178 lines
5.8 KiB
C#
178 lines
5.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Drawing;
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using System.IO;
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using System.Net;
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using libsecondlife;
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using Nini.Config;
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using OpenJPEGNet;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class LoadImageURLModule : IRegionModule, IDynamicTextureRender
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{
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private string m_name = "LoadImageURL";
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private IDynamicTextureManager m_textureManager;
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private Scene m_scene;
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (m_scene == null)
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{
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m_scene = scene;
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}
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}
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public void PostInitialise()
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{
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m_textureManager = m_scene.RequestModuleInterface<IDynamicTextureManager>();
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m_textureManager.RegisterRender(GetContentType(), this);
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return m_name; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public string GetName()
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{
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return m_name;
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}
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public string GetContentType()
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{
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return ("image");
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}
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public bool SupportsAsynchronous()
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{
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return true;
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}
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public byte[] ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertStream(Stream data, string extraParams)
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{
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return null;
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}
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public bool AsyncConvertUrl(LLUUID id, string url, string extraParams)
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{
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MakeHttpRequest(url, id);
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return true;
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}
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public bool AsyncConvertData(LLUUID id, string bodyData, string extraParams)
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{
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return false;
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}
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private void MakeHttpRequest(string url, LLUUID requestID)
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{
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WebRequest request = HttpWebRequest.Create(url);
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RequestState state = new RequestState((HttpWebRequest) request, requestID);
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IAsyncResult result = request.BeginGetResponse(new AsyncCallback(HttpRequestReturn), state);
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TimeSpan t = (DateTime.UtcNow - new DateTime(1970, 1, 1));
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state.TimeOfRequest = (int) t.TotalSeconds;
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}
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private void HttpRequestReturn(IAsyncResult result)
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{
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RequestState state = (RequestState) result.AsyncState;
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WebRequest request = (WebRequest) state.Request;
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HttpWebResponse response = (HttpWebResponse) request.EndGetResponse(result);
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if (response.StatusCode == HttpStatusCode.OK)
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{
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Bitmap image = new Bitmap(response.GetResponseStream());
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Size newsize;
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// TODO: make this a bit less hard coded
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if ((image.Height < 64) && (image.Width < 64))
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{
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newsize = new Size(32, 32);
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}
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else if ((image.Height < 128) && (image.Width < 128))
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{
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newsize = new Size(64, 64);
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}
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else if ((image.Height <256) && (image.Width < 256))
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{
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newsize = new Size(128, 128);
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}
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else if ((image.Height < 512 && image.Width < 512))
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{
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newsize = new Size(256, 256);
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}
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else if ((image.Height < 1024 && image.Width < 1024))
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{
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newsize = new Size(512, 512);
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}
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else
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{
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newsize = new Size(1024,1024);
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}
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Bitmap resize = new Bitmap(image, newsize);
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byte[] imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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m_textureManager.ReturnData(state.RequestID, imageJ2000);
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}
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}
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public class RequestState
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{
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public HttpWebRequest Request = null;
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public LLUUID RequestID = LLUUID.Zero;
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public int TimeOfRequest = 0;
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public RequestState(HttpWebRequest request, LLUUID requestID)
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{
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Request = request;
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RequestID = requestID;
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}
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}
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}
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}
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