Merge branch 'master' into careminster
commit
511481e8d9
|
@ -189,6 +189,10 @@ namespace OpenSim.Region.Framework.Scenes
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public event ScriptColliding OnScriptColliding;
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public event ScriptColliding OnScriptCollidingEnd;
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public event ScriptColliding OnScriptLandColliderStart;
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public event ScriptColliding OnScriptLandColliding;
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public event ScriptColliding OnScriptLandColliderEnd;
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public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
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public event OnMakeChildAgentDelegate OnMakeChildAgent;
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@ -445,6 +449,9 @@ namespace OpenSim.Region.Framework.Scenes
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private ScriptColliding handlerCollidingStart = null;
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private ScriptColliding handlerColliding = null;
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private ScriptColliding handlerCollidingEnd = null;
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private ScriptColliding handlerLandCollidingStart = null;
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private ScriptColliding handlerLandColliding = null;
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private ScriptColliding handlerLandCollidingEnd = null;
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private GetScriptRunning handlerGetScriptRunning = null;
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private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
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@ -1058,6 +1065,27 @@ namespace OpenSim.Region.Framework.Scenes
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handlerCollidingEnd(localId, colliders);
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}
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public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
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{
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handlerLandCollidingStart = OnScriptLandColliderStart;
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if (handlerLandCollidingStart != null)
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handlerLandCollidingStart(localId, colliders);
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}
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public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
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{
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handlerLandColliding = OnScriptLandColliding;
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if (handlerLandColliding != null)
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handlerLandColliding(localId, colliders);
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}
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public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
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{
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handlerLandCollidingEnd = OnScriptLandColliderEnd;
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if (handlerLandCollidingEnd != null)
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handlerLandCollidingEnd(localId, colliders);
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}
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public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
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{
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handlerSetRootAgentScene = OnSetRootAgentScene;
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@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes
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public uint TimeStampTerse;
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[XmlIgnore]
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public UUID FromItemID;
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[XmlIgnore]
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public int STATUS_ROTATE_X;
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[XmlIgnore]
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public int STATUS_ROTATE_Y;
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[XmlIgnore]
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public UUID FromItemID;
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[XmlIgnore]
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public int STATUS_ROTATE_X;
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[XmlIgnore]
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public int STATUS_ROTATE_Y;
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[XmlIgnore]
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public int STATUS_ROTATE_Z;
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[XmlIgnore]
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@ -1684,19 +1684,19 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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return m_parentGroup.RootPart.DIE_AT_EDGE;
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}
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public int GetAxisRotation(int axis)
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{
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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return STATUS_ROTATE_X;
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if (axis == 4)//STATUS_ROTATE_Y
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return STATUS_ROTATE_Y;
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if (axis == 8)//STATUS_ROTATE_Z
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return STATUS_ROTATE_Z;
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return 0;
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}
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public int GetAxisRotation(int axis)
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{
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//Cannot use ScriptBaseClass constants as no referance to it currently.
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if (axis == 2)//STATUS_ROTATE_X
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return STATUS_ROTATE_X;
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if (axis == 4)//STATUS_ROTATE_Y
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return STATUS_ROTATE_Y;
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if (axis == 8)//STATUS_ROTATE_Z
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return STATUS_ROTATE_Z;
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return 0;
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}
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public double GetDistanceTo(Vector3 a, Vector3 b)
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@ -1862,16 +1862,12 @@ namespace OpenSim.Region.Framework.Scenes
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// and build up list of colliders this time
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foreach (uint localid in collissionswith.Keys)
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{
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if (localid != 0)
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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startedColliders.Add(localid);
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}
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//m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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@ -1913,6 +1909,8 @@ namespace OpenSim.Region.Framework.Scenes
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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@ -1945,24 +1943,24 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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}
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}
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else
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{
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}
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else
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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@ -1974,7 +1972,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@ -1996,24 +1994,24 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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}
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}
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else
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{
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}
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else
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if (!found)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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@ -2048,7 +2046,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// always running this check because if the user deletes the object it would return a null reference.
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if (localId == 0)
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continue;
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return;
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if (m_parentGroup == null)
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return;
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@ -2110,7 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@ -2180,7 +2178,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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return;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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@ -2241,7 +2239,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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{
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if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
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{
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bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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@ -2301,7 +2299,121 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
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}
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}
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}
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
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{
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if (startedColliders.Count > 0)
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{
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ColliderArgs LandStartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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{
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//Hope that all is left is ground!
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = UUID.Zero;
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detobj.nameStr = "";
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detobj.ownerUUID = UUID.Zero;
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
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detobj.rotQuat = Quaternion.Identity;
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detobj.velVector = Vector3.Zero;
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detobj.colliderType = 0;
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detobj.groupUUID = UUID.Zero;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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LandStartCollidingMessage.Colliders = colliding;
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// always running this check because if the user deletes the object it would return a null reference.
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if (m_parentGroup == null)
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return;
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|
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if (m_parentGroup.Scene == null)
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return;
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|
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m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
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}
|
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}
|
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
|
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{
|
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if (m_lastColliders.Count > 0)
|
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{
|
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ColliderArgs LandCollidingMessage = new ColliderArgs();
|
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List<DetectedObject> colliding = new List<DetectedObject>();
|
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foreach (uint localId in startedColliders)
|
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{
|
||||
if (localId == 0)
|
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{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
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detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
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detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
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detobj.rotQuat = Quaternion.Identity;
|
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detobj.velVector = Vector3.Zero;
|
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detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
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colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
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if (m_parentGroup == null)
|
||||
return;
|
||||
|
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if (m_parentGroup.Scene == null)
|
||||
return;
|
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|
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m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
|
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{
|
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if (endedColliders.Count > 0)
|
||||
{
|
||||
ColliderArgs LandEndCollidingMessage = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
foreach (uint localId in startedColliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
{
|
||||
//Hope that all is left is ground!
|
||||
DetectedObject detobj = new DetectedObject();
|
||||
detobj.keyUUID = UUID.Zero;
|
||||
detobj.nameStr = "";
|
||||
detobj.ownerUUID = UUID.Zero;
|
||||
detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
|
||||
detobj.rotQuat = Quaternion.Identity;
|
||||
detobj.velVector = Vector3.Zero;
|
||||
detobj.colliderType = 0;
|
||||
detobj.groupUUID = UUID.Zero;
|
||||
colliding.Add(detobj);
|
||||
}
|
||||
}
|
||||
|
||||
if (colliding.Count > 0)
|
||||
{
|
||||
LandEndCollidingMessage.Colliders = colliding;
|
||||
// always running this check because if the user deletes the object it would return a null reference.
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
|
||||
if (m_parentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PhysicsOutOfBounds(Vector3 pos)
|
||||
|
@ -2769,13 +2881,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.SetAxisRotation(axis, rotate);
|
||||
}
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
STATUS_ROTATE_X = rotate;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
}
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
if (axis == 2)//STATUS_ROTATE_X
|
||||
STATUS_ROTATE_X = rotate;
|
||||
if (axis == 4)//STATUS_ROTATE_Y
|
||||
STATUS_ROTATE_Y = rotate;
|
||||
if (axis == 8)//STATUS_ROTATE_Z
|
||||
STATUS_ROTATE_Z = rotate;
|
||||
}
|
||||
|
||||
|
@ -3709,6 +3821,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
@ -3913,6 +4028,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
((AggregateScriptEvents & scriptEvents.collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
|
||||
((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
|
||||
(CollisionSound != UUID.Zero)
|
||||
)
|
||||
{
|
||||
|
|
|
@ -63,6 +63,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptColliding += collision;
|
||||
myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderStart += land_collision_start;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliding += land_collision;
|
||||
myScriptEngine.World.EventManager.OnScriptLandColliderEnd += land_collision_end;
|
||||
IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
|
||||
if (money != null)
|
||||
{
|
||||
|
@ -285,29 +288,63 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
det.ToArray()));
|
||||
}
|
||||
|
||||
public void land_collision_start(uint localID, UUID itemID)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
public void land_collision_start(uint localID, ColliderArgs col)
|
||||
{
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_start",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void land_collision(uint localID, UUID itemID)
|
||||
public void land_collision(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
public void land_collision_end(uint localID, UUID itemID)
|
||||
public void land_collision_end(uint localID, ColliderArgs col)
|
||||
{
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new object[0],
|
||||
new DetectParams[0]));
|
||||
}
|
||||
List<DetectParams> det = new List<DetectParams>();
|
||||
|
||||
foreach (DetectedObject detobj in col.Colliders)
|
||||
{
|
||||
DetectParams d = new DetectParams();
|
||||
d.Position = new LSL_Types.Vector3(detobj.posVector.X,
|
||||
detobj.posVector.Y,
|
||||
detobj.posVector.Z);
|
||||
d.Populate(myScriptEngine.World);
|
||||
det.Add(d);
|
||||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"land_collision_end",
|
||||
new Object[] { new LSL_Types.Vector3(d.Position) },
|
||||
det.ToArray()));
|
||||
}
|
||||
}
|
||||
|
||||
// timer: not handled here
|
||||
// listen: not handled here
|
||||
|
|
Loading…
Reference in New Issue