Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-09-25 06:19:26 +01:00
commit 4fbdcb95a0
23 changed files with 231 additions and 157 deletions

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@ -30,7 +30,12 @@ using System.Data;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenSim.Framework;

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@ -33,7 +33,12 @@ using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
using log4net;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

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@ -33,7 +33,11 @@ using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

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@ -30,7 +30,11 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -105,10 +109,17 @@ namespace OpenSim.Data.SQLite
{
EstateSettings es = new EstateSettings();
es.OnSave += StoreEstateSettings;
IDataReader r = null;
try
{
r = cmd.ExecuteReader();
}
catch (SqliteException)
{
m_log.Error("[SQLITE]: There was an issue loading the estate settings. This can happen the first time running OpenSimulator with CSharpSqlite the first time. OpenSimulator will probably crash, restart it and it should be good to go.");
}
IDataReader r = cmd.ExecuteReader();
if (r.Read())
if (r != null && r.Read())
{
foreach (string name in FieldList)
{

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@ -31,7 +31,11 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

View File

@ -31,7 +31,11 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

View File

@ -30,7 +30,11 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;

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@ -30,7 +30,11 @@ using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenSim.Framework;

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@ -32,7 +32,11 @@ using System.Drawing;
using System.IO;
using System.Reflection;
using log4net;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;

View File

@ -31,7 +31,11 @@ using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

View File

@ -27,7 +27,11 @@
using System;
using System.Data;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite
{

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@ -29,7 +29,11 @@ using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using Mono.Data.Sqlite;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
using log4net;
using OpenMetaverse;
using OpenSim.Framework;

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@ -91,6 +91,9 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
if (part.ParentGroup.IsDeleted)
return;
if (part.OwnerID != client.AgentId && (!m_scene.Permissions.IsGod(client.AgentId)))
return;
part = part.ParentGroup.RootPart;
part.ObjectSaleType = saleType;
@ -258,4 +261,4 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
return true;
}
}
}
}

View File

@ -1748,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes
part.PhysActor
= m_scene.PhysicsScene.AddPrimShape(
part.Name,
string.Format("{0}/{1}", part.Name, part.UUID),
pbs,
part.AbsolutePosition,
part.Scale,

View File

@ -1560,7 +1560,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
Name,
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,
Scale,
@ -4396,7 +4396,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
Name,
string.Format("{0}/{1}", Name, UUID),
Shape,
AbsolutePosition,
Scale,

View File

@ -291,9 +291,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Get the asset uuid associated with a gesture
/// </summary>
/// <param name="gestureUuid"></param>
/// <param name="assetUuids"></param>
protected void GetGestureAssetUuids(UUID gestureUuid, IDictionary<UUID, AssetType> assetUuids)
{
AssetBase assetBase = GetAsset(gestureUuid);
if (null == assetBase)
return;
MemoryStream ms = new MemoryStream(assetBase.Data);
StreamReader sr = new StreamReader(ms);

View File

@ -170,7 +170,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_lastUpdateSent;
public IntPtr Body = IntPtr.Zero;
public String m_primName;
public String Name { get; private set; }
private Vector3 _target_velocity;
public d.Mass pMass;
@ -188,6 +188,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
{
Name = primName;
m_vehicle = new ODEDynamics();
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
ode = dode;
@ -195,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
}
_position = pos;
m_taintposition = pos;
@ -212,7 +213,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (!pos.IsFinite())
{
size = new Vector3(0.5f, 0.5f, 0.5f);
m_log.Warn("[PHYSICS]: Got nonFinite Object create Size");
m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
}
if (size.X <= 0) size.X = 0.01f;
@ -225,7 +226,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (!QuaternionIsFinite(rotation))
{
rotation = Quaternion.Identity;
m_log.Warn("[PHYSICS]: Got nonFinite Object create Rotation");
m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
}
_orientation = rotation;
@ -246,7 +247,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_isphysical)
m_targetSpace = _parent_scene.space;
}
m_primName = primName;
m_taintadd = true;
_parent_scene.AddPhysicsActorTaint(this);
// don't do .add() here; old geoms get recycled with the same hash
@ -304,7 +305,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
prev_geom = prim_geom;
prim_geom = geom;
//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
//Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
if (prim_geom != IntPtr.Zero)
{
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
@ -857,7 +858,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Error("[PHYSICS]: MESH LOCKED");
m_log.ErrorFormat("[PHYSICS]: MESH LOCKED FOR {0}", Name);
return;
}
@ -874,7 +875,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void ProcessTaints(float timestep)
{
//Console.WriteLine("ProcessTaints for " + m_primName);
//Console.WriteLine("ProcessTaints for " + Name);
if (m_taintadd)
{
changeadd(timestep);
@ -945,7 +946,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
m_log.Error("[PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)");
m_log.ErrorFormat("[PHYSICS]: The scene reused a disposed PhysActor for {0}! *waves finger*, Don't be evil. A couple of things can cause this. An improper prim breakdown(be sure to set prim_geom to zero after d.GeomDestroy! An improper buildup (creating the geom failed). Or, the Scene Reused a physics actor after disposing it.)", Name);
}
}
@ -1035,7 +1036,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// prim is the child
public void ParentPrim(OdePrim prim)
{
//Console.WriteLine("ParentPrim " + m_primName);
//Console.WriteLine("ParentPrim " + Name);
if (this.m_localID != prim.m_localID)
{
if (Body == IntPtr.Zero)
@ -1071,18 +1072,20 @@ namespace OpenSim.Region.Physics.OdePlugin
d.MassTranslate(ref m2, Position.X - prm.Position.X, Position.Y - prm.Position.Y, Position.Z - prm.Position.Z);
d.MassAdd(ref pMass, ref m2);
}
foreach (OdePrim prm in childrenPrim)
{
{
prm.m_collisionCategories |= CollisionCategories.Body;
prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
if (prm.prim_geom == IntPtr.Zero)
{
m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements. No geom yet");
m_log.WarnFormat(
"[PHYSICS]: Unable to link one of the linkset elements {0} for parent {1}. No geom yet",
prm.Name, prim.Name);
continue;
}
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + m_primName);
//Console.WriteLine(" GeomSetCategoryBits 1: " + prm.prim_geom + " - " + (int)prm.m_collisionCategories + " for " + Name);
d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories);
d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags);
@ -1111,7 +1114,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
m_log.Debug("[PHYSICS]:I ain't got no boooooooooddy, no body");
m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
}
@ -1130,7 +1133,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_collisionCategories |= CollisionCategories.Body;
m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind);
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + m_primName);
//Console.WriteLine("GeomSetCategoryBits 2: " + prim_geom + " - " + (int)m_collisionCategories + " for " + Name);
d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
//Console.WriteLine(" Post GeomSetCategoryBits 2");
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
@ -1373,7 +1376,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
@ -1388,7 +1391,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
@ -1404,7 +1407,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
@ -1421,7 +1424,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
@ -1444,7 +1447,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (_parent_scene.needsMeshing(_pbs))
{
// Don't need to re-enable body.. it's done in SetMesh
_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
_mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical);
// createmesh returns null when it's a shape that isn't a cube.
// m_log.Debug(m_localID);
}
@ -1473,7 +1476,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
_parent_scene.geom_name_map[prim_geom] = this.m_primName;
_parent_scene.geom_name_map[prim_geom] = this.Name;
_parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
changeSelectedStatus(timestep);
@ -1524,7 +1527,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Body Still null after enableBody(). This is a crash scenario.");
m_log.WarnFormat("[PHYSICS]: Body for {0} still null after enableBody(). This is a crash scenario.", Name);
}
}
//else
@ -1573,7 +1576,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
//Console.WriteLine("Move " + m_primName);
//Console.WriteLine("Move " + Name);
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here
// if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
@ -1605,7 +1608,7 @@ Console.WriteLine(" JointCreateFixed");
if (m_usePID)
{
//Console.WriteLine("PID " + m_primName);
//Console.WriteLine("PID " + Name);
// KF - this is for object move? eg. llSetPos() ?
//if (!d.BodyIsEnabled(Body))
//d.BodySetForce(Body, 0f, 0f, 0f);
@ -1677,7 +1680,7 @@ Console.WriteLine(" JointCreateFixed");
// Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
if (m_useHoverPID && !m_usePID)
{
//Console.WriteLine("Hover " + m_primName);
//Console.WriteLine("Hover " + Name);
// If we're using the PID controller, then we have no gravity
fz = (-1 * _parent_scene.gravityz) * m_mass;
@ -1803,7 +1806,7 @@ Console.WriteLine(" JointCreateFixed");
{ // is not physical, or is not a body or is selected
// _zeroPosition = d.BodyGetPosition(Body);
return;
//Console.WriteLine("Nothing " + m_primName);
//Console.WriteLine("Nothing " + Name);
}
}
@ -1891,10 +1894,10 @@ Console.WriteLine(" JointCreateFixed");
catch (System.AccessViolationException)
{
prim_geom = IntPtr.Zero;
m_log.Error("[PHYSICS]: PrimGeom dead");
m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
}
}
//Console.WriteLine("changePhysicsStatus for " + m_primName);
//Console.WriteLine("changePhysicsStatus for " + Name);
changeadd(2f);
}
if (childPrim)
@ -2063,7 +2066,7 @@ Console.WriteLine(" JointCreateFixed");
catch (System.AccessViolationException)
{
prim_geom = IntPtr.Zero;
m_log.Error("[PHYSICS]: PrimGeom dead");
m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name);
}
prim_geom = IntPtr.Zero;
// we don't need to do space calculation because the client sends a position update also.
@ -2307,7 +2310,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got NaN Size on object");
m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
}
}
}
@ -2329,7 +2332,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: NaN in Force Applied to an Object");
m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
}
}
}
@ -2413,7 +2416,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got NaN Velocity in Object");
m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
}
}
@ -2438,7 +2441,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got NaN Torque in Object");
m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
}
}
}
@ -2465,7 +2468,7 @@ Console.WriteLine(" JointCreateFixed");
_orientation = value;
}
else
m_log.Warn("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object");
m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
}
}
@ -2505,7 +2508,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got Invalid linear force vector from Scene in Object");
m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
}
//m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
}
@ -2519,7 +2522,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got Invalid Angular force vector from Scene in Object");
m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
}
}
@ -2545,7 +2548,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got NaN RotationalVelocity in Object");
m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
}
}
}
@ -2560,7 +2563,7 @@ Console.WriteLine(" JointCreateFixed");
}
else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds)
{
m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
m_log.Warn("[PHYSICS]: Too many crossing failures for: " + Name);
}
}
@ -2593,7 +2596,7 @@ Console.WriteLine(" JointCreateFixed");
}
else
{
m_log.Warn("[PHYSICS]: Got NaN locking axis from Scene on Object");
m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
}
}
@ -2685,7 +2688,7 @@ Console.WriteLine(" JointCreateFixed");
}
//float Adiff = 1.0f - Math.Abs(Quaternion.Dot(m_lastorientation, l_orientation));
//Console.WriteLine("Adiff " + m_primName + " = " + Adiff);
//Console.WriteLine("Adiff " + Name + " = " + Adiff);
if ((Math.Abs(m_lastposition.X - l_position.X) < 0.02)
&& (Math.Abs(m_lastposition.Y - l_position.Y) < 0.02)
&& (Math.Abs(m_lastposition.Z - l_position.Z) < 0.02)
@ -2826,7 +2829,7 @@ Console.WriteLine(" JointCreateFixed");
m_PIDTarget = value;
}
else
m_log.Warn("[PHYSICS]: Got NaN PIDTarget from Scene on Object");
m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
}
}
public override bool PIDActive { set { m_usePID = value; } }

View File

@ -24,7 +24,7 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
@ -310,9 +310,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.LINK_ALL_OTHERS:
if (m_host.ParentGroup == null)
return new List<SceneObjectPart>();
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
if (ret.Contains(m_host))
ret.Remove(m_host);
return ret;
@ -320,9 +320,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.LINK_ALL_CHILDREN:
if (m_host.ParentGroup == null)
return new List<SceneObjectPart>();
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
if (ret.Contains(m_host.ParentGroup.RootPart))
ret.Remove(m_host.ParentGroup.RootPart);
return ret;
@ -1540,7 +1540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (face == ScriptBaseClass.ALL_SIDES)
face = SceneObjectPart.ALL_SIDES;
m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
@ -2226,7 +2226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
// So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
// is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
// It's perfectly okay when the object is not an active physical body though.
@ -4338,7 +4338,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case 1: // DATA_ONLINE (0|1)
if (pinfo != null && pinfo.RegionID != UUID.Zero)
reply = "1";
else
else
reply = "0";
break;
case 2: // DATA_NAME (First Last)
@ -4534,7 +4534,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return currentAnimationState;
}
}
return String.Empty;
}
@ -4650,7 +4650,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
// Need provisions for Group Owned here
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID)
{
pushAllowed = true;
@ -4670,8 +4670,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject)
{
// Need provisions for Group Owned here
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
targetlandObj.LandData.IsGroupOwned ||
if (m_host.OwnerID == targetlandObj.LandData.OwnerID ||
targetlandObj.LandData.IsGroupOwned ||
m_host.OwnerID == targetID)
{
pushAllowed = true;
@ -4795,7 +4795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return sides;
}
/* The new / changed functions were tested with the following LSL script:
@ -5809,7 +5809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_SITTING;
}
if (agent.Animator.Animations.DefaultAnimation.AnimID
if (agent.Animator.Animations.DefaultAnimation.AnimID
== AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
{
flags |= ScriptBaseClass.AGENT_SITTING;
@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
return World.SimulatorFPS;
}
/* particle system rules should be coming into this routine as doubles, that is
rule[0] should be an integer from this list and rule[1] should be the arg
@ -6273,7 +6273,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
if (rules.Length == 0)
{
part.RemoveParticleSystem();
@ -6444,7 +6444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.PhysActor != null)
{
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
@ -6458,7 +6458,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
height += ground;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
}
}
@ -6841,19 +6841,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (xmlRpcRouter != null)
{
string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName;
xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID,
m_itemID, String.Format("http://{0}:{1}/", ExternalHostName,
xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID,
m_itemID, String.Format("http://{0}:{1}/", ExternalHostName,
xmlrpcMod.Port.ToString()));
}
object[] resobj = new object[]
{
new LSL_Integer(1),
new LSL_String(channelID.ToString()),
new LSL_String(UUID.Zero.ToString()),
new LSL_String(String.Empty),
new LSL_Integer(0),
new LSL_String(String.Empty)
object[] resobj = new object[]
{
new LSL_Integer(1),
new LSL_String(channelID.ToString()),
new LSL_String(UUID.Zero.ToString()),
new LSL_String(String.Empty),
new LSL_Integer(0),
new LSL_String(String.Empty)
};
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams("remote_data", resobj,
new DetectParams[0]));
@ -7242,6 +7242,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
SetPrimParams(m_host, rules);
ScriptSleep(200);
}
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
@ -7469,7 +7471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
skew = (float)rules.GetLSLFloatItem(idx++);
part.Shape.PathCurve = (byte)Extrusion.Curve1;
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
revolutions, radiusoffset, skew, 0);
break;
@ -7489,7 +7491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
skew = (float)rules.GetLSLFloatItem(idx++);
part.Shape.PathCurve = (byte)Extrusion.Curve1;
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
revolutions, radiusoffset, skew, 1);
break;
@ -7509,7 +7511,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
skew = (float)rules.GetLSLFloatItem(idx++);
part.Shape.PathCurve = (byte)Extrusion.Curve1;
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b,
revolutions, radiusoffset, skew, 3);
break;
@ -7555,7 +7557,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetAlpha(part, alpha, face);
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return;
@ -7571,7 +7573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
break;
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
if (remain < 5)
return;
@ -7584,7 +7586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPointLight(part, light, lightcolor, intensity, radius, falloff);
break;
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 2)
return;
@ -7594,7 +7596,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetGlow(part, face, glow);
break;
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
@ -7605,7 +7607,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetShiny(part, face, shiny, bump);
break;
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
@ -7613,7 +7615,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool st = rules.GetLSLIntegerItem(idx++);
SetFullBright(part, face , st);
break;
case (int)ScriptBaseClass.PRIM_MATERIAL:
if (remain < 1)
return;
@ -7623,7 +7625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Material = Convert.ToByte(mat);
break;
case (int)ScriptBaseClass.PRIM_PHANTOM:
if (remain < 1)
return;
@ -7638,7 +7640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.ScriptSetPhantomStatus(phantom);
break;
case (int)ScriptBaseClass.PRIM_PHYSICS:
if (remain < 1)
return;
@ -7652,7 +7654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.ScriptSetPhysicsStatus(physics);
break;
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
if (remain < 1)
return;
@ -7778,7 +7780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetRootPosition()
{
m_host.AddScriptLPS(1);
return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y,
return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y,
m_host.ParentGroup.AbsolutePosition.Z);
}
@ -8109,8 +8111,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float((Shape.PathRevolutions * 0.015) + 1.0)); // Slightly inaccurate, because an unsigned
// byte is being used to represent the entire
// range of floating-point values from 1.0
// through 4.0 (which is how SL does it).
// through 4.0 (which is how SL does it).
// float radiusoffset
res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
@ -8391,104 +8393,104 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Assuming silently fail means give back an empty list. Ideally, need to check this.
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
return new LSL_List();
return GetPrimMediaParams(face, rules);
}
private LSL_List GetPrimMediaParams(int face, LSL_List rules)
{
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
MediaEntry me = module.GetMediaEntry(m_host, face);
// As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
if (null == me)
return new LSL_List();
LSL_List res = new LSL_List();
for (int i = 0; i < rules.Length; i++)
{
int code = (int)rules.GetLSLIntegerItem(i);
switch (code)
{
case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
// Not implemented
res.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
if (me.Controls == MediaControls.Standard)
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD));
else
res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI));
break;
case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
res.Add(new LSL_String(me.CurrentURL));
break;
case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
res.Add(new LSL_String(me.HomeURL));
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
res.Add(new LSL_Integer(me.Width));
break;
case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
res.Add(new LSL_Integer(me.Height));
break;
case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE);
break;
case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
string[] urls = (string[])me.WhiteList.Clone();
for (int j = 0; j < urls.Length; j++)
urls[j] = Uri.EscapeDataString(urls[j]);
res.Add(new LSL_String(string.Join(", ", urls)));
break;
case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
res.Add(new LSL_Integer((int)me.InteractPermissions));
break;
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
res.Add(new LSL_Integer((int)me.ControlPermissions));
break;
}
}
return res;
}
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
{
m_host.AddScriptLPS(1);
@ -8499,32 +8501,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK;
return SetPrimMediaParams(face, rules);
}
private LSL_Integer SetPrimMediaParams(int face, LSL_List rules)
{
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
MediaEntry me = module.GetMediaEntry(m_host, face);
if (null == me)
me = new MediaEntry();
int i = 0;
while (i < rules.Length - 1)
{
int code = rules.GetLSLIntegerItem(i++);
switch (code)
{
case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE:
me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_CONTROLS:
int v = rules.GetLSLIntegerItem(i++);
if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v)
@ -8532,47 +8534,47 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else
me.Controls = MediaControls.Mini;
break;
case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL:
me.CurrentURL = rules.GetLSLStringItem(i++);
break;
case ScriptBaseClass.PRIM_MEDIA_HOME_URL:
me.HomeURL = rules.GetLSLStringItem(i++);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP:
me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY:
me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE:
me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM:
me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT:
me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS:
me.Width = (int)rules.GetLSLIntegerItem(i++);
break;
case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS:
me.Height = (int)rules.GetLSLIntegerItem(i++);
break;
case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE:
me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false);
break;
case ScriptBaseClass.PRIM_MEDIA_WHITELIST:
string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' });
List<string> whiteListUrls = new List<string>();
@ -8580,22 +8582,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); });
me.WhiteList = whiteListUrls.ToArray();
break;
case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT:
me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
break;
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
break;
}
}
module.SetMediaEntry(m_host, face, me);
return ScriptBaseClass.LSL_STATUS_OK;
}
public LSL_Integer llClearPrimMedia(LSL_Integer face)
{
m_host.AddScriptLPS(1);
@ -8606,16 +8608,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// FIXME: Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK;
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
module.ClearMediaEntry(m_host, face);
return ScriptBaseClass.LSL_STATUS_OK;
}
// <remarks>
// <para>
// The .NET definition of base 64 is:
@ -8875,7 +8877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetHTTPHeader(LSL_Key request_id, string header)
{
m_host.AddScriptLPS(1);
if (m_UrlModule != null)
return m_UrlModule.GetHttpHeader(new UUID(request_id), header);
return String.Empty;

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@ -2247,6 +2247,8 @@
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
<Reference name="Community.CsharpSqlite"/>
<Reference name="Community.CsharpSqlite.Sqlite"/>
<Reference name="Mono.Data.Sqlite"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="log4net" path="../../../bin/"/>