* Make ODECharacter respect the scene's requested collision update time

* Set the Scene collision update time to 500 ms
prioritization
Teravus Ovares (Dan Olivares) 2009-10-10 03:53:53 -04:00
parent 5f94889044
commit 4ffe936ba8
3 changed files with 15 additions and 3 deletions

View File

@ -3409,7 +3409,7 @@ namespace OpenSim.Region.Framework.Scenes
scene.AddPhysicsActorTaint(m_physicsActor); scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.SubscribeEvents(1000); m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId; m_physicsActor.LocalID = LocalId;
} }

View File

@ -98,6 +98,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_alwaysRun = false; private bool m_alwaysRun = false;
private bool m_hackSentFall = false; private bool m_hackSentFall = false;
private bool m_hackSentFly = false; private bool m_hackSentFly = false;
private int m_requestedUpdateFrequency = 0;
private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0); private PhysicsVector m_taintPosition = new PhysicsVector(0, 0, 0);
public uint m_localID = 0; public uint m_localID = 0;
public bool m_returnCollisions = false; public bool m_returnCollisions = false;
@ -1184,26 +1185,31 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void SubscribeEvents(int ms) public override void SubscribeEvents(int ms)
{ {
m_requestedUpdateFrequency = ms;
m_eventsubscription = ms; m_eventsubscription = ms;
_parent_scene.addCollisionEventReporting(this); _parent_scene.addCollisionEventReporting(this);
} }
public override void UnSubscribeEvents() public override void UnSubscribeEvents()
{ {
_parent_scene.remCollisionEventReporting(this); _parent_scene.remCollisionEventReporting(this);
m_requestedUpdateFrequency = 0;
m_eventsubscription = 0; m_eventsubscription = 0;
} }
public void AddCollisionEvent(uint CollidedWith, float depth) public void AddCollisionEvent(uint CollidedWith, float depth)
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > 0)
{
CollisionEventsThisFrame.addCollider(CollidedWith, depth); CollisionEventsThisFrame.addCollider(CollidedWith, depth);
} }
}
public void SendCollisions() public void SendCollisions()
{ {
if (m_eventsubscription > 0) if (m_eventsubscription > m_requestedUpdateFrequency)
{ {
base.SendCollisionUpdate(CollisionEventsThisFrame); base.SendCollisionUpdate(CollisionEventsThisFrame);
CollisionEventsThisFrame = new CollisionEventUpdate(); CollisionEventsThisFrame = new CollisionEventUpdate();
m_eventsubscription = 0;
} }
} }
public override bool SubscribedEvents() public override bool SubscribedEvents()
@ -1309,5 +1315,10 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
internal void AddCollisionFrameTime(int p)
{
m_eventsubscription += p;
}
} }
} }

View File

@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
case ActorTypes.Agent: case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj; OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime(100);
cobj.SendCollisions(); cobj.SendCollisions();
break; break;
case ActorTypes.Prim: case ActorTypes.Prim: