parent
75bdc185a9
commit
4d1d5eb0c6
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@ -98,7 +98,7 @@ namespace OpenSim.RegionServer.Client
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enablesimpacket.SimulatorInfo.Port = neighbourPort;
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enablePackets.Add(enablesimpacket);
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}
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catch (Exception e)
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catch
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{
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MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
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}
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@ -237,7 +237,7 @@ namespace OpenSim.RegionServer.Simulator
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}
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}
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}
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catch (Exception e)
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catch
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{
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return false; //Exception. For now, lets skip subdivision
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}
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@ -294,7 +294,7 @@ namespace OpenSim.RegionServer.Simulator
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startParcel = getParcel(start_x, start_y);
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endParcel = getParcel(end_x, end_y);
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}
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catch (Exception e)
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catch
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{
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return false; //Error occured when trying to get the start and end parcels
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}
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@ -478,7 +478,7 @@ namespace OpenSim.RegionServer.Simulator
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this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
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this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
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}
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catch (Exception e)
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catch
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{
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Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
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Terrain.hills();
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@ -135,7 +135,28 @@ namespace OpenSim.RegionServer
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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epSender = (EndPoint)ipeSender;
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Packet packet = null;
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int numBytes = Server.EndReceiveFrom(result, ref epSender);
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int numBytes;
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try
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{
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numBytes = Server.EndReceiveFrom(result, ref epSender);
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}
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catch (SocketException e)
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{
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switch( e.SocketErrorCode )
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{
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case SocketError.NotConnected:
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case SocketError.ConnectionReset:
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// At this point, we should clear the client connection altogether.
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// The app should hook a disconnect event into the UDPServer.
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// But for now, just ignore it.
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return;
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default:
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throw;
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}
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}
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int packetEnd = numBytes - 1;
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packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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@ -181,7 +202,7 @@ namespace OpenSim.RegionServer
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ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Any, 0);
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