Some changes to the money module to allow a more flexible system of
applying charges0.6.1-post-fixes
parent
4f91da2488
commit
4e0a424f9f
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@ -191,6 +191,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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{
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}
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public void ApplyCharge(UUID agentID, int amount, string text)
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{
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}
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public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount)
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{
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string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
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@ -1508,20 +1512,21 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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}
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}
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public bool AmountCovered(IClientAPI client, int amount)
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{
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if (GetBalance(client) < amount)
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return false;
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return true;
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}
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public bool UploadCovered(IClientAPI client)
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{
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if (GetBalance(client) < PriceUpload)
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return false;
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return true;
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return AmountCovered(client, PriceUpload);
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}
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public bool GroupCreationCovered(IClientAPI client)
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{
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if (GetBalance(client) < PriceGroupCreate)
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return false;
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return true;
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return AmountCovered(client, PriceGroupCreate);
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}
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#endregion
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@ -42,6 +42,8 @@ namespace OpenSim.Region.Interfaces
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bool UploadCovered(IClientAPI client);
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void ApplyGroupCreationCharge(UUID agentID);
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bool GroupCreationCovered(IClientAPI client);
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bool AmountCovered(IClientAPI client, int amount);
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void ApplyCharge(UUID agentID, int amount, string text);
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event ObjectPaid OnObjectPaid;
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}
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