In my crusade against facelights, I am striking the killing blow. Add a
DisableFacelights option to OpenSim.ini to finally kill those immersion- breaking, silly vanity lights that destroy nighttime RP. Girls, you look just fine without them. Guys, you too. Thank you. Melanie has left the building.avinationmerge
parent
4c5788c4c0
commit
50ac61e17f
|
@ -315,6 +315,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
private int m_cachedTextureSerial;
|
private int m_cachedTextureSerial;
|
||||||
private PriorityQueue m_entityUpdates;
|
private PriorityQueue m_entityUpdates;
|
||||||
private Prioritizer m_prioritizer;
|
private Prioritizer m_prioritizer;
|
||||||
|
private bool m_disableFacelights = false;
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// List used in construction of data blocks for an object update packet. This is to stop us having to
|
/// List used in construction of data blocks for an object update packet. This is to stop us having to
|
||||||
|
@ -420,6 +421,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
set { m_IsLoggingOut = value; }
|
set { m_IsLoggingOut = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DisableFacelights
|
||||||
|
{
|
||||||
|
get { return m_disableFacelights; }
|
||||||
|
set { m_disableFacelights = value; }
|
||||||
|
}
|
||||||
|
|
||||||
public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
|
public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
|
||||||
|
|
||||||
#endregion Properties
|
#endregion Properties
|
||||||
|
@ -3522,6 +3529,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||||
if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
|
if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
if (part.ParentGroup.IsAttachment && m_disableFacelights)
|
||||||
|
{
|
||||||
|
if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
|
||||||
|
part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
|
||||||
|
{
|
||||||
|
part.Shape.LightEntry = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
++updatesThisCall;
|
++updatesThisCall;
|
||||||
|
|
|
@ -153,6 +153,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
private int m_defaultRTO = 0;
|
private int m_defaultRTO = 0;
|
||||||
private int m_maxRTO = 0;
|
private int m_maxRTO = 0;
|
||||||
|
|
||||||
|
private bool m_disableFacelights = false;
|
||||||
|
|
||||||
public Socket Server { get { return null; } }
|
public Socket Server { get { return null; } }
|
||||||
|
|
||||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||||
|
@ -190,6 +192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||||
m_maxRTO = config.GetInt("MaxRTO", 0);
|
m_maxRTO = config.GetInt("MaxRTO", 0);
|
||||||
|
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -907,6 +910,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
//this will prevent us from missing important messages
|
//this will prevent us from missing important messages
|
||||||
//before the modules are bound
|
//before the modules are bound
|
||||||
client.DeliverPackets = false;
|
client.DeliverPackets = false;
|
||||||
|
client.DisableFacelights = m_disableFacelights;
|
||||||
|
|
||||||
Util.FireAndForget(
|
Util.FireAndForget(
|
||||||
delegate
|
delegate
|
||||||
|
|
|
@ -390,6 +390,13 @@
|
||||||
;
|
;
|
||||||
;TextureSendLimit = 20
|
;TextureSendLimit = 20
|
||||||
|
|
||||||
|
; Quash and remove any light properties from attachments not on the
|
||||||
|
; hands. This allows flashlights and lanterns to function, but kills
|
||||||
|
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
|
||||||
|
; will also be affected.
|
||||||
|
;
|
||||||
|
;DisableFacelights = "false"
|
||||||
|
|
||||||
[Chat]
|
[Chat]
|
||||||
; Controls whether the chat module is enabled. Default is true.
|
; Controls whether the chat module is enabled. Default is true.
|
||||||
enabled = true;
|
enabled = true;
|
||||||
|
|
Loading…
Reference in New Issue