refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
parent
49a3740ee9
commit
4f4d080461
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@ -778,6 +778,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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Body = IntPtr.Zero;
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}
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}
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m_disabled = true;
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m_collisionscore = 0;
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}
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@ -968,7 +969,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
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OdePrim obj = (OdePrim)m_taintparent;
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//obj.disableBody();
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//Console.WriteLine("changelink calls ParentPrim");
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obj.ParentPrim(this);
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obj.AddChildPrim(this);
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/*
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if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body)
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@ -1008,11 +1009,13 @@ Console.WriteLine("ZProcessTaints for " + Name);
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m_taintPhysics = m_isphysical;
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}
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// I'm the parent
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// prim is the child
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public void ParentPrim(OdePrim prim)
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/// <summary>
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/// Add a child prim to this parent prim.
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/// </summary>
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/// <param name="prim">Child prim</param>
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public void AddChildPrim(OdePrim prim)
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{
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//Console.WriteLine("ParentPrim " + Name);
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//Console.WriteLine("AddChildPrim " + Name);
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if (this.m_localID != prim.m_localID)
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{
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if (Body == IntPtr.Zero)
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@ -1035,7 +1038,6 @@ Console.WriteLine("ZProcessTaints for " + Name);
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d.MassSetZero(out m2);
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d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z);
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d.Quaternion quat = new d.Quaternion();
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quat.W = prm._orientation.W;
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quat.X = prm._orientation.X;
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@ -1105,6 +1107,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
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prm.Body = Body;
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_parent_scene.addActivePrim(prm);
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}
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m_collisionCategories |= CollisionCategories.Body;
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m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
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@ -1113,7 +1116,6 @@ Console.WriteLine("ZProcessTaints for " + Name);
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//Console.WriteLine(" Post GeomSetCategoryBits 2");
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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d.Quaternion quat2 = new d.Quaternion();
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quat2.W = _orientation.W;
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quat2.X = _orientation.X;
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@ -1135,7 +1137,6 @@ Console.WriteLine("ZProcessTaints for " + Name);
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d.BodySetAutoDisableFlag(Body, true);
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d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
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m_interpenetrationcount = 0;
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m_collisionscore = 0;
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m_disabled = false;
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@ -1146,7 +1147,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
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createAMotor(m_angularlock);
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}
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d.BodySetPosition(Body, Position.X, Position.Y, Position.Z);
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if (m_vehicle.Type != Vehicle.TYPE_NONE) m_vehicle.Enable(Body, _parent_scene);
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if (m_vehicle.Type != Vehicle.TYPE_NONE)
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m_vehicle.Enable(Body, _parent_scene);
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_parent_scene.addActivePrim(this);
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}
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}
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@ -1183,7 +1186,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
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foreach (OdePrim prm in childrenPrim)
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{
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//Console.WriteLine("ChildSetGeom calls ParentPrim");
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ParentPrim(prm);
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AddChildPrim(prm);
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}
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}
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@ -1223,7 +1226,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
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foreach (OdePrim prm in childrenPrim)
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{
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//Console.WriteLine("ChildDelink calls ParentPrim");
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ParentPrim(prm);
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AddChildPrim(prm);
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}
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}
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}
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