* Reinstate sending wearables back to the client in response to set appearance

* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant
* But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
0.6.0-stable
Justin Clarke Casey 2008-10-31 18:58:30 +00:00
parent 269303d97d
commit 4df3a19be6
1 changed files with 1 additions and 1 deletions

View File

@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
SendAppearanceToAllOtherAgents(); SendAppearanceToAllOtherAgents();
//SendWearables(); SendWearables();
} }
public void SetWearable(int wearableId, AvatarWearable wearable) public void SetWearable(int wearableId, AvatarWearable wearable)