Some changes to the money module to allow a more flexible system of

applying charges
0.6.1-post-fixes
Melanie Thielker 2008-11-14 07:56:34 +00:00
parent 4f91da2488
commit 4e0a424f9f
2 changed files with 15 additions and 8 deletions

View File

@ -191,6 +191,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
{
}
public void ApplyCharge(UUID agentID, int amount, string text)
{
}
public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount)
{
string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
@ -1508,20 +1512,21 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
}
}
public bool AmountCovered(IClientAPI client, int amount)
{
if (GetBalance(client) < amount)
return false;
return true;
}
public bool UploadCovered(IClientAPI client)
{
if (GetBalance(client) < PriceUpload)
return false;
return true;
return AmountCovered(client, PriceUpload);
}
public bool GroupCreationCovered(IClientAPI client)
{
if (GetBalance(client) < PriceGroupCreate)
return false;
return true;
return AmountCovered(client, PriceGroupCreate);
}
#endregion

View File

@ -42,6 +42,8 @@ namespace OpenSim.Region.Interfaces
bool UploadCovered(IClientAPI client);
void ApplyGroupCreationCharge(UUID agentID);
bool GroupCreationCovered(IClientAPI client);
bool AmountCovered(IClientAPI client, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
event ObjectPaid OnObjectPaid;
}