} }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)

View File

@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract void VehicleFloatParam(int param, float value); public abstract void VehicleFloatParam(int param, float value);
public abstract void VehicleVectorParam(int param, Vector3 value); public abstract void VehicleVectorParam(int param, Vector3 value);
public abstract void VehicleRotationParam(int param, Quaternion rotation); public abstract void VehicleRotationParam(int param, Quaternion rotation);
public abstract void VehicleFlags(int param, bool remove);
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
BANKING_EFFICIENCY = 38, BANKING_EFFICIENCY = 38,
BANKING_MIX = 39, BANKING_MIX = 39,
BANKING_TIMESCALE = 40, BANKING_TIMESCALE = 40,
REFERENCE_FRAME = 44 REFERENCE_FRAME = 44,
BLOCK_EXIT = 45,
ROLL_FRAME = 46
} }
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
LIMIT_MOTOR_UP = 64, LIMIT_MOTOR_UP = 64,
MOUSELOOK_STEER = 128, MOUSELOOK_STEER = 128,
MOUSELOOK_BANK = 256, MOUSELOOK_BANK = 256,
CAMERA_DECOUPLED = 512 CAMERA_DECOUPLED = 512,
NO_X = 1024,
NO_Y = 2048,
NO_Z = 4096,
LOCK_HOVER_HEIGHT = 8192,
NO_DEFLECTION = 16392,
LOCK_ROTATION = 32784
} }
} }

View File

@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -72,37 +72,40 @@ namespace OpenSim.Region.Physics.OdePlugin
// Vehicle properties // Vehicle properties
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
// HOVER_TERRAIN_ONLY // HOVER_TERRAIN_ONLY
// HOVER_GLOBAL_HEIGHT // HOVER_GLOBAL_HEIGHT
// NO_DEFLECTION_UP // NO_DEFLECTION_UP
// HOVER_WATER_ONLY // HOVER_WATER_ONLY
// HOVER_UP_ONLY // HOVER_UP_ONLY
// LIMIT_MOTOR_UP // LIMIT_MOTOR_UP
// LIMIT_ROLL_ONLY // LIMIT_ROLL_ONLY
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
private Vector3 m_BlockingEndPoint = Vector3.Zero;
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
// Linear properties // Linear properties
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
private Vector3 m_dir = Vector3.Zero; // velocity applied to body private Vector3 m_dir = Vector3.Zero; // velocity applied to body
private Vector3 m_linearFrictionTimescale = Vector3.Zero; private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private float m_linearMotorDecayTimescale = 0; private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0; private float m_linearMotorTimescale = 0;
private Vector3 m_lastLinearVelocityVector = Vector3.Zero; private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
private d.Vector3 m_lastPositionVector = new d.Vector3();
// private bool m_LinearMotorSetLastFrame = false; // private bool m_LinearMotorSetLastFrame = false;
// private Vector3 m_linearMotorOffset = Vector3.Zero; // private Vector3 m_linearMotorOffset = Vector3.Zero;
//Angular properties //Angular properties
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter private int m_angularMotorApply = 0; // application frame counter
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
//Deflection properties //Deflection properties
// private float m_angularDeflectionEfficiency = 0; // private float m_angularDeflectionEfficiency = 0;
@ -120,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private float m_VhoverEfficiency = 0f; // private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f; private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
//Attractor properties //Attractor properties
private float m_verticalAttractionEfficiency = 1.0f; // damped private float m_verticalAttractionEfficiency = 1.0f; // damped
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{ {
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.LINEAR_MOTOR_OFFSET: case Vehicle.LINEAR_MOTOR_OFFSET:
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break; break;
case Vehicle.BLOCK_EXIT:
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
} }
}//end ProcessVectorVehicleParam }//end ProcessVectorVehicleParam
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.REFERENCE_FRAME: case Vehicle.REFERENCE_FRAME:
// m_referenceFrame = pValue; // m_referenceFrame = pValue;
break; break;
case Vehicle.ROLL_FRAME:
m_RollreferenceFrame = pValue;
break;
} }
}//end ProcessRotationVehicleParam }//end ProcessRotationVehicleParam
internal void ProcessVehicleFlags(int pParam, bool remove)
{
if (remove)
{
if (pParam == -1)
{
m_flags = (VehicleFlag)0;
m_Hoverflags = (VehicleFlag)0;
return;
}
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
}
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
{
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
}
}
else
{
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
m_flags |= (VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
m_flags |= (VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
m_flags |= (VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
m_flags |= (VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
m_flags |= (VehicleFlag.LOCK_ROTATION);
}
}
}//end ProcessVehicleFlags
internal void ProcessTypeChange(Vehicle pType) internal void ProcessTypeChange(Vehicle pType)
{ {
// Set Defaults For Type // Set Defaults For Type
m_type = pType; m_type = pType;
switch (pType) switch (pType)
{ {
case Vehicle.TYPE_NONE:
m_linearFrictionTimescale = new Vector3(0, 0, 0);
m_angularFrictionTimescale = new Vector3(0, 0, 0);
m_linearMotorDirection = Vector3.Zero;
m_linearMotorTimescale = 0;
m_linearMotorDecayTimescale = 0;
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 0;
m_angularMotorDecayTimescale = 0;
m_VhoverHeight = 0;
m_VhoverTimescale = 0;
m_VehicleBuoyancy = 0;
m_flags = (VehicleFlag)0;
break;
case Vehicle.TYPE_SLED: case Vehicle.TYPE_SLED:
m_linearFrictionTimescale = new Vector3(30, 1, 1000); m_linearFrictionTimescale = new Vector3(30, 1, 1000);
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1; // m_bankingMix = 1;
// m_bankingTimescale = 10; // m_bankingTimescale = 10;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= m_Hoverflags &=
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
break; break;
case Vehicle.TYPE_CAR: case Vehicle.TYPE_CAR:
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1; // m_bankingMix = 1;
// m_bankingTimescale = 1; // m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
break; break;
case Vehicle.TYPE_BOAT: case Vehicle.TYPE_BOAT:
m_linearFrictionTimescale = new Vector3(10, 3, 2); m_linearFrictionTimescale = new Vector3(10, 3, 2);
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.8f; // m_bankingMix = 0.8f;
// m_bankingTimescale = 1; // m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
break; break;
case Vehicle.TYPE_AIRPLANE: case Vehicle.TYPE_AIRPLANE:
m_linearFrictionTimescale = new Vector3(200, 10, 5); m_linearFrictionTimescale = new Vector3(200, 10, 5);
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f; // m_bankingMix = 0.7f;
// m_bankingTimescale = 2; // m_bankingTimescale = 2;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
break; break;
case Vehicle.TYPE_BALLOON: case Vehicle.TYPE_BALLOON:
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f; // m_bankingMix = 0.7f;
// m_bankingTimescale = 5; // m_bankingTimescale = 5;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
break; break;
} }
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
MoveLinear(pTimestep, pParentScene); MoveLinear(pTimestep, pParentScene);
MoveAngular(pTimestep); MoveAngular(pTimestep);
LimitRotation(pTimestep);
}// end Step }// end Step
private void MoveLinear(float pTimestep, OdeScene _pParentScene) private void MoveLinear(float pTimestep, OdeScene _pParentScene)
@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin
// .Z velocity and gravity. Therefore only 0g will used script-requested // .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
Vector3 grav = Vector3.Zero; Vector3 grav = Vector3.Zero;
if (m_VehicleBuoyancy < 1.0f) // There is some gravity, make a gravity force vector
// that is applied after object velocity.
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
// Preserve the current Z velocity
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
d.Vector3 pos = d.BodyGetPosition(Body);
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
Vector3 posChange = new Vector3();
posChange.X = pos.X - m_lastPositionVector.X;
posChange.Y = pos.Y - m_lastPositionVector.Y;
posChange.Z = pos.Z - m_lastPositionVector.Z;
double Zchange = Math.Abs(posChange.Z);
if (m_BlockingEndPoint != Vector3.Zero)
{ {
// There is some gravity, make a gravity force vector if (pos.X >= (m_BlockingEndPoint.X - (float)1))
// that is applied after object velocity. {
d.Mass objMass; pos.X -= posChange.X + 1;
d.BodyGetMass(Body, out objMass); d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; }
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
// Preserve the current Z velocity {
d.Vector3 vel_now = d.BodyGetLinearVel(Body); pos.Y -= posChange.Y + 1;
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
} // else its 1.0, no gravity. }
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
{
pos.Z -= posChange.Z + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.X <= 0)
{
pos.X += posChange.X + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.Y <= 0)
{
pos.Y += posChange.Y + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
}
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
{
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
// Check if hovering // Check if hovering
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
{ {
// We should hover, get the target height // We should hover, get the target height
d.Vector3 pos = d.BodyGetPosition(Body); if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
{ {
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
} }
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
{ {
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
} }
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
{ {
m_VhoverTargetHeight = m_VhoverHeight; m_VhoverTargetHeight = m_VhoverHeight;
} }
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
{ {
// If body is aready heigher, use its height as target height // If body is aready heigher, use its height as target height
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
} }
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
{
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
{
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
}
}
else
{
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height // m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs // pTimestep is time since last frame,in secs
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
} }
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
{
//Start Experimental Values
if (Zchange > .3)
{
grav.Z = (float)(grav.Z * 3);
}
if (Zchange > .15)
{
grav.Z = (float)(grav.Z * 2);
}
if (Zchange > .75)
{
grav.Z = (float)(grav.Z * 1.5);
}
if (Zchange > .05)
{
grav.Z = (float)(grav.Z * 1.25);
}
if (Zchange > .025)
{
grav.Z = (float)(grav.Z * 1.125);
}
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
float postemp = (pos.Z - terraintemp);
if (postemp > 2.5f)
{
grav.Z = (float)(grav.Z * 1.037125);
}
//End Experimental Values
}
if ((m_flags & (VehicleFlag.NO_X)) != 0)
{
m_dir.X = 0;
}
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
{
m_dir.Y = 0;
}
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
{
m_dir.Z = 0;
}
m_lastPositionVector = d.BodyGetPosition(Body);
// Apply velocity // Apply velocity
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
// apply gravity force // apply gravity force
@ -629,6 +907,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// Sum velocities // Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
{
m_lastAngularVelocity.X = 0;
m_lastAngularVelocity.Y = 0;
}
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
{ {
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
} //end MoveAngular } //end MoveAngular
internal void LimitRotation(float timestep)
{
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
d.Quaternion m_rot = new d.Quaternion();
bool changed = false;
m_rot.X = rotq.X;
m_rot.Y = rotq.Y;
m_rot.Z = rotq.Z;
m_rot.W = rotq.W;
if (m_RollreferenceFrame != Quaternion.Identity)
{
if (rotq.X >= m_RollreferenceFrame.X)
{
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
}
if (rotq.Y >= m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
}
if (rotq.X <= -m_RollreferenceFrame.X)
{
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
}
if (rotq.Y <= -m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
}
changed = true;
}
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
{
m_rot.X = 0;
m_rot.Y = 0;
changed = true;
}
if (changed)
d.BodySetQuaternion(Body, ref m_rot);
}
} }
} }

View File

@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
} }
public override void VehicleFlags(int param, bool remove)
{
m_vehicle.ProcessVehicleFlags(param, remove);
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {
lock (_parent_scene.OdeLock) lock (_parent_scene.OdeLock)

View File

@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {
@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -1181,7 +1181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
{ {
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); if (value != 0)
m_host.SetBlockGrab(true);
else
m_host.SetBlockGrab(false);
} }
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
@ -1194,12 +1197,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
{ {
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); if (value != 0)
m_host.SetReturnAtEdge(true);
else
m_host.SetReturnAtEdge(false);
} }
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
{ {
NotImplemented("llSetStatus - STATUS_SANDBOX"); if (value != 0)
m_host.SetStatusSandbox(true);
else
m_host.SetStatusSandbox(false);
} }
if (statusrotationaxis != 0) if (statusrotationaxis != 0)
@ -1236,8 +1245,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0; return 0;
case ScriptBaseClass.STATUS_BLOCK_GRAB: case ScriptBaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); if (m_host.GetBlockGrab())
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_DIE_AT_EDGE: case ScriptBaseClass.STATUS_DIE_AT_EDGE:
if (m_host.GetDieAtEdge()) if (m_host.GetDieAtEdge())
@ -1246,24 +1257,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0; return 0;
case ScriptBaseClass.STATUS_RETURN_AT_EDGE: case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); if (m_host.GetReturnAtEdge())
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_X: case ScriptBaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X"); if (m_host.GetAxisRotation(2) == 2)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Y: case ScriptBaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y"); if (m_host.GetAxisRotation(4) == 4)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Z: case ScriptBaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z"); if (m_host.GetAxisRotation(8) == 8)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_SANDBOX: case ScriptBaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX"); if (m_host.GetStatusSandbox())
return 0; return 1;
else
return 0;
} }
return 0; return 0;
} }
@ -2201,7 +2222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
} }
// Xantor 20080528 we should do this differently. // Xantor 20080528 we should do this differently.
@ -2231,42 +2252,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLoopSoundMaster(string sound, double volume) public void llLoopSoundMaster(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundMaster"); m_host.ParentGroup.LoopSoundMasterPrim = m_host;
lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
{
if (prim.Sound != UUID.Zero)
llStopSound();
prim.Sound = KeyOrName(sound);
prim.SoundGain = volume;
prim.SoundFlags = 1; // looping
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
prim.ScheduleFullUpdate();
prim.SendFullUpdateToAllClients();
}
}
if (m_host.Sound != UUID.Zero)
llStopSound();
m_host.Sound = KeyOrName(sound);
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
} }
public void llLoopSoundSlave(string sound, double volume) public void llLoopSoundSlave(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundSlave"); lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
}
} }
public void llPlaySoundSlave(string sound, double volume) public void llPlaySoundSlave(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llPlaySoundSlave");
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
} }
public void llTriggerSound(string sound, double volume) public void llTriggerSound(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0); m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
} }
// Xantor 20080528: Clear prim data of sound instead // Xantor 20080528: Clear prim data of sound instead
public void llStopSound() public void llStopSound()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
m_host.Sound = UUID.Zero; {
m_host.SoundGain = 0; if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
m_host.SoundFlags = 0; {
m_host.SoundRadius = 0; foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
m_host.ScheduleFullUpdate(); part.Sound = UUID.Zero;
m_host.SendFullUpdateToAllClients(); part.SoundGain = 0;
part.SoundFlags = 0;
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
} }
public void llPreloadSound(string sound) public void llPreloadSound(string sound)
@ -2660,8 +2737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLookAt(LSL_Vector target, double strength, double damping) public void llLookAt(LSL_Vector target, double strength, double damping)
{ {
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// Determine where we are looking from // Determine where we are looking from
LSL_Vector from = llGetPos(); LSL_Vector from = llGetPos();
@ -2681,9 +2756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the angles of rotation in radians into rotation value // the angles of rotation in radians into rotation value
LSL_Types.Quaternion rot = llEuler2Rot(angle); LSL_Types.Quaternion rot = llEuler2Rot(angle);
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
m_host.startLookAt(rotation, (float)damping, (float)strength);
// Orient the object to the angle calculated // Orient the object to the angle calculated
llSetRot(rot); //llSetRot(rot);
} }
public void llStopLookAt() public void llStopLookAt()
@ -3045,8 +3121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRotLookAt(LSL_Rotation target, double strength, double damping) public void llRotLookAt(LSL_Rotation target, double strength, double damping)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// NotImplemented("llRotLookAt"); Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); m_host.RotLookAt(rot, (float)strength, (float)damping);
} }
public LSL_Integer llStringLength(string str) public LSL_Integer llStringLength(string str)
@ -3144,13 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPointAt(LSL_Vector pos) public void llPointAt(LSL_Vector pos)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llPointAt"); ScenePresence Owner = World.GetScenePresence(m_host.UUID);
LSL_Rotation rot = llEuler2Rot(pos);
Owner.PreviousRotation = Owner.Rotation;
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
} }
public void llStopPointAt() public void llStopPointAt()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llStopPointAt"); ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
Owner.Rotation = Owner.PreviousRotation;
} }
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume) public void llCollisionSound(string impact_sound, double impact_volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
//NotImplemented("llCollisionSound");
// TODO: Parameter check logic required. // TODO: Parameter check logic required.
UUID soundId = UUID.Zero; UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId)) if (!UUID.TryParse(impact_sound, out soundId))
@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCenterOfMass() public LSL_Vector llGetCenterOfMass()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llGetCenterOfMass"); Vector3 center = m_host.GetGeometricCenter();
return new LSL_Vector(); return new LSL_Vector(center.X,center.Y,center.Z);
} }
public LSL_List llListSort(LSL_List src, int stride, int ascending) public LSL_List llListSort(LSL_List src, int stride, int ascending)
@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_SITTING; flags |= ScriptBaseClass.AGENT_SITTING;
} }
//NotImplemented("llGetAgentInfo");
return flags; return flags;
} }
@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector bottom_south_west) LSL_Vector bottom_south_west)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llTriggerSoundLimited"); float radius1 = (float)llVecDist(llGetPos(), top_north_east);
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
float radius = Math.Abs(radius1 - radius2);
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
} }
public void llEjectFromLand(string pest) public void llEjectFromLand(string pest)
@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llGroundRepel(double height, int water, double tau) public void llGroundRepel(double height, int water, double tau)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llGroundRepel"); if (m_host.PhysActor != null)
{
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
hoverType = PIDHoverType.GroundAndWater;
if (ground < waterLevel)
height += waterLevel;
else
height += ground;
}
else
{
height += ground;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
}
} }
protected UUID GetTaskInventoryItem(string name) protected UUID GetTaskInventoryItem(string name)
@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetVehicleFlags(int flags) public void llSetVehicleFlags(int flags)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llSetVehicleFlags"); if (m_host.ParentGroup != null)
{
if (!m_host.ParentGroup.IsDeleted)
{
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
}
}
} }
public void llRemoveVehicleFlags(int flags) public void llRemoveVehicleFlags(int flags)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llRemoveVehicleFlags"); if (m_host.ParentGroup != null)
{
if (!m_host.ParentGroup.IsDeleted)
{
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
}
}
} }
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoteDataSetRegion() public void llRemoteDataSetRegion()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llRemoteDataSetRegion"); Deprecated("llRemoteDataSetRegion");
} }
public LSL_Float llLog10(double val) public LSL_Float llLog10(double val)
@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetInventoryPermMask(string item, int mask, int value) public void llSetInventoryPermMask(string item, int mask, int value)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask"); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
inv.Value.BasePermissions = (uint)value;
break;
case 1:
inv.Value.CurrentPermissions = (uint)value;
break;
case 2:
inv.Value.GroupPermissions = (uint)value;
break;
case 3:
inv.Value.EveryonePermissions = (uint)value;
break;
case 4:
inv.Value.NextPermissions = (uint)value;
break;
}
}
}
}
}
}
} }
public LSL_String llGetInventoryCreator(string item) public LSL_String llGetInventoryCreator(string item)
@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// we send to all // we send to all
landData.MediaID = new UUID(texture); landData.MediaID = new UUID(texture);
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
landData.MediaSize[0] = width;
landData.MediaSize[1] = height;
landData.MediaType = mediaType;
// do that one last, it will cause a ParcelPropertiesUpdate // do that one last, it will cause a ParcelPropertiesUpdate
landObject.SetMediaUrl(url); landObject.SetMediaUrl(url);
@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
LSL_List list = new LSL_List(); LSL_List list = new LSL_List();
//TO DO: make the implementation for the missing commands //TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++) for (int i = 0; i < aList.Data.Length; i++)
{ {
@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ParcelMediaCommandEnum.Texture: case ParcelMediaCommandEnum.Texture:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
break; break;
case ParcelMediaCommandEnum.Type:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
break;
case ParcelMediaCommandEnum.Size:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
break;
default: default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());

View File

@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_BANKING_MIX = 39; public const int VEHICLE_BANKING_MIX = 39;
public const int VEHICLE_BANKING_TIMESCALE = 40; public const int VEHICLE_BANKING_TIMESCALE = 40;
public const int VEHICLE_REFERENCE_FRAME = 44; public const int VEHICLE_REFERENCE_FRAME = 44;
public const int VEHICLE_RANGE_BLOCK = 45;
public const int VEHICLE_ROLL_FRAME = 46;
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
public const int VEHICLE_FLAG_NO_X = 1024;
public const int VEHICLE_FLAG_NO_Y = 2048;
public const int VEHICLE_FLAG_NO_Z = 4096;
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
public const int INVENTORY_ALL = -1; public const int INVENTORY_ALL = -1;
public const int INVENTORY_NONE = -1; public const int INVENTORY_NONE = -1;

View File

@ -841,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
ObjectRemoved handlerObjectRemoved = OnObjectRemoved; ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null) if (handlerObjectRemoved != null)
{ {
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID); handlerObjectRemoved(part.UUID);
} }

View File

@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
if (!request.ContainsKey("PRINCIPAL")) if (!request.ContainsKey("PRINCIPAL"))
return FailureResult(); return FailureResult();
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
result["RESULT"] = "True"; result["RESULT"] = "True";
else else
result["RESULT"] = "False"; result["RESULT"] = "False";

View File

@ -81,12 +81,12 @@ namespace OpenSim.Services.AssetService
} }
public AssetBase Get(string id) public AssetBase Get(string id)
{ {
UUID assetID; UUID assetID;
if (!UUID.TryParse(id, out assetID)) if (!UUID.TryParse(id, out assetID))
{ {
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id); m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
return null; return null;
} }

View File

@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors
} }
public AssetBase Get(string id) public AssetBase Get(string id)
{ {
string uri = m_ServerURI + "/assets/" + id; string uri = m_ServerURI + "/assets/" + id;
AssetBase asset = null; AssetBase asset = null;

View File

@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;