Formatting cleanup.
parent
5c7acd0d4d
commit
af265e001d
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@ -69,7 +69,7 @@ namespace OpenSim.Framework
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private static UUID HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
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private static UUID HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int VISUALPARAM_COUNT = 218;
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protected UUID m_owner;
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@ -361,7 +361,7 @@ namespace OpenSim.Framework
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// This sets Visual Params with *less* weirder values then default. Instead of a ugly alien, it looks like a fat scientist
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SetDefaultParams(m_visualparams);
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SetDefaultWearables();
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m_texture = GetDefaultTexture();
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m_texture = GetDefaultTexture();
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}
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
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@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
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{
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/// <summary>
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/// A console that uses cursor control and color
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/// </summary>
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/// </summary>
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public class LocalConsole : CommandConsole
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console
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private int SetCursorTop(int top)
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{
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// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
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// to set a cursor row position with a currently invalid column, mono will throw an exception.
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// Therefore, we need to make sure that the column position is valid first.
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// to set a cursor row position with a currently invalid column, mono will throw an exception.
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// Therefore, we need to make sure that the column position is valid first.
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int left = System.Console.CursorLeft;
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if (left < 0)
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@ -129,12 +129,12 @@ namespace OpenSim.Framework.Console
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/// </param>
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/// <returns>
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/// The new cursor column.
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/// </returns>
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/// </returns>
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private int SetCursorLeft(int left)
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{
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// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
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// to set a cursor column position with a currently invalid row, mono will throw an exception.
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// Therefore, we need to make sure that the row position is valid first.
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// to set a cursor column position with a currently invalid row, mono will throw an exception.
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// Therefore, we need to make sure that the row position is valid first.
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int top = System.Console.CursorTop;
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if (top < 0)
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@ -183,7 +183,7 @@ namespace OpenSim.Framework.Console
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System.Console.Write("{0}", prompt);
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SetCursorTop(new_y);
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SetCursorLeft(new_x);
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SetCursorLeft(new_x);
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}
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}
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@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
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if (!UUID.TryParse(post["ID"].ToString(), out id))
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return reply;
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lock(m_Connections)
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lock (m_Connections)
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{
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if(!m_Connections.ContainsKey(id))
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if (!m_Connections.ContainsKey(id))
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return reply;
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}
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@ -367,7 +367,6 @@ namespace OpenSim
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m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
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"unlink-region <local name> or <HostName>:<HttpPort> <cr>",
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"Unlink a hypergrid region", RunCommand);
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}
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public override void ShutdownSpecific()
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@ -433,7 +432,7 @@ namespace OpenSim
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// kick client...
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if (alert != null)
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presence.ControllingClient.Kick(alert);
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else
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else
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presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
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// ...and close on our side
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@ -640,7 +639,6 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// Load, Unload, and list Region modules in use
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/// </summary>
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@ -972,7 +970,6 @@ namespace OpenSim
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scene.RegionInfo.RegionLocX,
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scene.RegionInfo.RegionLocY,
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scene.RegionInfo.InternalEndPoint.Port));
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});
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break;
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@ -1097,7 +1094,7 @@ namespace OpenSim
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}
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else
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{
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MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
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MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
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}
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}
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@ -5216,7 +5216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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args.Type = ChatTypeEnum.Shout;
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args.Position = new Vector3();
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args.Scene = Scene;
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args.Sender = this;
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args.Sender = this;
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ChatMessage handlerChatFromClient2 = OnChatFromClient;
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if (handlerChatFromClient2 != null)
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handlerChatFromClient2(this, args);
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@ -330,7 +330,7 @@ namespace OpenSim.Region.CoreModules.Asset
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//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
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if (name != Name)
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return;
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return;
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long maxSize = DefaultMaxSize;
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int maxCount = DefaultMaxCount;
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@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
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m_Cache.Cache(a);
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// if (null == a)
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// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
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// m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id);
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Util.FireAndForget(delegate { handler(assetID, s, a); });
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});
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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
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{
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foreach (Scene s in m_SceneList)
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{
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if(!ProcessCommand(s, cmd))
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if (!ProcessCommand(s, cmd))
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break;
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}
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}
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@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
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return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
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}
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protected SceneObjectPart CreateSceneObjectPart2()
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@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Vector3 offsetPosition = new Vector3(20, 25, 30);
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return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
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}
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}
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/// <summary>
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/// Test saving a V0.2 OpenSim Region Archive.
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@ -231,7 +231,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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foreach (string name in names)
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{
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if (name.EndsWith(".Resources.test-sound.wav"))
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soundDataResourceName = name;
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soundDataResourceName = name;
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}
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Assert.That(soundDataResourceName, Is.Not.Null);
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@ -259,7 +259,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
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part1.Inventory.AddInventoryItem(item1, true);
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}
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}
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}
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m_scene.AddNewSceneObject(object1, false);
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@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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/// Test loading the region settings of a V0.2 OpenSim Region Archive.
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/// </summary>
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[Test]
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public void TestLoadOarV0_2RegionSettings()
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public void TestLoadOarV0_2RegionSettings()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
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RegionSettings rs = new RegionSettings();
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rs.DisablePhysics = true;
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rs.DisableScripts = true;
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rs.Elevation1NW = 15.9;
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rs.Elevation1NE = 45.3;
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rs.Elevation1NE = 45.3;
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rs.Elevation1SE = 49;
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rs.Elevation1SW = 1.9;
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rs.Elevation2NW = 4.5;
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rs.Elevation2NE = 19.2;
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rs.Elevation2NE = 19.2;
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rs.Elevation2SE = 9.2;
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rs.Elevation2SW = 2.1;
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rs.FixedSun = true;
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@ -411,7 +411,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
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// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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SceneObjectPart part2 = CreateSceneObjectPart2();
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// Create an oar file that we can use for the merge
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{
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TerrainModule terrainModule = new TerrainModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
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// Write out this scene
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scene.EventManager.OnOarFileSaved += SaveCompleted;
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/// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
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/// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
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/// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
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/// </returns>
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/// </returns>
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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/// <returns>
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/// A list of inventory items with that name.
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/// If no inventory item has that name then an empty list is returned.
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/// </returns>
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/// </returns>
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IList<TaskInventoryItem> GetInventoryItems(string name);
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/// <summary>
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@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="name">name to filter on</param>
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/// <param name="id">key to filter on (user given, could be totally faked)</param>
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/// <param name="msg">msg to filter on</param>
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/// <returns>number of the scripts handle</returns>
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/// <returns>number of the scripts handle</returns>
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int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
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/// <summary>
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@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="channel">channel to sent on</param>
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/// <param name="name">name of sender (object or avatar)</param>
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/// <param name="id">key of sender (object or avatar)</param>
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/// <param name="msg">msg to sent</param>
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/// <param name="msg">msg to sent</param>
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void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
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/// <summary>
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/// Are there any listen events ready to be dispatched?
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/// </summary>
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/// <returns>boolean indication</returns>
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/// <returns>boolean indication</returns>
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bool HasMessages();
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/// <summary>
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/// Pop the first availlable listen event from the queue
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/// </summary>
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/// <returns>ListenerInfo with filter filled in</returns>
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/// <returns>ListenerInfo with filter filled in</returns>
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IWorldCommListenerInfo GetNextMessage();
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void ListenControl(UUID itemID, int handle, int active);
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@ -209,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Triggered when an object or attachment enters a scene
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/// </summary>
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public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
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public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
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public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
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public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
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@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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{
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@ -433,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnScriptChangedEvent(uint localID, uint change)
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@ -454,7 +454,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnClientMovement(ScenePresence avatar)
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@ -475,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerPermissionError(UUID user, string reason)
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@ -496,7 +496,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnPluginConsole(string[] args)
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@ -517,7 +517,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnFrame()
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@ -538,11 +538,11 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnNewClient(IClientAPI client)
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{
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{
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OnNewClientDelegate handlerNewClient = OnNewClient;
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if (handlerNewClient != null)
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{
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@ -559,10 +559,10 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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if (client is IClientCore)
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{
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{
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OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
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if (handlerClientConnect != null)
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{
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@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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}
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@ -601,11 +601,11 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnRemovePresence(UUID agentId)
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{
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{
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OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
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if (handlerRemovePresence != null)
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{
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@ -622,11 +622,11 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerOnBackup(IRegionDataStore dstore)
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{
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{
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OnBackupDelegate handlerOnAttach = OnBackup;
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if (handlerOnAttach != null)
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{
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@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerParcelPrimCountUpdate()
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@ -664,7 +664,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
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@ -685,7 +685,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerTerrainTick()
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@ -706,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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@ -727,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes
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e.Message, e.StackTrace);
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}
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}
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}
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}
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}
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public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
|
@ -748,11 +748,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerShutdown()
|
||||
{
|
||||
{
|
||||
OnShutdownDelegate handlerShutdown = OnShutdown;
|
||||
if (handlerShutdown != null)
|
||||
{
|
||||
|
@ -769,11 +769,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
|
||||
if (handlerObjectGrab != null)
|
||||
{
|
||||
|
@ -790,11 +790,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
{
|
||||
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
|
||||
if (handlerObjectGrabbing != null)
|
||||
{
|
||||
|
@ -811,11 +811,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
||||
{
|
||||
{
|
||||
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
|
||||
if (handlerObjectDeGrab != null)
|
||||
{
|
||||
|
@ -832,11 +832,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptReset(uint localID, UUID itemID)
|
||||
{
|
||||
{
|
||||
ScriptResetDelegate handlerScriptReset = OnScriptReset;
|
||||
if (handlerScriptReset != null)
|
||||
{
|
||||
|
@ -853,11 +853,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
{
|
||||
NewRezScript handlerRezScript = OnRezScript;
|
||||
if (handlerRezScript != null)
|
||||
{
|
||||
|
@ -874,7 +874,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerStartScript(uint localID, UUID itemID)
|
||||
|
@ -895,7 +895,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerStopScript(uint localID, UUID itemID)
|
||||
|
@ -916,11 +916,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRemoveScript(uint localID, UUID itemID)
|
||||
{
|
||||
{
|
||||
RemoveScript handlerRemoveScript = OnRemoveScript;
|
||||
if (handlerRemoveScript != null)
|
||||
{
|
||||
|
@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
|
||||
|
@ -1036,7 +1036,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLandObjectAdded(ILandObject newParcel)
|
||||
|
@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLandObjectRemoved(UUID globalID)
|
||||
|
@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
|
||||
|
@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerIncomingInstantMessage(GridInstantMessage message)
|
||||
|
@ -1125,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
|
||||
|
@ -1146,7 +1146,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerClientClosed(UUID ClientID, Scene scene)
|
||||
|
@ -1167,7 +1167,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnMakeChildAgent(ScenePresence presence)
|
||||
|
@ -1188,7 +1188,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnMakeRootAgent(ScenePresence presence)
|
||||
|
@ -1209,7 +1209,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
|
||||
|
@ -1229,12 +1229,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
|
||||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
{
|
||||
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
|
||||
if (handlerRegisterCaps != null)
|
||||
{
|
||||
|
@ -1251,7 +1251,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
|
||||
|
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
|
||||
|
@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerLandBuy(Object sender, LandBuyArgs args)
|
||||
|
@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
|
||||
|
@ -1335,11 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
|
||||
{
|
||||
{
|
||||
ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
|
||||
if (handlerScriptAtTargetEvent != null)
|
||||
{
|
||||
|
@ -1356,7 +1356,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerNotAtTargetEvent(uint localID)
|
||||
|
@ -1377,11 +1377,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
|
||||
{
|
||||
{
|
||||
ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
|
||||
if (handlerScriptAtRotTargetEvent != null)
|
||||
{
|
||||
|
@ -1398,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerNotAtRotTargetEvent(uint localID)
|
||||
|
@ -1419,7 +1419,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRequestChangeWaterHeight(float height)
|
||||
|
@ -1440,7 +1440,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
|
||||
|
@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerSignificantClientMovement(IClientAPI client)
|
||||
|
@ -1482,7 +1482,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
|
||||
|
@ -1503,7 +1503,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
|
||||
|
@ -1524,7 +1524,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
|
@ -1545,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
|
||||
|
@ -1566,7 +1566,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerNoticeNoLandDataFromStorage()
|
||||
|
@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
|
||||
|
@ -1608,7 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerSetAllowForcefulBan(bool allow)
|
||||
|
@ -1629,7 +1629,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerRequestParcelPrimCountUpdate()
|
||||
|
@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerParcelPrimCountTainted()
|
||||
|
@ -1671,7 +1671,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this lets us keep track of nasty script events like timer, etc.
|
||||
|
@ -1710,7 +1710,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public float GetCurrentTimeAsSunLindenHour()
|
||||
|
@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public void TriggerOarFileLoaded(Guid requestId, string message)
|
||||
{
|
||||
{
|
||||
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
|
||||
if (handlerOarFileLoaded != null)
|
||||
{
|
||||
|
@ -1754,7 +1754,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOarFileSaved(Guid requestId, string message)
|
||||
|
@ -1775,7 +1775,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
||||
|
@ -1796,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
|
||||
|
@ -1817,7 +1817,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
|
||||
|
@ -1838,7 +1838,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
|
||||
|
@ -1859,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
|
||||
|
@ -1880,7 +1880,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
|
||||
|
@ -1901,7 +1901,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
|
||||
|
@ -1922,11 +1922,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
|
||||
{
|
||||
{
|
||||
OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
|
||||
if (handlerSetRootAgentScene != null)
|
||||
{
|
||||
|
@ -1943,7 +1943,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnRegionUp(GridRegion otherRegion)
|
||||
|
@ -1964,7 +1964,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2541,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AttachObject(
|
||||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
grp.SendGroupFullUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -642,7 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// it get cleaned up
|
||||
//
|
||||
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
group.HasGroupChanged = false;
|
||||
group.HasGroupChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -4531,7 +4531,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
|
||||
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -314,7 +314,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RestoreSavedScriptState(UUID oldID, UUID newID)
|
||||
{
|
||||
|
@ -579,7 +579,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_items.TryGetValue(itemId, out item);
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get inventory items by name.
|
||||
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>
|
||||
/// A list of inventory items with that name.
|
||||
/// If no inventory item has that name then an empty list is returned.
|
||||
/// </returns>
|
||||
/// </returns>
|
||||
public IList<TaskInventoryItem> GetInventoryItems(string name)
|
||||
{
|
||||
IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
|
||||
|
|
|
@ -227,7 +227,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Agent's Draw distance.
|
||||
protected float m_DrawDistance;
|
||||
|
||||
protected AvatarAppearance m_appearance;
|
||||
protected AvatarAppearance m_appearance;
|
||||
|
||||
// neighbouring regions we have enabled a child agent in
|
||||
// holds the seed cap for the child agent in that region
|
||||
|
@ -648,7 +648,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#region Constructor(s)
|
||||
|
||||
public ScenePresence()
|
||||
{
|
||||
{
|
||||
m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
|
||||
CreateSceneViewer();
|
||||
m_animator = new ScenePresenceAnimator(this);
|
||||
|
@ -3265,7 +3265,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
|
||||
m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
|
||||
m_physicsActor.SubscribeEvents(500);
|
||||
m_physicsActor.LocalID = LocalId;
|
||||
m_physicsActor.LocalID = LocalId;
|
||||
}
|
||||
|
||||
private void OutOfBoundsCall(Vector3 pos)
|
||||
|
@ -3357,7 +3357,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
if (m_health <= 0)
|
||||
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHealthWithUpdate(float health)
|
||||
|
|
|
@ -72,23 +72,23 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
|
||||
// Vehicle properties
|
||||
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
|
||||
// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
|
||||
private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
|
||||
// HOVER_TERRAIN_ONLY
|
||||
// HOVER_GLOBAL_HEIGHT
|
||||
// NO_DEFLECTION_UP
|
||||
// HOVER_WATER_ONLY
|
||||
// HOVER_UP_ONLY
|
||||
// LIMIT_MOTOR_UP
|
||||
// LIMIT_ROLL_ONLY
|
||||
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
|
||||
// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
|
||||
private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
|
||||
// HOVER_TERRAIN_ONLY
|
||||
// HOVER_GLOBAL_HEIGHT
|
||||
// NO_DEFLECTION_UP
|
||||
// HOVER_WATER_ONLY
|
||||
// HOVER_UP_ONLY
|
||||
// LIMIT_MOTOR_UP
|
||||
// LIMIT_ROLL_ONLY
|
||||
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
|
||||
private Vector3 m_BlockingEndPoint = Vector3.Zero;
|
||||
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
|
||||
// Linear properties
|
||||
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
||||
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
||||
private Vector3 m_dir = Vector3.Zero; // velocity applied to body
|
||||
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
||||
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
||||
private Vector3 m_dir = Vector3.Zero; // velocity applied to body
|
||||
private Vector3 m_linearFrictionTimescale = Vector3.Zero;
|
||||
private float m_linearMotorDecayTimescale = 0;
|
||||
private float m_linearMotorTimescale = 0;
|
||||
|
@ -98,14 +98,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
||||
|
||||
//Angular properties
|
||||
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
|
||||
private int m_angularMotorApply = 0; // application frame counter
|
||||
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
|
||||
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
|
||||
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
|
||||
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
|
||||
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
||||
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
|
||||
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
|
||||
private int m_angularMotorApply = 0; // application frame counter
|
||||
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
|
||||
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
|
||||
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
|
||||
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
|
||||
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
|
||||
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
|
||||
|
||||
//Deflection properties
|
||||
// private float m_angularDeflectionEfficiency = 0;
|
||||
|
@ -123,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// private float m_VhoverEfficiency = 0f;
|
||||
private float m_VhoverTimescale = 0f;
|
||||
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
|
||||
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
|
||||
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
|
||||
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
|
||||
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
|
||||
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
|
||||
|
||||
//Attractor properties
|
||||
private float m_verticalAttractionEfficiency = 1.0f; // damped
|
||||
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
|
||||
//Attractor properties
|
||||
private float m_verticalAttractionEfficiency = 1.0f; // damped
|
||||
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
|
||||
|
||||
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
|
||||
{
|
||||
|
|
|
@ -8192,38 +8192,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
|
||||
{
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
inv.Value.BasePermissions = (uint)value;
|
||||
break;
|
||||
case 1:
|
||||
inv.Value.CurrentPermissions = (uint)value;
|
||||
break;
|
||||
case 2:
|
||||
inv.Value.GroupPermissions = (uint)value;
|
||||
break;
|
||||
case 3:
|
||||
inv.Value.EveryonePermissions = (uint)value;
|
||||
break;
|
||||
case 4:
|
||||
inv.Value.NextPermissions = (uint)value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
inv.Value.BasePermissions = (uint)value;
|
||||
break;
|
||||
case 1:
|
||||
inv.Value.CurrentPermissions = (uint)value;
|
||||
break;
|
||||
case 2:
|
||||
inv.Value.GroupPermissions = (uint)value;
|
||||
break;
|
||||
case 3:
|
||||
inv.Value.EveryonePermissions = (uint)value;
|
||||
break;
|
||||
case 4:
|
||||
inv.Value.NextPermissions = (uint)value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_String llGetInventoryCreator(string item)
|
||||
|
|
|
@ -841,7 +841,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
{
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
|
||||
handlerObjectRemoved(part.UUID);
|
||||
}
|
||||
|
||||
|
|
|
@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
if (!request.ContainsKey("PRINCIPAL"))
|
||||
return FailureResult();
|
||||
|
||||
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
|
||||
if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
|
||||
result["RESULT"] = "True";
|
||||
else
|
||||
result["RESULT"] = "False";
|
||||
|
|
|
@ -81,12 +81,12 @@ namespace OpenSim.Services.AssetService
|
|||
}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
{
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
{
|
||||
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
|
||||
m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested sset id {0}", id);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
{
|
||||
string uri = m_ServerURI + "/assets/" + id;
|
||||
|
||||
AssetBase asset = null;
|
||||
|
|
Loading…
Reference in New Issue