be smarter about the size of dynamic textures that we pull in

ThreadPoolClientBranch
Sean Dague 2008-02-15 15:55:23 +00:00
parent 2f6e1ac34d
commit 4cc5aac18b
1 changed files with 29 additions and 1 deletions

View File

@ -126,7 +126,35 @@ namespace OpenSim.Region.Environment.Modules
if (response.StatusCode == HttpStatusCode.OK) if (response.StatusCode == HttpStatusCode.OK)
{ {
Bitmap image = new Bitmap(response.GetResponseStream()); Bitmap image = new Bitmap(response.GetResponseStream());
Bitmap resize = new Bitmap(image, new Size(1024, 1024)); Size newsize;
// TODO: make this a bit less hard coded
if ((image.Height < 64) && (image.Width < 64))
{
newsize = new Size(32, 32);
}
else if ((image.Height < 128) && (image.Width < 128))
{
newsize = new Size(64, 64);
}
else if ((image.Height <256) && (image.Width < 256))
{
newsize = new Size(128, 128);
}
else if ((image.Height < 512 && image.Width < 512))
{
newsize = new Size(256, 256);
}
else if ((image.Height < 1024 && image.Width < 1024))
{
newsize = new Size(512, 512);
}
else
{
newsize = new Size(1024,1024);
}
Bitmap resize = new Bitmap(image, newsize);
byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true); byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
m_textureManager.ReturnData(state.RequestID, imageJ2000); m_textureManager.ReturnData(state.RequestID, imageJ2000);